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Avoid spurious warnings in sceAtrac.
Valkyrie Profile for example calls this, doesn't seem like 0 matters.
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6deb4d303d
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@ -828,8 +828,12 @@ static u32 sceAtracAddStreamData(int atracID, u32 bytesToAdd) {
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} else if (!atrac->data_buf) {
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return hleLogError(ME, ATRAC_ERROR_NO_DATA, "no data");
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} else {
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if (atrac->first.size >= atrac->first.filesize)
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if (atrac->first.size >= atrac->first.filesize) {
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// Let's avoid spurious warnings. Some games call this with 0 which is pretty harmless.
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if (bytesToAdd == 0)
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return hleLogDebug(ME, ATRAC_ERROR_ALL_DATA_LOADED, "stream entirely loaded");
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return hleLogWarning(ME, ATRAC_ERROR_ALL_DATA_LOADED, "stream entirely loaded");
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}
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if (bytesToAdd > atrac->first.writableBytes)
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return hleLogWarning(ME, ATRAC_ERROR_ADD_DATA_IS_TOO_BIG, "too many bytes");
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@ -888,7 +892,6 @@ u32 _AtracDecodeData(int atracID, u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u3
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while (atrac->FillPacket()) {
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res = atrac->DecodePacket();
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if (res == ATDECODE_FAILED) {
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// Avoid getting stuck in a loop (Virtua Tennis)
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*SamplesNum = 0;
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*finish = 1;
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*remains = 0;
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