mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-02-17 04:39:34 +00:00
Update "Options" menu to match Windows version
This commit is contained in:
parent
8d8bc98e97
commit
fe5fe82676
@ -80,14 +80,7 @@ void MainWindow::newFrame()
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void MainWindow::updateMenus()
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{
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foreach(QAction * action, anisotropicGroup->actions()) {
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if (g_Config.iAnisotropyLevel == action->data().toInt()) {
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action->setChecked(true);
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break;
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}
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}
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foreach(QAction * action, screenGroup->actions()) {
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foreach(QAction * action, windowGroup->actions()) {
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int width = (g_Config.IsPortrait() ? 272 : 480) * action->data().toInt();
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int height = (g_Config.IsPortrait() ? 480 : 272) * action->data().toInt();
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if (g_Config.iWindowWidth == width && g_Config.iWindowHeight == height) {
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@ -96,32 +89,57 @@ void MainWindow::updateMenus()
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}
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}
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foreach(QAction * action, displayLayoutGroup->actions()) {
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if (g_Config.iSmallDisplayZoomType == action->data().toInt()) {
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foreach(QAction * action, renderingResolutionGroup->actions()) {
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if (g_Config.iInternalResolution == action->data().toInt()) {
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action->setChecked(true);
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break;
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}
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}
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int defaultLevel = LogManager::GetInstance()->GetLogLevel(LogTypes::COMMON);
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foreach(QAction * action, defaultLogGroup->actions()) {
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if (defaultLevel == action->data().toInt()) {
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foreach(QAction * action, renderingModeGroup->actions()) {
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if (g_Config.iRenderingMode == action->data().toInt()) {
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action->setChecked(true);
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break;
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}
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}
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int g3dLevel = LogManager::GetInstance()->GetLogLevel(LogTypes::G3D);
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foreach(QAction * action, g3dLogGroup->actions()) {
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if (g3dLevel == action->data().toInt()) {
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foreach(QAction * action, frameSkippingGroup->actions()) {
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if (g_Config.iFrameSkip == action->data().toInt()) {
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action->setChecked(true);
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break;
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}
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}
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int hleLevel = LogManager::GetInstance()->GetLogLevel(LogTypes::HLE);
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foreach(QAction * action, hleLogGroup->actions()) {
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if (hleLevel == action->data().toInt()) {
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foreach(QAction * action, frameSkippingTypeGroup->actions()) {
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if (g_Config.iFrameSkipType == action->data().toInt()) {
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action->setChecked(true);
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break;
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}
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}
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foreach(QAction * action, textureFilteringGroup->actions()) {
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if (g_Config.iTexFiltering == action->data().toInt()) {
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action->setChecked(true);
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break;
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}
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}
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foreach(QAction * action, screenScalingFilterGroup->actions()) {
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if (g_Config.iBufFilter == action->data().toInt()) {
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action->setChecked(true);
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break;
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}
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}
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foreach(QAction * action, textureScalingLevelGroup->actions()) {
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if (g_Config.iTexScalingLevel == action->data().toInt()) {
