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Just leave Symbian the way it was.
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@ -335,6 +335,7 @@ namespace SaveState
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std::string fn = GenerateSaveSlotFilename(slot, STATE_EXTENSION);
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std::string fn = GenerateSaveSlotFilename(slot, STATE_EXTENSION);
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std::string shot = GenerateSaveSlotFilename(slot, SCREENSHOT_EXTENSION);
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std::string shot = GenerateSaveSlotFilename(slot, SCREENSHOT_EXTENSION);
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if (!fn.empty()) {
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if (!fn.empty()) {
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#ifndef __SYMBIAN32__
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auto renameCallback = [=](bool status, void *data) {
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auto renameCallback = [=](bool status, void *data) {
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if (status) {
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if (status) {
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if (File::Exists(fn)) {
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if (File::Exists(fn)) {
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@ -349,6 +350,9 @@ namespace SaveState
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// Let's also create a screenshot.
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// Let's also create a screenshot.
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SaveScreenshot(shot, nullptr, 0);
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SaveScreenshot(shot, nullptr, 0);
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Save(fn + ".tmp", renameCallback, cbUserData);
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Save(fn + ".tmp", renameCallback, cbUserData);
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#else
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Save(fn, renameCallback, cbUserData);
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#endif
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} else {
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} else {
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I18NCategory *s = GetI18NCategory("Screen");
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I18NCategory *s = GetI18NCategory("Screen");
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osm.Show("Failed to save state. Error in the file system.", 2.0);
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osm.Show("Failed to save state. Error in the file system.", 2.0);
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