Commit Graph

9 Commits

Author SHA1 Message Date
Henrik Rydgård
3d6484ee4e Add contributed data about a couple of prototypes to auto-expand memory to 64MB
They were probably only ever running on devkits, that had more memory
than retail consoles.

Reported in 15453 (doesn't fix that issue though)
2022-04-16 20:38:03 +02:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Henrik Rydgård
3162f30158 Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
daniel229
cfff0e9d82 Enable extra ram for The Elder Scrolls Travels Oblivion USA Beta and Melodie - alpha 2016-06-14 15:42:54 +08:00
daniel229
9385fed5d2 Enable extra ram support for Saints Row 2 alpha 2016-01-30 10:07:00 +08:00
Unknown W. Brackets
cf1b8e5384 Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
The Dax
8ab734d516 Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
Also address various coding style issues.
2013-06-26 16:02:52 -04:00
The Dax
96401eae1e Make the hack less intrusive, but there's a chicken and egg problem: Memory::Init is called before LOAD_PSP_ISO, so I'm slightly perplexed on how to proceed at the moment. 2013-06-26 16:02:52 -04:00
The Dax
f8d309ec99 Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of. 2013-06-26 16:02:52 -04:00