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action->setChecked(true);
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break;
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}
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}
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foreach(QAction * action, textureScalingTypeGroup->actions()) {
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if (g_Config.iTexScalingType == action->data().toInt()) {
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action->setChecked(true);
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break;
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}
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@ -493,118 +511,87 @@ void MainWindow::createMenus()
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debugMenu->add(new MenuAction(this, SLOT(consoleAct()), QT_TR_NOOP("Log Console")))
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->addDisableState(UISTATE_MENU);
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// Options
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MenuTree* optionsMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&Options"));
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// - Core
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MenuTree* coreMenu = new MenuTree(this, optionsMenu, QT_TR_NOOP("&Core"));
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coreMenu->add(new MenuAction(this, SLOT(vertexDynarecAct()), QT_TR_NOOP("&Vertex Decoder Dynarec")))
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->addEventChecked(&g_Config.bVertexDecoderJit);
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coreMenu->add(new MenuAction(this, SLOT(fastmemAct()), QT_TR_NOOP("Fast &Memory (unstable)")))
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->addEventChecked(&g_Config.bFastMemory);
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coreMenu->add(new MenuAction(this, SLOT(ignoreIllegalAct()), QT_TR_NOOP("&Ignore Illegal reads/writes")))
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->addEventChecked(&g_Config.bIgnoreBadMemAccess);
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// - Video
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MenuTree* videoMenu = new MenuTree(this, optionsMenu, QT_TR_NOOP("&Video"));
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// - Anisotropic Filtering
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MenuTree* anisotropicMenu = new MenuTree(this, videoMenu, QT_TR_NOOP("&Anisotropic Filtering"));
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anisotropicGroup = new MenuActionGroup(this, anisotropicMenu, SLOT(anisotropicGroup_triggered(QAction *)),
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QStringList() << "Off" << "2x" << "4x" << "8x" << "16x",
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QList<int>() << 0 << 1 << 2 << 3 << 4);
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videoMenu->add(new MenuAction(this, SLOT(bufferRenderAct()), QT_TR_NOOP("&Buffered Rendering")))
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->addEventChecked(&g_Config.iRenderingMode);
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videoMenu->add(new MenuAction(this, SLOT(linearAct()), QT_TR_NOOP("&Linear Filtering")))
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->addEventChecked(&g_Config.iTexFiltering);
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videoMenu->addSeparator();
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// - Screen Size
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MenuTree* screenMenu = new MenuTree(this, videoMenu, QT_TR_NOOP("&Screen Size"));
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screenGroup = new MenuActionGroup(this, screenMenu, SLOT(screenGroup_triggered(QAction *)),
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QStringList() << "1x" << "2x" << "3x" << "4x" << "5x" << "6x" << "7x" << "8x" << "9x" << "10x",
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QList<int>() << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10,
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QList<int>() << Qt::CTRL + Qt::Key_1 << Qt::CTRL + Qt::Key_2 << Qt::CTRL + Qt::Key_3 << Qt::CTRL + Qt::Key_4 << Qt::CTRL + Qt::Key_5
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<< Qt::CTRL + Qt::Key_6 << Qt::CTRL + Qt::Key_7 << Qt::CTRL + Qt::Key_8 << Qt::CTRL + Qt::Key_9 << Qt::CTRL + Qt::Key_0);
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MenuTree* displayLayoutMenu = new MenuTree(this, videoMenu, QT_TR_NOOP("&Display Layout Options"));
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displayLayoutGroup = new MenuActionGroup(this, displayLayoutMenu, SLOT(displayLayoutGroup_triggered(QAction *)),
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QStringList() << "Stretched" << "Partialy stretched" << "Auto Scaling" << "Manual Scaling",
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QList<int>() << 0 << 1 << 2 << 3);
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videoMenu->addSeparator();
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videoMenu->add(new MenuAction(this, SLOT(transformAct()), QT_TR_NOOP("&Hardware Transform"), Qt::Key_F6))
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->addEventChecked(&g_Config.bHardwareTransform);
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videoMenu->add(new MenuAction(this, SLOT(vertexCacheAct()), QT_TR_NOOP("&Vertex Cache")))
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->addEventChecked(&g_Config.bVertexCache);
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videoMenu->add(new MenuAction(this, SLOT(frameskipAct()), QT_TR_NOOP("&Frameskip")))
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->addEventChecked(&g_Config.iFrameSkip);
