mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-03-03 03:27:19 +00:00
Fix an include path and release the input lock between stages.
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parent
4d0a5110b3
commit
febf89bbc8
@ -213,7 +213,15 @@ extern "C" void Java_com_henrikrydgard_libnative_NativeRenderer_displayRender(JN
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input_state.pad_buttons |= pad_buttons_async_set;
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input_state.pad_buttons &= ~pad_buttons_async_clear;
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UpdateInputState(&input_state);
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}
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{
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lock_guard guard(input_state.lock);
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NativeUpdate(input_state);
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}
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{
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lock_guard guard(input_state.lock);
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EndInputState(&input_state);
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}
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NativeRender();
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@ -11,5 +11,5 @@
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#proguard.config=${sdk.dir}\tools\proguard\proguard-android.txt:proguard-project.txt
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# Project target.
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target=android-16
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target=android-8
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android.library=true
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@ -93,7 +93,7 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\ext\zlib;..\native;..\RollerballGL;..\native\ext\glew;..\SDL\include;..\libpng;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\zlib;..\ext\zlib;..\native;..\RollerballGL;..\native\ext\glew;..\SDL\include;..\libpng;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -110,7 +110,7 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\ext\zlib;..\native;..\RollerballGL;..\native\ext\glew;..\SDL\include;..\libpng;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\zlib;..\ext\zlib;..\native;..\RollerballGL;..\native\ext\glew;..\SDL\include;..\libpng;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -129,7 +129,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\ext\zlib;..\native;..\RollerballGL;..\native\ext\glew;..\SDL\include;..\libpng;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\zlib;..\ext\zlib;..\native;..\RollerballGL;..\native\ext\glew;..\SDL\include;..\libpng;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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@ -152,7 +152,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\ext\zlib;..\native;..\RollerballGL;..\native\ext\glew;..\SDL\include;..\libpng;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\zlib;..\ext\zlib;..\native;..\RollerballGL;..\native\ext\glew;..\SDL\include;..\libpng;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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