Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
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ccd4e92184
Kernel: Use PSPPointer for status objects.
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Code makes more sense when reading ->size rather than offset 0.
2022-09-03 10:44:12 -07:00
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f3f5b2e540
Rtc: Cleanup and simplify date struct handling.
2021-04-11 22:51:33 -07:00
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b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
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1dc5ee424b
SaveState: Split out Do types to reduce headers.
2020-08-10 08:03:44 +00:00
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4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Henrik Rydgård
df6d0a8ae7
PSP kernel: Improve logging when accessing bad kernel object handles.
2020-07-20 11:57:11 +02:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgard
351baa101c
Some Android warning fixes
2015-09-22 18:30:57 +02:00
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e2ecd1eabd
Add memchecks for ReadStruct/WriteStruct.
2015-04-05 18:09:35 -07:00
Chin
22593cddcc
Use pre-increment instead of post-increment for iterators, and use auto for some iterators
2015-03-01 16:55:47 +01:00
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e40bef6f17
Fix Mbx callback begin/end funcs.
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Oops, bad WAITTYPE. May help #7345 .
2015-01-17 18:15:32 -08:00
Lioncash
cac632424c
Core: Add missing override specifiers
2014-12-08 15:20:31 -05:00
Lioncash
4ccb838306
Core: Mark some module functions as static
2014-12-08 04:40:08 -05:00
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0a33eb4c42
Fix missing log semicolons only affecting logging.
2014-06-29 19:09:39 -07:00
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4471b968e8
Increase timeout delay time for waits.
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Had previously had these lower, but my testing was biased by how quick
other things in ppsspp were.
2014-06-27 00:58:59 -07:00
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05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
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116f86a8e8
Remove weird 991 mbx check (fixes #2927.)
2014-01-05 08:10:36 -08:00
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50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
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be468af52d
Refactor waiting thread removal.
2013-09-09 00:22:00 -07:00
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4bd391b098
Refactor waiting thread cleanup.
2013-09-09 00:22:00 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
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f35b164d11
Refactor wait verification a bit in kernel waits.
2013-09-07 10:54:00 -07:00
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543df7ca7a
Refactor wait timeouts.
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Also, make them not write the timeout ptr if the thread stopped waiting.
Feels safer.
2013-09-03 22:32:22 -07:00
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b20bb3b609
Refactor down the begin/end callback stuff.
2013-09-03 01:21:52 -07:00
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1bf974aff6
Implement VPL/FPL callback handlers.
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Smells like time to refactor, there are less differences than I expected.
2013-09-03 01:21:51 -07:00
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3903f27dfd
Add handlers for callbacks during mbx waits.
2013-09-03 01:21:51 -07:00
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354dbfec6c
Improve some reporting of options structs.
2013-08-25 16:43:47 -07:00
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81f7103e0b
Use *_le for the sceKernel* funcs.
2013-07-25 08:04:34 -07:00
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67e2c1fb98
Shut up an incorrect warning.
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It can never be undefined, but that's fine, the compiler can't tell.
2013-07-07 19:16:26 -07:00
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933c8abb55
Check kernel object types when looking up ids.
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Some games misuse it, need to return an error.
2013-06-18 23:54:29 -07:00
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0918ec8598
Return negative for UnscheduleEvent().
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It usually won't be, but it could be negative.
Also some other minor warnings.
2013-04-05 20:44:17 -07:00
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e4223dbcb0
Simplify adding report messages, add a bunch more.
2013-03-26 00:54:00 -07:00
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e133d33167
Don't re-wake a thread already woken by delete.
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Arg, I thought I'd changed this already.
2013-03-24 22:54:09 -07:00
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a4032c5170
Simplify savestate code so it's all automagical.
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If you can't beat 'em, join 'em?
2013-02-04 08:27:01 -08:00
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2a6457b6ab
Cut down on h files including PointerWrap.
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This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
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1cb7a88137
Don't use a dynamic string for wait debugging.
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Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00
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140fd171ef
Fix some 64-bit type conversion warnings.
2013-01-19 13:48:20 -08:00
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43c8726554
Oops, 0 is a valid timer id.
2013-01-18 01:38:14 -08:00
Henrik Rydgård
95c4e0b9c4
Quick build fix for gcc
2012-12-28 23:33:00 +01:00
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bcecd881b1
Savestate cleanup + be more careful with vectors.
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For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
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3ed2045f6b
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
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595759ef78
Implement a factory for kernel objects.
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Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.
Also finished up a couple left over kernel objects.
Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
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991243fffd
Add basic DoState() to tertiary kernel objects.
2012-12-28 13:52:52 -08:00
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9ba0ed46fd
Always create CoreTiming timers during kernel init.
2012-12-23 21:27:26 -08:00
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17cba6adc3
Switch Mbx to using a linked list.
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This approximates the error messages for the hardware much better.
More complicated, though.
2012-12-16 21:36:53 -08:00
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599465ee6e
Correct priority handling for Mbx funcs.
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Also, moved to correctly updating the linked list.
It's possible a game might follow it since it's there.
2012-12-16 21:36:53 -08:00
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87fcdc9080
Use KERNELOBJECT_MAX_NAME_LENGTH for name length.
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Just avoiding magic numbers, didn't know there was a constant.
2012-12-16 21:36:52 -08:00
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0d07013199
Cleanup timeouts and refer for Mbx functions.
2012-12-16 21:36:52 -08:00
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13ed64ff4b
Add basic timeout support for Mbx.
2012-12-16 21:36:51 -08:00