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videoMenu->add(new MenuAction(this, SLOT(frameskipTypeAct()), QT_TR_NOOP("&FrameSkipType")))
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->addEventChecked(&g_Config.iFrameSkipType);
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optionsMenu->add(new MenuAction(this, SLOT(audioAct()), QT_TR_NOOP("&Audio")))
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->addEventChecked(&g_Config.bEnableSound);
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optionsMenu->addSeparator();
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// Game settings
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MenuTree* gameSettingsMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&Game settings"));
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gameSettingsMenu->add(new MenuAction(this, SLOT(keepOnTopAct()), QT_TR_NOOP("&Keep PPSSPP on top")))
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->addEventChecked(&g_Config.bTopMost);
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gameSettingsMenu->add(new MenuAction(this, SLOT(pauseWhenNotFocusedAct()), QT_TR_NOOP("&Pause when not focused")))
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->addEventChecked(&g_Config.bPauseOnLostFocus);
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gameSettingsMenu->add(new MenuAction(this, SLOT(languageAct()), QT_TR_NOOP("La&nguage...")));
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gameSettingsMenu->add(new MenuAction(this, SLOT(controlMappingAct()), QT_TR_NOOP("C&ontrol mapping...")));
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gameSettingsMenu->add(new MenuAction(this, SLOT(displayLayoutEditorAct()), QT_TR_NOOP("Display layout editor...")));
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gameSettingsMenu->add(new MenuAction(this, SLOT(moreSettingsAct()), QT_TR_NOOP("&More settings...")));
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gameSettingsMenu->addSeparator();
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#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
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optionsMenu->add(new MenuAction(this, SLOT(fullscrAct()), QT_TR_NOOP("&Fullscreen"), Qt::Key_F11))
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gameSettingsMenu->add(new MenuAction(this, SLOT(fullscrAct()), QT_TR_NOOP("&Fullscreen"), Qt::Key_F11))
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#else
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optionsMenu->add(new MenuAction(this, SLOT(fullscrAct()), QT_TR_NOOP("&Fullscreen"), QKeySequence::FullScreen))
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gameSettingsMenu->add(new MenuAction(this, SLOT(fullscrAct()), QT_TR_NOOP("Fu&llscreen"), QKeySequence::FullScreen))
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#endif
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->addEventChecked(&g_Config.bFullScreen);
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optionsMenu->add(new MenuAction(this, SLOT(statsAct()), QT_TR_NOOP("&Show debug statistics")))
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->addEventChecked(&g_Config.bShowDebugStats);
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optionsMenu->add(new MenuAction(this, SLOT(showFPSAct()), QT_TR_NOOP("&Show FPS")))
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gameSettingsMenu->add(new MenuAction(this, SLOT(VSyncAct()), QT_TR_NOOP("VS&ync")))
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->addEventChecked(&g_Config.bVSync);
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MenuTree* postprocessingShaderMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("Postprocessin&g shader"));
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postprocessingShaderGroup = new MenuActionGroup(this, postprocessingShaderMenu, SLOT(postprocessingShaderGroup_triggered(QAction *)),
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QStringList() << "Off" << "FXAA Antialiasing" << "CRT scanlines" << "Natural Colors" << "Natural Colors (no blur)" << "Vignette" << "Grayscale" << "Bloom" << "Sharpen" << "Inverse Colors" << "Scanlines (CRT)" << "Cartoon" << "4xHQ GLSL" << "AA-Color" << "Spline36 Upscaler" << "5xBR" << "5xBR-lv2" << "Video Smoothing AA" << "Super Sampling AA (Gauss)",
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QList<int>() << 0 << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10 << 11 << 12 << 13 << 14 << 15 << 16 << 17 << 18);
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MenuTree* renderingResolutionMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("&Rendering resolution"));
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renderingResolutionGroup = new MenuActionGroup(this, renderingResolutionMenu, SLOT(renderingResolutionGroup_triggered(QAction *)),
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QStringList() << "&Auto" << "&1x" << "&2x" << "&3x" << "&4x" << "&5x" << "&6x" << "&7x" << "&8x" << "&9x" << "1&0x",
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QList<int>() << 0 << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10);
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// - Window Size
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MenuTree* windowMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("&Window size"));
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windowGroup = new MenuActionGroup(this, windowMenu, SLOT(windowGroup_triggered(QAction *)),
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QStringList() << "&1x" << "&2x" << "&3x" << "&4x" << "&5x" << "&6x" << "&7x" << "&8x" << "&9x" << "1&0x",
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QList<int>() << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10);
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MenuTree* renderingModeMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("Rendering m&ode"));
