Henrik Rydgård
|
3d6484ee4e
|
Add contributed data about a couple of prototypes to auto-expand memory to 64MB
They were probably only ever running on devkits, that had more memory
than retail consoles.
Reported in 15453 (doesn't fix that issue though)
|
2022-04-16 20:38:03 +02:00 |
|
Unknown W. Brackets
|
2479d52202
|
Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
|
2022-01-30 16:35:33 -08:00 |
|
Henrik Rydgård
|
3162f30158
|
Merge base/basictypes.h into Common/Common.h (mostly).
|
2020-09-29 15:51:51 +02:00 |
|
daniel229
|
cfff0e9d82
|
Enable extra ram for The Elder Scrolls Travels Oblivion USA Beta and Melodie - alpha
|
2016-06-14 15:42:54 +08:00 |
|
daniel229
|
9385fed5d2
|
Enable extra ram support for Saints Row 2 alpha
|
2016-01-30 10:07:00 +08:00 |
|
Unknown W. Brackets
|
cf1b8e5384
|
Identify remasters based on UMD_DATA hash.
|
2015-12-28 14:13:05 -08:00 |
|
The Dax
|
8ab734d516
|
Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
Also address various coding style issues.
|
2013-06-26 16:02:52 -04:00 |
|
The Dax
|
96401eae1e
|
Make the hack less intrusive, but there's a chicken and egg problem: Memory::Init is called before LOAD_PSP_ISO, so I'm slightly perplexed on how to proceed at the moment.
|
2013-06-26 16:02:52 -04:00 |
|
The Dax
|
f8d309ec99
|
Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of.
|
2013-06-26 16:02:52 -04:00 |
|