Unknown W. Brackets
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f44852bb18
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Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
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2022-12-10 21:13:36 -08:00 |
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Unknown W. Brackets
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88fe2e9863
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Dialog: Use dialog type header more consistently.
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2021-02-27 13:43:12 -08:00 |
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Unknown W. Brackets
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aa13f5afb7
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Dialog: Track type id on dialog class.
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2021-02-27 12:01:52 -08:00 |
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Lioncash
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cac632424c
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Core: Add missing override specifiers
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2014-12-08 15:20:31 -05:00 |
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raven02
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8ed82f3d25
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Fixes #5779 with new PSPScreenShotDiag class
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2014-04-30 19:28:05 +08:00 |
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sum2012
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11311b2b69
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Imp sceUtilityScreenshotContStart
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2014-03-30 14:42:29 +08:00 |
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Unknown W. Brackets
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8d29b583e8
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Reduce a few Core/Dialog/ includes.
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2014-03-15 10:52:13 -07:00 |
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Henrik Rydgard
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1ec0a977e4
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Fix too-slow fade in/out of save dialogs and others in 30hz games.
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2013-10-16 18:54:40 +02:00 |
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Unknown W. Brackets
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f8f581794f
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Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
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2012-12-25 01:07:04 -08:00 |
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Xele02
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7de10d223b
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* Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
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2012-12-10 13:08:54 +01:00 |
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