Unknown W. Brackets
ff9b9f7321
Sas: Add option to control reverb volume.
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This also allows you to turn it off.
2021-08-09 20:47:24 -07:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
Henrik Rydgård
d81cbd6969
Linux buildfix
2017-08-31 17:58:31 +02:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
Unknown W. Brackets
2e1986d0c8
Fix a few reorder warnings.
2016-05-01 09:50:03 -07:00
Unknown W. Brackets
723a2c98af
Minor warning fix.
2015-11-18 22:03:35 -08:00
Unknown W. Brackets
09f77509d9
Sas: Reduce ECHO effect repeat level.
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Previously, it sounded horrible in Sol Trigger - can be observed in
tutorial boxes when going into battle, for example, and also several other
effects. Halving this value sounds a lot more correct.
It's not clear what value exactly is correct.
2015-11-08 12:25:30 -08:00
Unknown W. Brackets
11ec29212e
Sas: Correct reverb volume going negative.
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0x1000 (max vol) << 3 is negative, of course when signed...
2015-11-01 21:30:01 -08:00
Unknown W. Brackets
1aac569e73
Sas: Add in zeroes like the PSP seems to.
2015-11-01 20:56:34 -08:00
Unknown W. Brackets
9c378c4eda
Sas: Properly support the OFF reverb type.
2015-11-01 20:33:42 -08:00
Unknown W. Brackets
4a390ea18e
Sas: Default to the right preset in reverb.
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This needs to match waveformEffect.type, which is the default on the PSP.
Otherwise, setting to OFF initially does nothing, and it remains ROOM.
2015-11-01 20:25:21 -08:00
Henrik Rydgard
a941c6e64c
Reverb minor optimization, comment changes
2015-10-28 21:43:38 +01:00
Henrik Rydgard
40246e894c
Fix buzzsaw noises in reverb by preventing integer wraparound in a couple of places
2015-10-28 21:36:00 +01:00
Henrik Rydgard
541a5e2c51
Halve the reverb input volume as a quick hack. Remove an unnecessary computation.
2015-10-27 16:34:30 +01:00
Henrik Rydgard
07f311fee1
Those multiplications with 4 from the doc ("scaled by 8" but 16-bit data) didn't seem to make lots of sense... Sounds better removing them
2015-10-27 16:12:05 +01:00
Henrik Rydgard
06fec54dba
Forgot to scale a multiplication. Slightly better but quickly devolves into harsh noise.
2015-10-27 15:56:11 +01:00
Henrik Rydgard
9bb8aff715
Forgot that the address registers are scaled. still doens't fix it.
2015-10-27 15:52:19 +01:00
Henrik Rydgard
85c8f7d3c2
Hook up SasReverb. It sounds more like a buzzsaw than a reverb at the moment, needs debugging.
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Added a bit of code that only enables it when a reverbed sound is active. This will need to be turned off later but useful right now for hearing when it's used..
2015-10-27 12:36:30 +01:00
Henrik Rydgard
0283d00066
Implement a PSX reverb from a specification. Not hooked up.
2015-10-27 11:46:04 +01:00