Fix #13251 for D3D11. The remaining issue in #7124 should be fixed.

This commit is contained in:
Henrik Rydgård 2020-08-06 09:35:26 +02:00
parent 937042b3db
commit ff248ff94f

View File

@ -21,7 +21,7 @@ static void ConvertProjMatrixToVulkan(Matrix4x4 &in) {
}
static void ConvertProjMatrixToD3D11(Matrix4x4 &in) {
const Vec3 trans(gstate_c.vpXOffset, gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f);
const Vec3 trans(gstate_c.vpXOffset, -gstate_c.vpYOffset, gstate_c.vpZOffset * 0.5f + 0.5f);
const Vec3 scale(gstate_c.vpWidthScale, -gstate_c.vpHeightScale, gstate_c.vpDepthScale * 0.5f);
in.translateAndScale(trans, scale);
}