Unknown W. Brackets
0b6635c2dc
GLES: Avoid switch-case on older glsl.
2023-01-02 14:57:06 -08:00
Unknown W. Brackets
86d748fa0c
GLES: Use uint for uint shift amounts.
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This seems to cause trouble for some Adreno drivers as well.
2023-01-02 14:37:38 -08:00
Unknown W. Brackets
26dc773b2a
Merge pull request #16709 from unknownbrackets/shader-errors
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Correct some shader errors in reporting
2023-01-02 13:51:23 -08:00
Henrik Rydgård
ae99b797d7
Remove some bad float suffixes
2023-01-02 22:30:01 +01:00
Unknown W. Brackets
c8728a12d0
GLES: Use mod() not fmod() in depal shaders.
2023-01-02 13:25:40 -08:00
Henrik Rydgård
6b95ed2e2e
Prevent name clash from redefining packUnorm4x8 if the driver "lies" about having it
2023-01-02 22:24:00 +01:00
Henrik Rydgård
a5747d53b3
Fix some report spam
2023-01-02 22:23:50 +01:00
Unknown W. Brackets
5180486ded
GLES: Force frag test cache on for Intel.
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Seeing drivers report errors trying to shift the alpha value in the test.
Only seeing these errors in fragment shaders, though.
2023-01-02 13:21:47 -08:00
Unknown W. Brackets
2b4a182b46
GLES: Use hex for uint constants.
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Apparently some Adreno drivers have issues (fixed in 2014):
https://developer.qualcomm.com/forum/qdn-forums/maximize-hardware/mobile-gaming-graphics-adreno/27945
2023-01-02 13:13:48 -08:00
Henrik Rydgård
d8136adbed
GPUCommon::FastRunLoop: Try not to crash
2023-01-02 22:01:20 +01:00
Unknown W. Brackets
761fdd353f
GPU: Avoid large constant in depal shader.
2023-01-02 12:59:19 -08:00
Unknown W. Brackets
f1b5cbf993
softgpu: Fix lighting with 0 exp.
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Broken in #15317 . Fixes Kratos scene demo.
2023-01-02 11:42:52 -08:00
Henrik Rydgård
2951a6494f
Check for valid memory range when doing fast bone matrix loads
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In reality, this is probably very rarely a real concern but we do get a
measurable amount of crash reports here. Though if that first access
crashes, which it seems to, we'd probably likely crash soon after this
anyway...
2023-01-01 20:45:02 +01:00
Henrik Rydgård
ee997d1353
Account for the GPU cycle cost of loading bone matrices.
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This could change timing slightly in games that use many of these, like
maybe God of War for example. We should probably get it in for 1.15 and
just handle any fallout.
2023-01-01 20:35:04 +01:00
Unknown W. Brackets
77849d3eed
riscv: Add disassembler.
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From https://github.com/anthony-coulter/riscv-disassembler .
Modified slightly to pull in less headers in the h, prefix funcs.
2023-01-01 10:28:53 -08:00
Henrik Rydgård
71aa4c318d
Merge pull request #16690 from unknownbrackets/softgpu-init
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softgpu: Detect binner alloc fail and bail
2023-01-01 16:53:58 +01:00
Unknown W. Brackets
be84bc9934
softgpu: Detect binner alloc fail and bail.
2023-01-01 06:59:14 -08:00
Henrik Rydgård
9ceffa284d
Vulkan: Add robustness against bad shader module compiles
2022-12-31 12:21:53 +01:00
Henrik Rydgård
d2feb444b7
Bunch of defensive programming around shaders
2022-12-31 12:21:51 +01:00
Henrik Rydgård
f069de2dd2
Pass the vertex decoder into the vertex shader IDs generator
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Instead of just the vertex type.
This will allow things like the vertex decoder supplying defaults, in
order to reduce the number of unique vertex shaders at the cost of
slightly larger vertex data.
This doesn't actually do that yet though, it's just a refactor that can
be done separately.
Part of #16567
2022-12-30 22:57:05 +01:00
Henrik Rydgård
ba2fab5b22
Merge pull request #16677 from unknownbrackets/d3d11-pause
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D3D11: Fix Draw state issues on pause screen
2022-12-30 21:51:55 +01:00
Unknown W. Brackets
fdf5fefa91
GPU: Normalize CopyDisplayToOutput across backends.
