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Re-link the readme
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README.md
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README.md
@ -154,68 +154,6 @@ Credit goes to:
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[comment]: # (LINK_LIST_BEGIN_HERE)
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[#11997]: https://github.com/hrydgard/ppsspp/issues/11997 "Android 12 scoped storage hell"
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[#5099]: https://github.com/hrydgard/ppsspp/issues/5099 "IOS touch controls problems."
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[#14053]: https://github.com/hrydgard/ppsspp/issues/14053 "Toggle screenshot minor issue."
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[#14176]: https://github.com/hrydgard/ppsspp/issues/14176 "Remove deprecated API calls for new FFmpeg 4.3.x"
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[#14188]: https://github.com/hrydgard/ppsspp/issues/14188 "Additional fixes for FFmpeg 3.1+"
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[#14199]: https://github.com/hrydgard/ppsspp/issues/14199 "Mpeg: Set low latency flag for video decode"
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[#14145]: https://github.com/hrydgard/ppsspp/issues/14145 "libretro: Remove \"Unsafe FuncReplacements\" option."
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[#13864]: https://github.com/hrydgard/ppsspp/issues/13864 "Vulkan: Remove #10097 hack for newer AMD drivers"
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[#14201]: https://github.com/hrydgard/ppsspp/issues/14201 "Add iOS version detection, turn off JIT on bootup if >= 14.3."
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[#14241]: https://github.com/hrydgard/ppsspp/issues/14241 "iOS: Try a different JIT detection method, thanks Halo-Michael."
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[#14317]: https://github.com/hrydgard/ppsspp/issues/14317 "Window size restarts on closing"
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[#8288]: https://github.com/hrydgard/ppsspp/issues/8288 "NBA live 08 Invalid address and hang"
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[#14069]: https://github.com/hrydgard/ppsspp/issues/14069 "Mini-Map in Z.H.P. Updates Incorrectly Without Software Rendering"
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[#13252]: https://github.com/hrydgard/ppsspp/issues/13252 "Open Season Title Screen does not display"
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[#14127]: https://github.com/hrydgard/ppsspp/issues/14127 "Metal Gear Solid Peace Walker Chinese Patched blue screen"
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[#14271]: https://github.com/hrydgard/ppsspp/issues/14271 "Ape Academy 2 is broken on versions after 1.8.0(?) - tested on latest nightly and 1.11.3"
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[#13741]: https://github.com/hrydgard/ppsspp/issues/13741 "Princess Maker 5 Portable half screen in Vulkan"
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[#14167]: https://github.com/hrydgard/ppsspp/issues/14167 "[Android] Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off"
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[#14230]: https://github.com/hrydgard/ppsspp/issues/14230 "Support texture replacement filtering overrides"
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[#13759]: https://github.com/hrydgard/ppsspp/issues/13759 "Yarudora Portable: Double Cast"
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[#13146]: https://github.com/hrydgard/ppsspp/issues/13146 "Sims 2 Castaway/Pets EA Logo glitched out - 1.10.2"
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[#14789]: https://github.com/hrydgard/ppsspp/issues/14789 "Add new texture filtering mode \"Auto Max Quality\""
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[#14209]: https://github.com/hrydgard/ppsspp/issues/14209 "Fix Size & Position jpn0.pgf/ltn0.pgf/ltn2.pgf/ltn4.pgf/ltn6.pgf"
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[#14042]: https://github.com/hrydgard/ppsspp/issues/14042 "Implement basic depth texturing for OpenGL"
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[#14966]: https://github.com/hrydgard/ppsspp/issues/14966 "Config: Correct cardboard setting ini load"
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[#14768]: https://github.com/hrydgard/ppsspp/issues/14768 "Fix the math in cardboard VR mode for wide aspect ratios"
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[#14879]: https://github.com/hrydgard/ppsspp/issues/14879 "vertexjit: Correct morph flag alpha check assert"
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[#14313]: https://github.com/hrydgard/ppsspp/issues/14313 "Add a setting for choosing background animation in PPSSPP's menus"
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[#14818]: https://github.com/hrydgard/ppsspp/issues/14818 "Focus based moving background"
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[#14810]: https://github.com/hrydgard/ppsspp/issues/14810 "Wave animation"
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[#14347]: https://github.com/hrydgard/ppsspp/issues/14347 "UI: Add BG animation for recent games"