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renderingModeGroup = new MenuActionGroup(this, renderingModeMenu, SLOT(renderingModeGroup_triggered(QAction *)),
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QStringList() << "&Skip buffered effects (non-buffered, faster)" << "&Buffered rendering",
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QList<int>() << 0 << 1);
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MenuTree* frameSkippingMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("&Frame skipping"));
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frameSkippingMenu->add(new MenuAction(this, SLOT(autoframeskipAct()), QT_TR_NOOP("&Auto")))
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->addEventChecked(&g_Config.bAutoFrameSkip);
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frameSkippingMenu->addSeparator();
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frameSkippingGroup = new MenuActionGroup(this, frameSkippingMenu, SLOT(frameSkippinGroup_triggered(QAction *)),
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QStringList() << "&Off" << "&1" << "&2" << "&3" << "&4" << "&5" << "&6" << "&7" << "&8",
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QList<int>() << 0 << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8);
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MenuTree* frameSkippingTypeMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("Frame skipping type"));
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frameSkippingTypeGroup = new MenuActionGroup(this, frameSkippingTypeMenu, SLOT(frameSkippingTypeGroup_triggered(QAction *)),
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QStringList() << "Skip number of frames" << "Skip percent of FPS",
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QList<int>() << 0 << 1);
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MenuTree* textureFilteringMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("Te&xture filtering"));
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textureFilteringGroup = new MenuActionGroup(this, textureFilteringMenu, SLOT(textureFilteringGroup_triggered(QAction *)),
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QStringList() << "&Auto" << "&Nearest" << "&Linear" << "Linear on &FMV",
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QList<int>() << 1 << 2 << 3 << 4);
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MenuTree* screenScalingFilterMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("Scr&een scaling filter"));
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screenScalingFilterGroup = new MenuActionGroup(this, screenScalingFilterMenu, SLOT(screenScalingFilterGroup_triggered(QAction *)),
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QStringList() << "&Linear" << "&Nearest",
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QList<int>() << 0 << 1);
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MenuTree* textureScalingMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("&Texture scaling"));
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textureScalingLevelGroup = new MenuActionGroup(this, textureScalingMenu, SLOT(textureScalingLevelGroup_triggered(QAction *)),
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QStringList() << "&Off" << "&Auto" << "&2x" << "&3x" << "&4x" << "&5x",
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QList<int>() << 1 << 2 << 3 << 4 << 5 << 6);
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textureScalingMenu->addSeparator();
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textureScalingTypeGroup = new MenuActionGroup(this, textureScalingMenu, SLOT(textureScalingTypeGroup_triggered(QAction *)),
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QStringList() << "&xBRZ" << "&Hybrid" << "&Bicubic" << "H&ybrid + bicubic",
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QList<int>() << 0 << 1 << 2 << 3);
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textureScalingMenu->addSeparator();
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textureScalingMenu->add(new MenuAction(this, SLOT(deposterizeAct()), QT_TR_NOOP("&Deposterize")))
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->addEventChecked(&g_Config.bTexDeposterize);
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gameSettingsMenu->add(new MenuAction(this, SLOT(transformAct()), QT_TR_NOOP("&Hardware transform")))
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->addEventChecked(&g_Config.bHardwareTransform);
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gameSettingsMenu->add(new MenuAction(this, SLOT(vertexCacheAct()), QT_TR_NOOP("&Vertex cache")))
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->addEventChecked(&g_Config.bVertexCache);
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gameSettingsMenu->add(new MenuAction(this, SLOT(showFPSAct()), QT_TR_NOOP("&Show FPS counter")))
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->addEventChecked(&g_Config.iShowFPSCounter);
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optionsMenu->addSeparator();
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// - Log Levels
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MenuTree* levelsMenu = new MenuTree(this, optionsMenu, QT_TR_NOOP("Lo&g levels"));
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QMenu* defaultLogMenu = levelsMenu->addMenu("Default");
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defaultLogGroup = new MenuActionGroup(this, defaultLogMenu, SLOT(defaultLogGroup_triggered(QAction *)),
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QStringList() << "Debug" << "Warning" << "Info" << "Error",
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QList<int>() << LogTypes::LDEBUG << LogTypes::LWARNING << LogTypes::LINFO << LogTypes::LERROR);
