Commit Graph

77 Commits

Author SHA1 Message Date
Henrik Rydgård
ca6865b323 GE Record: After recording a frame, log the filename of the output file. 2017-12-04 15:15:55 +01:00
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14cf862e22 GE Debugger: Gah, fix some pointer size errors.
Happened to be 8 bytes, but not on 32-bit, of course.
2017-06-06 19:49:10 -07:00
Henrik Rydgård
b5ed8de9e5 Warning fix 2017-06-05 13:39:06 +02:00
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73fd75c0e2 GE Debugger: Fix replay timing drift. 2017-06-04 20:08:17 -07:00
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7e26c75a27 GE Debugger: Pass filename into dump replay. 2017-06-04 15:11:10 -07:00
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d62f5f9fe2 GE Debugger: Add some comments and cleanup. 2017-06-04 14:51:27 -07:00
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0ce48fbeb5 GE Debugger: Reduce memory allocation.
This allows larger dumps to run without memory errors.
2017-06-04 12:11:23 -07:00
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883c4e8ac8 GE Debugger: Compress GE dumps.
This doesn't save slab memory/size, but it does improve file size.
2017-06-04 11:10:19 -07:00
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23d2ababd1 GE Debugger: Run replay using stalling.
This is faster and tests flushing better.
2017-06-04 10:39:03 -07:00
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2a388ba785 GE Debugger: Fix replay FPS. 2017-06-04 10:39:02 -07:00
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80be3166af GE Debugger: Allocate replay memory smarter.
This ends up being a good chunk faster.
2017-06-04 10:39:01 -07:00
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300961ce6e GE Debugger: Align texture/vertex/etc. data.
This may allow slab allocation after all, since it needs to be aligned.
2017-06-04 10:38:59 -07:00
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9430145774 GE Debugger: Fix clut command recording.
The loadclut command hasn't executed yet...
2017-06-04 10:38:58 -07:00
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ababe0046e GE Debugger: Implement memory transfer commands. 2017-06-04 10:38:56 -07:00
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9f51c35df1 GE Debugger: Fix memmem and cleanup.
Somehow the prev memmem was sometimes not working right...
2017-06-04 10:38:56 -07:00
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3e14900164 GE Debugger: Load commands more directly. 2017-06-04 10:38:55 -07:00
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0c08559840 GE Debugger: Wait to get the right display buf. 2017-06-04 10:38:54 -07:00
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fcfbe8cabb GE Debugger: Fix matrix dumping.
Record wasn't seeing the commands to dump them.
2017-06-04 10:38:53 -07:00
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e45b04a699 GE Debugger: Clear after replay finished. 2017-06-04 10:38:53 -07:00
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82beb726fc GE Debugger: Record init state and display buf.
Some things are now visible, but still drawing wrong...
2017-06-04 10:38:52 -07:00
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21153c899b GE Debugger: Oops, don't record if not active.
In case the debugger is open but not recording, oops.
2017-06-04 10:38:51 -07:00
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73d21ab859 GE Debugger: Initial GE dump replay.
Doesn't work for a few reasons, mainly need existing matrix state/etc.
2017-06-04 10:38:50 -07:00
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4f07ec0df5 GE Debugger: Oops, emit transfer/clut cmds. 2017-06-03 15:29:11 -07:00
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36069d1446 GE Debugger: Simple framework to load dumps.
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs.  Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
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37a894a558 GE Debugger: Record memcpy/memset too. 2017-06-03 15:29:10 -07:00
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b2bd966adf GE Debugger: Implement basic recording.
A bit slow since it searches really hard for dups, but otherwise the file
is often very large.
2017-06-03 15:29:09 -07:00
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cbbd3cac7e GE Debugger: Initial structure for GE data dumping.
This snapshots the GE commands and drawing to facilitate debugging.
2017-06-03 15:29:09 -07:00