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[#14041]: https://github.com/hrydgard/ppsspp/issues/14041 "UI: Add button to show CRC on feedback screen"
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[#14224]: https://github.com/hrydgard/ppsspp/issues/14224 "Add a Storage tab to System Information with some path info"
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[#14238]: https://github.com/hrydgard/ppsspp/issues/14238 "UI: Wrap long info items and cleanup storage display"
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[#14056]: https://github.com/hrydgard/ppsspp/issues/14056 "Track memory allocations and writes for debug info"
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[#14237]: https://github.com/hrydgard/ppsspp/issues/14237 "Add initial search to savedata manager"
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[#14528]: https://github.com/hrydgard/ppsspp/issues/14528 "Postshader: Let shaders use the previous frame"
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[#14548]: https://github.com/hrydgard/ppsspp/issues/14548 "Add some PPSSPP's Japanese keyboard"
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[#14708]: https://github.com/hrydgard/ppsspp/issues/14708 "Add Reset button on crash screen, allow load state and related"
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[#14676]: https://github.com/hrydgard/ppsspp/issues/14676 "Add savestate undo UI"
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[#14679]: https://github.com/hrydgard/ppsspp/issues/14679 "Savestate load undo"
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[#14697]: https://github.com/hrydgard/ppsspp/issues/14697 "Add undo last save as well"
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[#14596]: https://github.com/hrydgard/ppsspp/issues/14596 "Replace the \"Test Analogs\" screen with a new screen that lets you directly try the settings."
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[#13869]: https://github.com/hrydgard/ppsspp/issues/13869 "Make combo button more generic"
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[#12530]: https://github.com/hrydgard/ppsspp/issues/12530 "Allow tilt input on Z instead of X"
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[#14000]: https://github.com/hrydgard/ppsspp/issues/14000 "Add CRC32 calc"
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[#14769]: https://github.com/hrydgard/ppsspp/issues/14769 "Add a visual means of control mapping"
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[#13107]: https://github.com/hrydgard/ppsspp/issues/13107 "Basic mappable motion gesture"
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[#14843]: https://github.com/hrydgard/ppsspp/issues/14843 "DPad drag fixes"
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[#14480]: https://github.com/hrydgard/ppsspp/issues/14480 "Configurable analog head size"
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[#14140]: https://github.com/hrydgard/ppsspp/issues/14140 "[Adhoc] Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data"
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[#14235]: https://github.com/hrydgard/ppsspp/issues/14235 "[Adhoc] Always enable TCPNoDelay to improve response time"
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[#14284]: https://github.com/hrydgard/ppsspp/issues/14284 "[Adhoc] Fix Teenage Mutant Ninja Turtles Multiplayer"
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[#14290]: https://github.com/hrydgard/ppsspp/issues/14290 "Fix FlatOut Head On multiplayer."
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[#14335]: https://github.com/hrydgard/ppsspp/issues/14335 "[Adhoc] Prevent flooding Adhoc Server with connection attempts"
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[#14342]: https://github.com/hrydgard/ppsspp/issues/14342 "[AdhocMatching] Fix crashing issue when leaving a multiplayer game room"
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[#14345]: https://github.com/hrydgard/ppsspp/issues/14345 "[APctl] Fix stuck issue when scanning AP to Recruit on MGS:PW"
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[#14466]: https://github.com/hrydgard/ppsspp/issues/14466 "[Adhoc] Fix possible crash issue on blocking socket implementation."
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[#14492]: https://github.com/hrydgard/ppsspp/issues/14492 "[AdhocGameMode] Create GameMode's socket after Master and all Replicas have been created"
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[#14513]: https://github.com/hrydgard/ppsspp/issues/14513 "[Adhoc] Reducing HLE delays due to Mutiplayer performance regressions"
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[#14849]: https://github.com/hrydgard/ppsspp/issues/14849 "[Adhoc] Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy"
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[#14711]: https://github.com/hrydgard/ppsspp/issues/14711 "Sas: Add option to control reverb volume"
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[#15237]: https://github.com/hrydgard/ppsspp/issues/15237 "Path: Check for PSP case insensitively"
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[#15487]: https://github.com/hrydgard/ppsspp/issues/15487 "Save textures on background tasks when texture dumping is enabled."