2022-12-30 12:33:02 -08:00
Unknown W. Brackets
492cf3f123
D3D11: Fix Draw state issues on pause screen.
2022-12-30 12:27:49 -08:00
Henrik Rydgård
67cba831dd
Slightly more useful assert message in Hashmaps.h
2022-12-29 00:39:59 +01:00
Henrik Rydgård
d65c7fb05e
Merge pull request #16662 from unknownbrackets/minor-cleanup
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Correct some reversed dependencies, minor other cleanup
2022-12-29 00:00:41 +01:00
Unknown W. Brackets
49f6c461ad
Reporting: Fix some header includes.
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Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Unknown W. Brackets
ec309d55ab
GPU: Cleanup definition of shader resources.
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Was in the wrong header file, which was a bit confusing.
2022-12-27 14:35:49 -08:00
Unknown W. Brackets
0496ca32ff
Global: Cleanup some minor includes and typos.
2022-12-27 08:33:07 -08:00
Henrik Rydgård
61eaa4ea2d
Just a very minor optimization
2022-12-27 17:15:31 +01:00
Unknown W. Brackets
6584899891
GPU: Account for perspective in non-centered lines.
2022-12-26 10:13:38 -08:00
Henrik Rydgård
c25e563d13
Fix rendering of lines with the same x/y but different z.
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Also enabled centered lines in WebFest homebrew.
2022-12-26 18:16:54 +01:00
Henrik Rydgård
f8c76fa340
Fix vertex shader range culling - the bug check was wrong.
2022-12-22 23:09:17 +01:00
Henrik Rydgård
79ad513b03
Merge pull request #16626 from unknownbrackets/gl-cleanup
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GL: Cleanup a check to use ARB instead
2022-12-19 16:51:57 +01:00
Henrik Rydgård
9f552b9003
Merge pull request #16615 from unknownbrackets/d3d9-clip-planes
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D3D9: Support old-style user clip planes
2022-12-19 08:12:15 +01:00
Unknown W. Brackets
860be93c0c
GE Debugger: Prevent double init.
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If you were mashing record, it was possible to add two inits to the
recording, which caused playback issues.
2022-12-18 14:53:11 -08:00
Unknown W. Brackets
252966bb17
GL: Cleanup a check to use ARB instead.
2022-12-18 12:03:21 -08:00
Unknown W. Brackets
f6980b9f9d
D3D9: Avoid curve Z clip to be safe.
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I think it does actually happen, but we don't do it in the shader, so
let's not do it here.
2022-12-18 12:01:28 -08:00
Unknown W. Brackets
3e77cb1475
D3D9: Support old-style user clip planes.
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This fixes negative Z issues on D3D9 in many cases, such as #14168
and #16574 , but only when clip planes are supported.
2022-12-18 11:04:33 -08:00
Unknown W. Brackets
6e8aad727b
GPU: Prevent GE_PRIM_INVALID on flush.
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Wasn't enough to set prim temporarily here.
2022-12-18 07:23:58 -08:00
Unknown W. Brackets
e5dbdba638
GPU: Keep prevPrim_ set on flush.
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For continuing previous verts, see #16612 . We still don't handle these
quite accurately (outside software rendering), but this should be better.
2022-12-18 07:14:19 -08:00
Lubos
992d4c5147
OpenXR - Final Fantasy rendering fixed
2022-12-17 17:52:04 +01:00
Lubos
3de2ba1e9f
OpenXR - 3rd Birthday rendering fixed
2022-12-17 16:51:05 +01:00
Henrik Rydgård
6bb0115e73
Quickfix for texture uploads after #16599
2022-12-16 14:57:52 +01:00
Henrik Rydgård
26884150d7
Remove the 0th descriptor set, move everything else back to 0
2022-12-16 13:05:40 +01:00
Henrik Rydgård
b70a9993d8
SoftGPU fix
2022-12-14 16:43:37 +01:00
Henrik Rydgård
11366a2ded
Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes.
2022-12-14 16:43:37 +01:00
Henrik Rydgård
41e5b1e95a
Plumb through multiSampleLevel so PipelineManager doesn't read config.
2022-12-14 16:43:37 +01:00
Unknown W. Brackets
8c1a247b7b
Vulkan: Cleanup some logspam.
2022-12-13 18:29:23 -08:00
Henrik Rydgård
00ebf4957f
Make shader cache loading a bit more lenient.