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QMenu* g3dLogMenu = levelsMenu->addMenu("G3D");
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g3dLogGroup = new MenuActionGroup(this, g3dLogMenu, SLOT(g3dLogGroup_triggered(QAction *)),
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QStringList() << "Debug" << "Warning" << "Info" << "Error",
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QList<int>() << LogTypes::LDEBUG << LogTypes::LWARNING << LogTypes::LINFO << LogTypes::LERROR);
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QMenu* hleLogMenu = levelsMenu->addMenu("HLE");
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hleLogGroup = new MenuActionGroup(this, hleLogMenu, SLOT(hleLogGroup_triggered(QAction *)),
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QStringList() << "Debug" << "Warning" << "Info" << "Error",
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QList<int>() << LogTypes::LDEBUG << LogTypes::LWARNING << LogTypes::LINFO << LogTypes::LERROR);
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optionsMenu->addSeparator();
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// - Language
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MenuTree* langMenu = new MenuTree(this, optionsMenu, QT_TR_NOOP("&Language"));
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QActionGroup* langGroup = new QActionGroup(this);
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QStringList fileNames = QDir(":/languages").entryList(QStringList("ppsspp_*.qm"));
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if (fileNames.size() == 0)
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{
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QAction *action = new QAction("No translations", this);
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action->setDisabled(true);
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langGroup->addAction(action);
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} else {
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connect(langGroup, SIGNAL(triggered(QAction *)), this, SLOT(langChanged(QAction *)));
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bool found = false;
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QString currentLocale = g_Config.sLanguageIni.c_str();
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QString currentLang = currentLocale.split('_').first();
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for (int i = 0; i < fileNames.size(); ++i)
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{
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QString locale = fileNames[i];
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locale.truncate(locale.lastIndexOf('.'));
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locale.remove(0, locale.indexOf('_') + 1);
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#if QT_VERSION >= QT_VERSION_CHECK(4, 8, 0)
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QString language = QLocale(locale).nativeLanguageName();
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#else
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QString language = QLocale::languageToString(QLocale(locale).language());
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#endif
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QAction *action = new MenuAction(this, langGroup, locale, language);
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std::string testLang = g_Config.sLanguageIni;
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if (currentLocale == locale || currentLang == locale) {
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action->setChecked(true);
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loadLanguage(locale, false);
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found = true;
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}
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if (!found && locale == "en") {
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action->setChecked(true);
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}
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}
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}
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langMenu->addActions(langGroup->actions());
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gameSettingsMenu->addSeparator();
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gameSettingsMenu->add(new MenuAction(this, SLOT(audioAct()), QT_TR_NOOP("Enable s&ound")))
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->addEventChecked(&g_Config.bEnableSound);
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gameSettingsMenu->addSeparator();
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gameSettingsMenu->add(new MenuAction(this, SLOT(cheatsAct()), QT_TR_NOOP("Enable &cheats"), Qt::CTRL + Qt::Key_T))
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->addEventChecked(&g_Config.bEnableCheats);
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// Help
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MenuTree* helpMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&Help"));
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@ -90,14 +90,13 @@ private slots:
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void takeScreen() { g_TakeScreenshot = true; }
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void consoleAct();
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// Options
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// Core
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void vertexDynarecAct() { g_Config.bVertexDecoderJit = !g_Config.bVertexDecoderJit; }
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void fastmemAct() { g_Config.bFastMemory = !g_Config.bFastMemory; }