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[#15645]: https://github.com/hrydgard/ppsspp/issues/15645 "UI: Add analog speed limit mapping"
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@ -277,3 +215,145 @@ Credit goes to:
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[#15740]: https://github.com/hrydgard/ppsspp/issues/15740 "Replacement: Clear cache on disable"
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[#15734]: https://github.com/hrydgard/ppsspp/issues/15734 "Better pt-pt translation"
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[#15733]: https://github.com/hrydgard/ppsspp/issues/15733 "Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be."
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[#15960]: https://github.com/hrydgard/ppsspp/issues/15960 "Enable logic op emulation in-shader"
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[#16208]: https://github.com/hrydgard/ppsspp/issues/16208 "GPU: Respect stencil state in shader blend"
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[#16032]: https://github.com/hrydgard/ppsspp/issues/16032 "Fix the water in Outrun when no logic ops"
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[#16024]: https://github.com/hrydgard/ppsspp/issues/16024 "GPU: Fix simulating logicop with blend and shader"
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[#15967]: https://github.com/hrydgard/ppsspp/issues/15967 "Fix BlueToAlpha mode, re-enable it for Outrun and DiRT"
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[#16142]: https://github.com/hrydgard/ppsspp/issues/16142 "Implement geometry shader for range culling"
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[#16504]: https://github.com/hrydgard/ppsspp/issues/16504 "GPU: Use accurate depth for depth range hack"
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[#16442]: https://github.com/hrydgard/ppsspp/issues/16442 "Vulkan: Only use geometry shaders with accurate depth"
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[#16383]: https://github.com/hrydgard/ppsspp/issues/16383 "GPU: Automatically reduce depth range on == test"
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[#16165]: https://github.com/hrydgard/ppsspp/issues/16165 "Vulkan: Clip clamped depth in geometry shader"
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[#16162]: https://github.com/hrydgard/ppsspp/issues/16162 "Implement negative Z clipping in geometry shader"
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[#16049]: https://github.com/hrydgard/ppsspp/issues/16049 "GPU: Clip depth properly when also clamping"
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[#15934]: https://github.com/hrydgard/ppsspp/issues/15934 "Split the main framebuffer in Killzone, to avoid texturing-from-current-rendertarget"
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[#16084]: https://github.com/hrydgard/ppsspp/issues/16084 "Fix Ridge Racer lens flares - ignore stride if texHeight == 1, when matching tex/fb"
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[#16188]: https://github.com/hrydgard/ppsspp/issues/16188 "Fix depal bounds with dynamic CLUT. Fixes lens flare glitches in Ridge Racer"
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[#16115]: https://github.com/hrydgard/ppsspp/issues/16115 "Add compatibility flag for loading pixels on framebuffer create using nearest filtering"
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[#16014]: https://github.com/hrydgard/ppsspp/issues/16014 "Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare"
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[#16081]: https://github.com/hrydgard/ppsspp/issues/16081 "Fix green flashes with Burnout Dominator lens flare"
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[#16076]: https://github.com/hrydgard/ppsspp/issues/16076 "Don't try to replace or scale CLUT8-on-GPU textures."
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[#16073]: https://github.com/hrydgard/ppsspp/issues/16073 "CLUTs can be loaded from small rectangular textures. Need to linearize."
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[#15907]: https://github.com/hrydgard/ppsspp/issues/15907 "Reinterpret between 32 and 16 bit texture formats"
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[#15903]: https://github.com/hrydgard/ppsspp/issues/15903 "Remove support for framebuffers changing stride (already unreachable)."