2022-12-13 23:06:57 +01:00
Henrik Rydgård
65c721dce6
Rename Save/LoadCache to Save/LoadPipelineCache
2022-12-13 19:18:20 +01:00
Henrik Rydgård
ee19db091f
Add accessor for UseFlags
2022-12-13 18:27:45 +01:00
Henrik Rydgård
313a2b1327
Improve shader cache logging
2022-12-13 16:35:02 +01:00
Henrik Rydgård
427cae67cb
Enable some wordwrapping in shader viewer, show variant bitmask
2022-12-13 16:28:59 +01:00
Henrik Rydgård
80a0c97e9e
Drop the input attachment descriptor from the layout when unused
2022-12-13 15:17:39 +01:00
Henrik Rydgård
73cd9fac7d
Tiny optimization in PipelineDesc
2022-12-13 15:16:11 +01:00
Henrik Rydgård
ad1cd40ff7
Bump shader cache versions before release, just to be safe.
2022-12-13 08:45:20 +01:00
Unknown W. Brackets
fe470c790e
Postshader: Reset ini keys for defaults.
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Should fix the Vignette shader defaults, see #16562 .
2022-12-12 19:11:20 -08:00
Unknown W. Brackets
f202029d0b
Postshader: Don't save default setting values.
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This way the defaults can change in the future without problems.
2022-12-12 19:09:14 -08:00
Henrik Rydgård
af59bc161b
Merge pull request #16488 from lvonasek/config_openxr_update
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OpenXR - Fixes for release candidate
2022-12-11 13:37:09 +01:00
Unknown W. Brackets
1810692236
Global: Cleanup some type/range checks.
2022-12-10 21:13:37 -08:00
Unknown W. Brackets
9cfcbc46e6
Global: Cleanup initialization/pointer checks.
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Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18
Global: Cleanup virtual/override specifiers.
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Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Lubos
abd60a30bc
Merge branch 'master' into config_openxr_update
2022-12-10 21:01:41 +01:00
Henrik Rydgård
31efd9565e
Merge pull request #16539 from unknownbrackets/gedebugger
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GE Debugger: Fix src/dst stride formatting
2022-12-10 20:27:24 +01:00
Unknown W. Brackets
dcfd82da05
GE Debugger: Fix src/dst stride formatting.
2022-12-10 11:01:43 -08:00
Unknown W. Brackets
b0f93ed8d6
Merge pull request #16535 from hrydgard/minor-fixes
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Some minor initialization fixes, and fix for a potential crash found by static analysis
2022-12-10 07:09:58 -08:00
Henrik Rydgård
3e9f62a3a4
Minor fixes
2022-12-10 12:28:56 +01:00
Henrik Rydgård
cdb830f390
Minor optimization/cleanup
2022-12-10 12:05:40 +01:00
Henrik Rydgård
59ab1374f2
Fix regression in Tactics Ogre - the mipmap level hack broke
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It broke when we introduced the 3D texture support, in #15727
Fixes #16354
2022-12-10 11:41:12 +01:00
Henrik Rydgård
4ec1e2a175
Some minor initialization fixes, and one potential crash found by static analysis
2022-12-10 11:28:19 +01:00
Lubos
df01f18aa6
Merge branch 'master' into config_openxr_update
2022-12-10 10:20:29 +01:00
Unknown W. Brackets
0a4e3a3867
Merge pull request #16531 from hrydgard/last-frame-shaders
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iota97's "Motion blur" - LCD persistence shader, plus fixes to make it work with OpenGL
2022-12-09 16:43:16 -08:00
Henrik Rydgård
37b0c90a2d
Silence address-sanitizer warnings in Math3D.h on ARM64 (not very serious but good to fix)
2022-12-09 23:47:42 +01:00
Henrik Rydgård
3b5770da9b
DXT5 fix
2022-12-09 23:47:42 +01:00
Henrik Rydgård
e59b734b27
Fix case where we could write off the end of a buffer if texture width == 1 and 4-bit color.