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void ignoreIllegalAct() { g_Config.bIgnoreBadMemAccess = !g_Config.bIgnoreBadMemAccess; }
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// Video
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void anisotropicGroup_triggered(QAction *action) { g_Config.iAnisotropyLevel = action->data().toInt(); }
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// Game settings
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void keepOnTopAct() { g_Config.bTopMost = !g_Config.bTopMost; }
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void pauseWhenNotFocusedAct() { g_Config.bPauseOnLostFocus = !g_Config.bPauseOnLostFocus; }
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void languageAct() { NativeMessageReceived("language screen", ""); }
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void controlMappingAct() { NativeMessageReceived("control mapping", ""); }
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void displayLayoutEditorAct() { NativeMessageReceived("display layout editor", ""); }
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void moreSettingsAct() { NativeMessageReceived("settings", ""); }
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void bufferRenderAct() {
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g_Config.iRenderingMode = !g_Config.iRenderingMode;
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@ -105,12 +104,23 @@ private slots:
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}
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void linearAct() { g_Config.iTexFiltering = (g_Config.iTexFiltering != 0) ? 0 : 3; }
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void screenGroup_triggered(QAction *action) { SetWindowScale(action->data().toInt()); }
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void postprocessingShaderGroup_triggered(QAction *action) { g_Config.sPostShaderName = action->data().toInt(); }
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void renderingResolutionGroup_triggered(QAction *action) { g_Config.iInternalResolution = action->data().toInt(); }
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void windowGroup_triggered(QAction *action) { SetWindowScale(action->data().toInt()); }
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void displayLayoutGroup_triggered(QAction *action) {
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g_Config.iSmallDisplayZoomType = action->data().toInt();
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NativeMessageReceived("gpu_resized", "");
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}
|
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void renderingModeGroup_triggered(QAction *action) { g_Config.iRenderingMode = action->data().toInt(); }
|
||||
void autoframeskipAct() { g_Config.bAutoFrameSkip = !g_Config.bAutoFrameSkip; }
|
||||
void frameSkippingGroup_triggered(QAction *action) { g_Config.iFrameSkip = action->data().toInt(); }
|
||||
void frameSkippingTypeGroup_triggered(QAction *action) { g_Config.iFrameSkipType = action->data().toInt(); }
|
||||
void textureFilteringGroup_triggered(QAction *action) { g_Config.iTexFiltering = action->data().toInt(); }
|
||||
void screenScalingFilterGroup_triggered(QAction *action) { g_Config.iBufFilter = action->data().toInt(); }
|
||||
void textureScalingLevelGroup_triggered(QAction *action) { g_Config.iTexScalingLevel = action->data().toInt(); }
|
||||
void textureScalingTypeGroup_triggered(QAction *action) { g_Config.iTexScalingType = action->data().toInt(); }
|
||||
void deposterizeAct() { g_Config.bTexDeposterize = !g_Config.bTexDeposterize; }
|
||||
void transformAct() {
|
||||
g_Config.bHardwareTransform = !g_Config.bHardwareTransform;
|
||||
NativeMessageReceived("gpu_resized", "");
|
||||
@ -122,28 +132,18 @@ private slots:
|
||||
// Sound
|
||||
void audioAct() { g_Config.bEnableSound = !g_Config.bEnableSound; }
|
||||
|
||||
// Cheats
|
||||
void cheatsAct() { g_Config.bEnableCheats = !g_Config.bEnableCheats; }
|
||||
|
||||
void fullscrAct();
|
||||
void raiseTopMost();
|
||||
void statsAct() {
|
||||
g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
|
||||
NativeMessageReceived("clear jit", "");
|
||||
}
|
||||
void VSyncAct() { g_Config.bVSync = !g_Config.bVSync; }
|
||||
void showFPSAct() { g_Config.iShowFPSCounter = !g_Config.iShowFPSCounter; }
|
||||
|
||||
// Logs
|
||||
void defaultLogGroup_triggered(QAction * action) {
|
||||
LogTypes::LOG_LEVELS level = (LogTypes::LOG_LEVELS)action->data().toInt();
|
||||
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
|
||||
{
|
||||
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
|
||||
if(type == LogTypes::G3D || type == LogTypes::HLE)
|
||||
continue;
|
||||
LogManager::GetInstance()->SetLogLevel(type, level);
|
||||
}
|
||||
}
|
||||
void g3dLogGroup_triggered(QAction * action) { LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, (LogTypes::LOG_LEVELS)action->data().toInt()); }
|
||||
void hleLogGroup_triggered(QAction * action) { LogManager::GetInstance()->SetLogLevel(LogTypes::HLE, (LogTypes::LOG_LEVELS)action->data().toInt()); }
|
||||
|
||||
// Help
|
||||
void websiteAct();
|
||||
void forumAct();
|
||||
@ -169,8 +169,11 @@ private:
|
||||
CoreState nextState;
|
||||
GlobalUIState lastUIState;
|
||||
|
||||
QActionGroup *anisotropicGroup, *screenGroup, *displayLayoutGroup,
|
||||
*defaultLogGroup, *g3dLogGroup, *hleLogGroup;
|
||||
QActionGroup *windowGroup, *postprocessingShaderGroup,
|
||||
*textureScalingLevelGroup, *textureScalingTypeGroup,
|
||||
*screenScalingFilterGroup, *textureFilteringGroup,
|
||||
*frameSkippingTypeGroup, *frameSkippingGroup,
|
||||
*renderingModeGroup, *renderingResolutionGroup;
|
||||
|
||||
std::queue<MainWindowMsg> msgQueue_;
|
||||
std::mutex msgMutex_;
|
||||
|
Loading…
x
Reference in New Issue
Block a user