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[#15898]: https://github.com/hrydgard/ppsspp/issues/15898 "Rendering issues in Tantalus Media games (Spongebob, MX ATV, etc)"
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[#15854]: https://github.com/hrydgard/ppsspp/issues/15854 "Use sequence numbers instead of a tracking array for depth buffers"
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[#15853]: https://github.com/hrydgard/ppsspp/issues/15853 "Framebuffer-bind sequence numbers"
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[#15888]: https://github.com/hrydgard/ppsspp/issues/15888 "Copy color from overlapping framebuffers on bind, under certain conditions"
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[#16127]: https://github.com/hrydgard/ppsspp/issues/16127 "Fixes for Silent Hill: Origins (depth buffer reassignment, eliminate readback)"
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[#16454]: https://github.com/hrydgard/ppsspp/issues/16454 "GPU: Support framebuf depal from rendered CLUT"
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[#15772]: https://github.com/hrydgard/ppsspp/issues/15772 "Add support for binding the depth buffer as a color target. Fixes Kurohyo depth sorting"
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[#15728]: https://github.com/hrydgard/ppsspp/issues/15728 "Better ways to deal with overlapping render targets"
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[#15859]: https://github.com/hrydgard/ppsspp/issues/15859 "Allow binding depth as 565"
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[#15727]: https://github.com/hrydgard/ppsspp/issues/15727 "Implement the PSP's equal-size mips \"3D texturing\""
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[#16067]: https://github.com/hrydgard/ppsspp/issues/16067 "GPU: Account for w properly in lines, fixing width"
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[#16179]: https://github.com/hrydgard/ppsspp/issues/16179 "Correct size and YUV order for jpeg decoding"
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[#16184]: https://github.com/hrydgard/ppsspp/issues/16184 "GPU: Hook Gods Eater Burst avatar read"
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[#15924]: https://github.com/hrydgard/ppsspp/issues/15924 "Add support for reading depth buffers to the PackFramebufferSync function"
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[#16265]: https://github.com/hrydgard/ppsspp/issues/16265 "GPU: Respect world matrix and reverse flag w/o normals"
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[#16043]: https://github.com/hrydgard/ppsspp/issues/16043 "Consider the Adreno and Mali stencil-discard bugs the same."
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[#16379]: https://github.com/hrydgard/ppsspp/issues/16379 "Fix alpha/stencil replace on Adreno when color masked"
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[#15822]: https://github.com/hrydgard/ppsspp/issues/15822 "GPU: Write stencil fail to alpha is RGB masked"
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[#16358]: https://github.com/hrydgard/ppsspp/issues/16358 "TexCache: Fix 16->32 colors with CLUT start pos"
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[#15998]: https://github.com/hrydgard/ppsspp/issues/15998 "softgpu: Allow almost flat rectangles to go fast"
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[#16001]: https://github.com/hrydgard/ppsspp/issues/16001 "softgpu: Check depth test early on simple stencil"
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[#16011]: https://github.com/hrydgard/ppsspp/issues/16011 "Detect more triangles as rectangles in softgpu"
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[#16039]: https://github.com/hrydgard/ppsspp/issues/16039 "softgpu: Run early Z tests in fast rect path"
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[#16054]: https://github.com/hrydgard/ppsspp/issues/16054 "softgpu: Reduce some flushing / flushing cost"
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[#16080]: https://github.com/hrydgard/ppsspp/issues/16080 "softgpu: Avoid unnecessary flushing for curves"
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[#16085]: https://github.com/hrydgard/ppsspp/issues/16085 "softgpu: Cache reused indexed verts"
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[#16094]: https://github.com/hrydgard/ppsspp/issues/16094 "softgpu: Optimize rectangle sampling/blending used in bloom"
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[#16102]: https://github.com/hrydgard/ppsspp/issues/16102 "softgpu: Avoid waiting for a thread to drain"
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[#16387]: https://github.com/hrydgard/ppsspp/issues/16387 "softgpu: Use threads on self-render if safe"
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[#16486]: https://github.com/hrydgard/ppsspp/issues/16486 "softgpu: Apply optimizations to states generically"
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[#16502]: https://github.com/hrydgard/ppsspp/issues/16502 "A few more softgpu optimizations for alpha blend/test"
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[#16518]: https://github.com/hrydgard/ppsspp/issues/16518 "softgpu: Expand fast path to all fb formats"