2022-12-09 23:47:39 +01:00
Henrik Rydgård
b7a3cf56cc
OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines
2022-12-09 20:52:19 +01:00
Henrik Rydgård
acf55916fd
Silence address-sanitizer warnings in Math3D.h on ARM64 (not very serious but good to fix)
2022-12-09 18:31:44 +01:00
Henrik Rydgård
4280a9f51c
Force postshaders with the usePreviousFrame flag to the end of the order
2022-12-09 17:19:08 +01:00
Henrik Rydgård
141e076f12
Merge pull request #16523 from hrydgard/post-shader-cleanup
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Post shader cleanup
2022-12-08 13:45:03 +01:00
Henrik Rydgård
6ae799d440
Merge pull request #16520 from hrydgard/little-big-planet-gas
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LittleBigPlanet: Compat flag to work around smoke rendering problem
2022-12-08 13:22:15 +01:00
Henrik Rydgård
70ce76a8d5
Delete the builtin Grayscale shader. Also make unknown shaders go away from list.
2022-12-07 22:28:55 +01:00
Lubos
13ca232fc0
Merge branch 'master' into config_openxr_update
2022-12-07 21:56:55 +01:00
Henrik Rydgård
7aab096791
LittleBigPlanet: Compat flag to work around smoke rendering problem
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See #16030
Hopefully just for the release. There might be a tweak of our heuristics
that can fix it too, but much riskier at this point.
2022-12-07 13:29:47 +01:00
Henrik Rydgård
aed5d76fbc
Make the post shader list more editable
2022-12-07 10:27:02 +01:00
Unknown W. Brackets
d9522a7ac5
softgpu: Avoid clear hazard for last cached funcs.
2022-12-06 21:23:56 -08:00
Unknown W. Brackets
eda3ce556e
softgpu: Avoid atomic structs.
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Apparently we don't link libatomic and rather than fighting that, I'll
just use thread local values.
2022-12-06 20:35:07 -08:00
Unknown W. Brackets
400f6abf9a
softgpu: Optimize lookup of last jit func.
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This is common (for example, maybe a pixel state is updated but sampler is
not), and reduces time spent in ComputeRasterizerState() quite a bit in
Darkstalkers, where jits are available (i.e. Intel currently.)
2022-12-06 19:16:19 -08:00
Unknown W. Brackets
87fb9eef37
softgpu: Remove std::function usage.
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Wanted to avoid coupling these, but don't like the std::function
construct/destructs showing in profiles...
2022-12-06 19:15:57 -08:00
Unknown W. Brackets
77c98441f4
softgpu: Expand fast path to all fb formats.
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This should speed up 2D games not using 5551, and make it mroe likely any
regression is caught for Darkstalkers.
2022-12-06 18:43:21 -08:00
Henrik Rydgård
49f8f96a98
Couple more microoptimizations
2022-12-07 02:08:48 +01:00
Henrik Rydgård
50fdf67fd0
Software rect raster: Speed up memory tracking in debug mode (ztag unused, remove allocations)
2022-12-07 01:51:20 +01:00
Henrik Rydgård
b51422c18b
Ordering fix, should fix elimination of the DarkStalkers software blit
2022-12-07 01:50:48 +01:00
Henrik Rydgård
70b6733d0a
Minor alpha bit optimization in Darkstalkers rectangle code
2022-12-07 01:50:29 +01:00
Unknown W. Brackets
51fa931e46
softgpu: Allow no alpha blend in 5551 fast path.
2022-12-06 06:37:51 -08:00
Unknown W. Brackets
60c129c52f
softgpu: Use no-modulate fast path for REPLACE.
2022-12-06 06:31:30 -08:00
Unknown W. Brackets
c291bd78ef
softgpu: Use a template for 5551 fast path.
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Just refactoring here, should be the same.
2022-12-06 06:29:19 -08:00
Unknown W. Brackets
264a81913d
softgpu: Avoid checking UVs for sprites w/o tex.
2022-12-06 06:11:38 -08:00
Unknown W. Brackets
5d6b213fa7
softgpu: Avoid tri combine to rect if clipping.
2022-12-05 23:24:26 -08:00
Unknown W. Brackets
d9501cb0ad
softgpu: Fix w culling of triangle rects.
2022-12-05 23:09:55 -08:00
Henrik Rydgård
e969f9cf8b
Merge pull request #16502 from unknownbrackets/softgpu-opt
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A few more softgpu optimizations for alpha blend/test
2022-12-05 09:35:36 +01:00
Henrik Rydgård
e44e9b651f
Merge pull request #16503 from unknownbrackets/softgpu-halfpos
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softgpu: Fix double rectangle drawing at halfpixel
2022-12-05 09:34:33 +01:00
Unknown W. Brackets
77e510bd90
GPU: Use accurate depth for depth range hack.
