Commit Graph

24 Commits

Author SHA1 Message Date
Henrik Rydgård
dc122f8595 ReportScreen: Calculate the disc CRC while filling out the form.
Prevents a temporary hang after the refactor.
2024-10-29 13:01:54 +01:00
Henrik Rydgård
11210442ce Fix potential crash in reporting screenshot functionality 2024-09-17 11:24:22 +02:00
Henrik Rydgård
e8f70594a4 Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
Henrik Rydgård
0ff0ad9140 Remove preRender/postRender methods from screens, in favor of a mode parameter. 2023-12-10 14:09:55 +01:00
Henrik Rydgård
9f3851678e Add tags to all our UI screens. Useful to debug UI problems. 2022-09-16 10:14:00 +02:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
4d0dea3506 UI: Add button to show CRC on feedback screen. 2021-02-16 19:29:37 -08:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Unknown W. Brackets
dc7ee54110 UI: Take reporting screenshot at frame end.
If we do it mid frame, we need to rebind the backbuffer and reset
viewport/scissor.  Without viewport, Intel drivers crash.

Doing it at the end of the frame keeps the code simple, although we often
create views an extra time.

Fixes #12897.
2020-05-17 20:37:26 -07:00
Unknown W. Brackets
4cbfb4aa98 Reporting: Provide suggestions on negative reports.
Based on other reports, try suggesting settings to change or actions to
take.  Fairly rudimentary currently.
2018-06-06 05:55:31 -07:00
Unknown W. Brackets
890dfa4682 UI: Show compat rating radios next to each other.
When there's space, let's show them horizontally.  It's easier to see them
all.  See #11129.
2018-06-06 05:55:31 -07:00
Unknown W. Brackets
da18755003 Reporting: Add compat description to UI.
Some users are reporting "Nothing" even with a screenshot that looks
ingame.  Let's try to clarify a bit.

This same place is a good place to put a notice that we're detecting
potential better settings.
2017-05-29 09:48:18 -07:00
Unknown W. Brackets
77fccdaa23 UI: Make the other report screen a dialog too. 2017-03-19 07:46:06 -07:00
Henrik Rydgard
9fa13c7c9d Make ReportScreen a dialog. Minor improvement to GE debugger. 2017-03-18 23:30:50 +01:00
Unknown W. Brackets
9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Florent Castelli
e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Unknown W. Brackets
42fd4aeb12 Show feedback when the compatibility is submitted. 2016-07-04 12:12:40 -07:00
Unknown W. Brackets
7695cd78cb Show a confirmation screen after feedback submit. 2016-06-25 23:11:20 -07:00
Unknown W. Brackets
85e7980c44 Prompt for reporting even when disabled.
To improve visibility.
2016-06-12 10:46:57 -07:00
Unknown W. Brackets
a02237d6f6 Show a screenshot when reporting compatibility. 2016-06-12 07:21:56 -07:00
Unknown W. Brackets
16897bd19d Force "Nothing" compatibility to bad stars.
Reporting "Great" speed with "Nothing" compatibility makes no sense.
2016-06-09 21:07:30 -07:00
Unknown W. Brackets
af822b1647 Add actual reporting of compatibility. 2014-09-27 16:41:34 -07:00
Unknown W. Brackets
d068622b4e Add selector for compatibility rating.
Might just kill gameplay?
2014-09-27 16:41:33 -07:00
Unknown W. Brackets
e4792116a7 Initial attempt at a compat report screen. 2014-09-27 16:41:33 -07:00