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[#15999]: https://github.com/hrydgard/ppsspp/issues/15999 "softgpu: Clamp/wrap textures at 512 pixels"
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[#16005]: https://github.com/hrydgard/ppsspp/issues/16005 "softgpu: Correct accuracy of fog calculation"
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[#16042]: https://github.com/hrydgard/ppsspp/issues/16042 "softgpu: Refactor imm prim handling to support fog/color1"
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[#16086]: https://github.com/hrydgard/ppsspp/issues/16086 "softgpu: Fix self-render detect in Ridge Racer"
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[#16117]: https://github.com/hrydgard/ppsspp/issues/16117 "Correct texture projection issues, mainly in softgpu"
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[#16231]: https://github.com/hrydgard/ppsspp/issues/16231 "softgpu: Cull a triangle with all negative w"
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[#16241]: https://github.com/hrydgard/ppsspp/issues/16241 "softgpu: Correct linear interp for uneven positions"
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[#16274]: https://github.com/hrydgard/ppsspp/issues/16274 "Correct accuracy of bounding box test"
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[#16469]: https://github.com/hrydgard/ppsspp/issues/16469 "Correct block transfer overlap and wrapping behavior"
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[#16470]: https://github.com/hrydgard/ppsspp/issues/16470 "softgpu: Correctly fix inversions, matching tests"
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[#16478]: https://github.com/hrydgard/ppsspp/issues/16478 "softgpu: Interpolate Z for 3D lines"
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[#16480]: https://github.com/hrydgard/ppsspp/issues/16480 "softgpu: Cull verts outside post-viewport Z"
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[#16485]: https://github.com/hrydgard/ppsspp/issues/16485 "softgpu: Handle infnan fog coefficients better"
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[#15659]: https://github.com/hrydgard/ppsspp/issues/15659 "Oculus Quest native support"
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[#15901]: https://github.com/hrydgard/ppsspp/issues/15901 "OpenXR - Stereoscopic rendering"
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[#16246]: https://github.com/hrydgard/ppsspp/issues/16246 "VR: Add the VR code to all builds. Remove IsVRBuild calls from the renderer."
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[#16262]: https://github.com/hrydgard/ppsspp/issues/16262 "OpenXR - Add an option to adjust camera distance"
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[#16273]: https://github.com/hrydgard/ppsspp/issues/16273 "Vulkan multiview rendering"
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[#16458]: https://github.com/hrydgard/ppsspp/issues/16458 "Implement MSAA support for desktop GPUs in Vulkan"
|
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[#16441]: https://github.com/hrydgard/ppsspp/issues/16441 "Exposed more emulator things to devctl api"
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[#15748]: https://github.com/hrydgard/ppsspp/issues/15748 "Windows: Add a simple window message to get the base pointer."
|
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[#16121]: https://github.com/hrydgard/ppsspp/issues/16121 "Debugger: Add API to scan memory for funcs"
|
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[#16187]: https://github.com/hrydgard/ppsspp/issues/16187 "Remote API: hle.func.removeRange added"
|
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[#16198]: https://github.com/hrydgard/ppsspp/issues/16198 "Readback stencil buffer for debugger on GLES"
|
||||
[#16389]: https://github.com/hrydgard/ppsspp/issues/16389 "Make breakpoints work better in interpreter"
|
||||
[#16304]: https://github.com/hrydgard/ppsspp/issues/16304 "Improve texture replacement cache and allow read from zip"
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[#16409]: https://github.com/hrydgard/ppsspp/issues/16409 "Preserve framebuffer on pause screen even if render resolution is changed"
|
||||
[#16415]: https://github.com/hrydgard/ppsspp/issues/16415 "Display layout editor - Remove editing widget, just use the background directly"
|
||||
[#16417]: https://github.com/hrydgard/ppsspp/issues/16417 "Move post processing settings to the Display Layout Editor"
|
||||
[#16445]: https://github.com/hrydgard/ppsspp/issues/16445 "New screen size controls on Display Layout & Effects screen"
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[#16531]: https://github.com/hrydgard/ppsspp/issues/16531 "iota97's \"Motion blur\" - LCD persistence shader, plus fixes to make it work with OpenGL"
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[#16404]: https://github.com/hrydgard/ppsspp/issues/16404 "Make the pause screen \"transparent\""
|
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[#16346]: https://github.com/hrydgard/ppsspp/issues/16346 "Change the \"Retain changed textures\" option into a compat.ini option."