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This should be easier to ensure stays well tested.
2022-12-04 19:27:23 -08:00
Unknown W. Brackets
07c276c32d
softgpu: Fix double rectangle drawing at halfpixel.
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There seems to be some odd behavior with the X start pos, but at least the
end pos should not be drawn twice when using 0.5 - 0.5.
2022-12-04 17:47:57 -08:00
Unknown W. Brackets
d6750993d7
softgpu: Force alpha test when it could skip blend.
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Blending is slow, and often games do effects like smoke, sun, etc. that
has a lot of zero alpha in them. Many games do this with alpha testing
off, which is cheap compared to blending.
2022-12-04 16:36:45 -08:00
Unknown W. Brackets
2c90dafe64
softgpu: Force alpha test off in more scenarios.
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Since we're already checking the CLUT, we can tell if it doesn't contain
zero alpha, in which case a != 0 test will never fail. This is actually
pretty common, even when texture alpha is not always FF.
2022-12-04 16:30:12 -08:00
Lubos
d0e6f480a9
Merge branch 'master' into config_openxr_update
2022-12-04 18:04:08 +01:00
Henrik Rydgård
5de3a7c252
Merge pull request #16500 from unknownbrackets/warnings
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Fixes to recently introduced warnings and a couple older ones
2022-12-04 17:40:30 +01:00
Unknown W. Brackets
3342d5ecb3
softgpu: Remove an unused case.
2022-12-04 08:17:05 -08:00
Unknown W. Brackets
8c378c4557
GPU: Avoid an override warning.
2022-12-04 07:57:45 -08:00
Henrik Rydgård
a8939f456a
Remove dead code, validation fix in GE debugger
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See #16490
2022-12-04 00:49:48 +01:00
Unknown W. Brackets
59431de823
Merge pull request #16494 from hrydgard/force-lower-res-for-effects-off
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Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
2022-12-03 15:25:57 -08:00
Henrik Rydgård
7e97ce1760
Merge pull request #16495 from unknownbrackets/vulkan-shutdown
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Cleanup shader module lifetime handling for Vulkan
2022-12-04 00:16:58 +01:00
Unknown W. Brackets
78ed8d45a7
Vulkan: Defer deletion of shader module promises.
2022-12-03 14:53:10 -08:00
Unknown W. Brackets
53eedf06e3
Vulkan: Track pipeline desc using a refcount.
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Not very safe to not allow deletes, and don't want to force Draw objects
on the deleter (this is referenced by them.)
2022-12-03 14:52:06 -08:00
Henrik Rydgård
8567416be6
Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
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It breaks or just makes things look terrible in these games, so no
reason to allow it.
An alternative for this would be to remove the option entirely, and only
use it though the ForceLowerResolutionForEffectsOn flag instead.
2022-12-03 23:35:54 +01:00
Henrik Rydgård
c310d1471e
Merge pull request #16493 from unknownbrackets/softgpu-opt
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softgpu: Check CLUT alpha to optimize out blend/alpha test
2022-12-03 22:55:53 +01:00
Unknown W. Brackets
00e76b11b6
softgpu: Optimize > non-zero alpha tests as well.
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These are fairly common, especially in 3D games.
2022-12-03 12:55:38 -08:00
Unknown W. Brackets
eb19e24399
softgpu: Skip non-zero alpha test if impossible.
2022-12-03 12:54:53 -08:00
Unknown W. Brackets
adc94b1950
softgpu: Use CLUT to optimize out blending more.
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This actually happens relatively often.
2022-12-03 12:44:02 -08:00
Unknown W. Brackets
0aba5ff3c1
TexCache: Correct alpha mask checks for SSE2.
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Should have been shifts by byte (4/8), but let's just switch to shuffles
anyway. These were always shifting in zeros and failing.
2022-12-03 12:38:01 -08:00
Unknown W. Brackets
38eb0a7a82
softgpu: Check for queued compile.
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Rarely, we could have queued compiling the same one, which would crash on
a double insert.
2022-12-03 12:15:58 -08:00
Henrik Rydgård
6acbd1f9e3
Fix loading of texture shaders
2022-12-03 20:37:58 +01:00
Henrik Rydgård
f3ba8fb334
Address feedback, also sort texture shaders
2022-12-03 19:30:50 +01:00
Henrik Rydgård
f5c0dc717a
Sort post-shaders alphabetically in the list.
