SDL: Fix OpenGL init again. Fixes #10424

This commit is contained in:
Henrik Rydgård 2017-12-21 17:36:00 +01:00
parent 99f8c19d6a
commit fe45a059b5

View File

@ -248,6 +248,11 @@ int SDLGLGraphicsContext::Init(SDL_Window *&window, int x, int y, int mode, std:
#endif #endif
}; };
#ifdef USING_GLES2
mode |= SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN;
#else
mode |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
#endif
SDL_GLContext glContext = nullptr; SDL_GLContext glContext = nullptr;
for (size_t i = 0; i < ARRAY_SIZE(attemptVersions); ++i) { for (size_t i = 0; i < ARRAY_SIZE(attemptVersions); ++i) {
const auto &ver = attemptVersions[i]; const auto &ver = attemptVersions[i];