|
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[#16347]: https://github.com/hrydgard/ppsspp/issues/16347 "Always skin in decode for software transform and rendering"
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[#16348]: https://github.com/hrydgard/ppsspp/issues/16348 "Speed hack setting reorganization"
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||||
[#16432]: https://github.com/hrydgard/ppsspp/issues/16432 "Cleanup graphics settings list"
|
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[#16422]: https://github.com/hrydgard/ppsspp/issues/16422 "Add compat flag / bug check for games on old Adreno/GL affected"
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||||
[#16419]: https://github.com/hrydgard/ppsspp/issues/16419 "Stick input: Fix issue where deadzone noise from one device could drown out signal from another."
|
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[#16450]: https://github.com/hrydgard/ppsspp/issues/16450 "UI: Fix right analog with single button"
|
||||
[#16388]: https://github.com/hrydgard/ppsspp/issues/16388 "Twinbee Portable: Add compat flag to avoid game bug with some languages"
|
||||
[#16449]: https://github.com/hrydgard/ppsspp/issues/16449 "Blind workaround for Shining Ark circle button problem"
|
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[#15723]: https://github.com/hrydgard/ppsspp/issues/15723 "D3D9 state cache cleanup"
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[#15815]: https://github.com/hrydgard/ppsspp/issues/15815 "Depth blit using raster"
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[#15926]: https://github.com/hrydgard/ppsspp/issues/15926 "Implement shader blending for D3D9"
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[#16100]: https://github.com/hrydgard/ppsspp/issues/16100 "D3D9: Allow INTZ depth buffers more correctly"
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[#16232]: https://github.com/hrydgard/ppsspp/issues/16232 "D3D9: Correct scissor state cache in Draw"
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[#16550]: https://github.com/hrydgard/ppsspp/issues/16550 "Hide the D3D9 option on Intel Xe graphics."
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[#16396]: https://github.com/hrydgard/ppsspp/issues/16396 "Correct misbehavior on uninitialized values in IR"
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[#16302]: https://github.com/hrydgard/ppsspp/issues/16302 "Handle vrot overlap and vscl/vmscl prefixes more accurately"
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[#16305]: https://github.com/hrydgard/ppsspp/issues/16305 "irjit: Fix unordered float compares"
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||||
[#16306]: https://github.com/hrydgard/ppsspp/issues/16306 "irjit: Correct prefix validation"
|
||||
[#16434]: https://github.com/hrydgard/ppsspp/issues/16434 "Vulkan: Use stencil export when available"
|
||||
[#16099]: https://github.com/hrydgard/ppsspp/issues/16099 "Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc."
|
||||
[#16090]: https://github.com/hrydgard/ppsspp/issues/16090 "Simplify synchronization in VulkanRenderManager"
|
||||
[#16072]: https://github.com/hrydgard/ppsspp/issues/16072 "Vulkan: Don't have renderpasses store/load depth buffers when we don't use them"
|
||||
[#16061]: https://github.com/hrydgard/ppsspp/issues/16061 "Vulkan: Submit main command buffer before acquiring the swapchain image"
|
||||
[#16060]: https://github.com/hrydgard/ppsspp/issues/16060 "Vulkan FrameData refactor"
|
||||
[#16035]: https://github.com/hrydgard/ppsspp/issues/16035 "Vulkan: \"Acquire\" the image from the swapchain as late as possible in the frame"
|
||||
[#15917]: https://github.com/hrydgard/ppsspp/issues/15917 "Vulkan bandwidth optimizations (configure renderpass load/store better)"
|
||||
[#16104]: https://github.com/hrydgard/ppsspp/issues/16104 "Generate \"Ubershaders\" that can handle all lighting configurations"
|
||||
[#16111]: https://github.com/hrydgard/ppsspp/issues/16111 "Always do the vertex shader part of the fog computation."