2022-12-03 18:58:47 +01:00
Henrik Rydgård
238c9439e3
Merge pull request #16491 from unknownbrackets/cleanup
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Quick cleanup
2022-12-03 16:38:32 +01:00
Unknown W. Brackets
e50eae1bfb
GPU: Cleanup some bounds checks, assignments.
2022-12-03 07:17:12 -08:00
Henrik Rydgård
0f12d44e59
Remove some unused/unnecessary code
2022-12-03 12:05:10 +01:00
Henrik Rydgård
92df6b832c
Safer and simpler alternative to cbfa4bf
.
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See #16483
2022-12-03 12:05:08 +01:00
Henrik Rydgård
02b8bf33fb
Merge pull request #16458 from hrydgard/desktop-friendly-msaa
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Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
Henrik Rydgård
4589473231
Merge pull request #16486 from unknownbrackets/softgpu-opt
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softgpu: Apply optimizations to states generically
2022-12-03 11:08:10 +01:00
Henrik Rydgård
d6b9f39215
Merge pull request #16483 from lvonasek/hotfix_simpsons_crash
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Simpsons crash on GLES fixed
2022-12-03 10:40:02 +01:00
Unknown W. Brackets
204789a27f
softgpu: Skip fog when no verts have fog.
2022-12-02 21:55:49 -08:00
Unknown W. Brackets
0c42e45e92
softgpu: Cleanup reapply logic.
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This makes more sense to read.
2022-12-02 21:42:57 -08:00
Unknown W. Brackets
4d92533907
softgpu: Apply optimizations to states generically.
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This is for optimizations we can only do when we know the vertex values.
2022-12-02 21:30:53 -08:00
Unknown W. Brackets
6bd0eec54d
softgpu: Calc flags on state as we queue verts.
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Might be some other ways, like doing this directly in a vertex reader.
Also am thinking about doing things regarding UVs or positions.
Flags not yet used, keeping separate for perf checks.
2022-12-02 21:28:50 -08:00
Unknown W. Brackets
a04b7cf3b3
softgpu: Force shading flag off in clearMode.
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Probably fixes a line shading bug, and clearer anyway.
2022-12-02 21:20:59 -08:00
Unknown W. Brackets
778a0487cb
softjit: Switch to DenseHashMap.
2022-12-02 20:59:13 -08:00
Unknown W. Brackets
0c19f6ae1d
Merge pull request #16484 from lvonasek/compat_openxr_fixes
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OpenXR - HUD support for even more games
2022-12-02 14:03:23 -08:00
Lubos
0060a14fa7
OpenXR - Adjust the render resolution for VR
2022-12-02 20:48:35 +01:00
Henrik Rydgård
116bc9d59a
Merge pull request #16485 from unknownbrackets/softgpu-fog-nan
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softgpu: Handle infnan fog coefficients better
2022-12-02 19:49:32 +01:00
Unknown W. Brackets
1121a6fb68
softgpu: Handle inf-end + negative constant slope.
2022-12-02 10:20:30 -08:00
Unknown W. Brackets
38de2f11af
softgpu: Handle infnan fog coefficients better.
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If we ended up with a dot product that had opposing inf signs, the add
would result in NAN and cause problems.
2022-12-02 10:15:15 -08:00
Unknown W. Brackets
c5844c4174
GE Debugger: Add breakpoint symbol for prim count.
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This way you can break when a register is changed and prim count is in a
certain range, which can be convenient.
2022-12-02 10:14:36 -08:00
Lubos
39c399df47
OpenXR - GTA Chinatown wars rendering fixed
2022-12-02 17:53:03 +01:00
Lubos
769b1d7342
OpenXR - Assasins Creed rendering fixed
2022-12-02 17:45:29 +01:00
Lubos
66cbe55ffc
OpenXR - Tony Hawk HUD fixed
2022-12-02 16:47:26 +01:00
Henrik Rydgård
35777d5eef
Use proper copies for depth blits between multisampled framebuffers. Needed to keep all the information.
2022-12-02 15:26:29 +01:00
Lubos
1e2cf07c6b
OpenXR - Monster Hunter HUD fixed
2022-12-02 15:16:41 +01:00
Lubos
b41a782fcd
Revert "Centralize ClearCacheNextFrame"
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This reverts commit cbfa4bfc8e
.
2022-12-02 14:32:27 +01:00