|
||||
[#15589]: https://github.com/hrydgard/ppsspp/issues/15589 "Vulkan: Parallelize GLSL compilation"
|
||||
[#15843]: https://github.com/hrydgard/ppsspp/issues/15843 "GPU: Skip fb create upload when clearing"
|
||||
[#16190]: https://github.com/hrydgard/ppsspp/issues/16190 "Reduce IO primarily during save operations"
|
||||
[#15884]: https://github.com/hrydgard/ppsspp/issues/15884 "Replacement: Read files only within time budget"
|
||||
[#16314]: https://github.com/hrydgard/ppsspp/issues/16314 "UI: Install textures as a zip if supported"
|
||||
[#15803]: https://github.com/hrydgard/ppsspp/issues/15803 "Reimplement bicubic upscaling."
|
||||
[#16125]: https://github.com/hrydgard/ppsspp/issues/16125 "Remove alpha ignore in xbrz texture shaders."
|
||||
[#16413]: https://github.com/hrydgard/ppsspp/issues/16413 "Kernel: Respect partition param in heap funcs"
|
||||
[#16070]: https://github.com/hrydgard/ppsspp/issues/16070 "Kernel: Match index lookup behavior for tls"
|
||||
[#16052]: https://github.com/hrydgard/ppsspp/issues/16052 "HLE: sceKernelAllocPartitionMemory volatile memory support (partition 5)"
|
||||
[#15930]: https://github.com/hrydgard/ppsspp/issues/15930 "Fix sceKernelUnlockMutex timing"
|
||||
[#15952]: https://github.com/hrydgard/ppsspp/issues/15952 "interp: Handle jumps in branch delay slots better"
|
||||
[#15957]: https://github.com/hrydgard/ppsspp/issues/15957 "Handle branch/jump in branch delay slots more accurately"
|
||||
[#15839]: https://github.com/hrydgard/ppsspp/issues/15839 "GE debugger: Allow displaying two tabs at once, separate DL view"
|
||||
[#15851]: https://github.com/hrydgard/ppsspp/issues/15851 "After recording a GE dump, open an explorer window pointing at the file"
|
||||
[#15894]: https://github.com/hrydgard/ppsspp/issues/15894 "GE Debugger: Record only one flip if display framebuf not changed, step on vsync"
|
||||
[#15925]: https://github.com/hrydgard/ppsspp/issues/15925 "GE Debugger: Improve display list disasm"
|
||||
[#15974]: https://github.com/hrydgard/ppsspp/issues/15974 "Add breakpoint conditions to GE debugger"
|
||||
[#16007]: https://github.com/hrydgard/ppsspp/issues/16007 "GE Debugger: Add fields to register expressions"
|
||||
[#16047]: https://github.com/hrydgard/ppsspp/issues/16047 "GE Debugger: Allow search"
|
||||
[#16096]: https://github.com/hrydgard/ppsspp/issues/16096 "GE Debugger: Add option to track pixel in preview"
|
||||
[#16201]: https://github.com/hrydgard/ppsspp/issues/16201 "GE Debugger: Normalize framebuffer texture preview"
|
||||
[#15879]: https://github.com/hrydgard/ppsspp/issues/15879 "irjit: Validate alignment in slow memory mode"
|
||||
[#15880]: https://github.com/hrydgard/ppsspp/issues/15880 "Core: Show exception on misaligned jump"
|
||||
[#16089]: https://github.com/hrydgard/ppsspp/issues/16089 "[AdhocMatching] Fix assertion issue when playing Cars over public adhoc server."
|
||||
[#15990]: https://github.com/hrydgard/ppsspp/issues/15990 "Atrac3+: Allocate some extra"
|
||||
[#15889]: https://github.com/hrydgard/ppsspp/issues/15889 "Correct D3D viewport offset sign in sw transform"
|
@ -1,6 +1,9 @@
|
||||
#!/usr/bin/env python
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
# Requirement:
|
||||
# python3 -m pip install lxml
|
||||
|
||||
import re
|
||||
from time import sleep
|
||||
from urllib.request import urlopen
|
||||
|
Loading…
Reference in New Issue
Block a user