Nemoumbra
25f6b01d86
Added the initialization code + UI bindings + logs
2024-09-14 19:46:05 +03:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
20626ebfee
When we enforce run-behind due to multiplayer, show "Network connected" on the pause screen
2024-01-21 12:02:30 +01:00
Henrik Rydgård
3ce843819e
Show a notification if a game exits with sceKernelExitGame. Mainly useful for homebrew.
2024-01-15 10:36:32 +01:00
Henrik Rydgård
8228e59423
Check if multiplayer if connected, enforce run-behind if so
2023-12-30 21:50:22 +01:00
Henrik Rydgård
acd719448e
Wrap g_Config.bRunBehindPauseMenu behind a function, so we can add conditions
2023-12-30 21:50:20 +01:00
Herman Semenov
af41281761
[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
2023-12-14 14:22:24 +03:00
Henrik Rydgård
ae0c1e88c3
Move the menu frame-rate throttling to NativeFrame
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Now needed on Android since we added the ability to turn off vsync,
which caused the menu to burn battery by rendering too fast.
2023-10-04 16:57:06 +02:00
Henrik Rydgård
e39980fc73
Reduce refresh rate checks.
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These turned out to be unexpectedly expensive, so cache the value and
also try to check it a bit less.
2023-10-03 11:00:47 +02:00
Unknown W. Brackets
622c69dbb9
x86jit: Expose option to select new IR based jit.
2023-08-20 22:28:54 -07:00
Henrik Rydgård
dc4de340b3
Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes.
2023-08-13 21:54:24 +02:00
Henrik Rydgård
1ea11c233c
Remove "SwapBuffers" from the GraphicsContext interface.
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Buildfixes
More buildfix
headless buildfix
One more buildfix
2023-08-11 01:57:02 +02:00
Henrik Rydgård
7c60022979
Fix hang after exiting a game. After running a game, coreState is POWERDOWN which counts as stepping.
2023-08-10 23:52:24 +02:00
Henrik Rydgård
4b0ac494d0
Even more simplification
2023-08-10 17:15:57 +02:00
Henrik Rydgård
0477ba8c78
Core.cpp: Some slight simplifications
2023-08-10 17:15:56 +02:00
Henrik Rydgård
be708e3e02
Move KeepScreenAwake to platform specific code.
2023-08-10 16:12:12 +02:00
Henrik Rydgård
5ee04ce403
SDL: Break out event processing from main loop
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Makes things a bit easier to work with.
2023-08-08 12:28:42 +02:00
Henrik Rydgård
bcae36d8cb
Merge NativeUpdate and NativeRender, we always call them together.
2023-08-07 22:50:57 +02:00
Hoe Hao Cheng
805821e01e
Core: decouple UpdateScreenScale from preprocessor defines
2023-08-02 22:34:46 +08:00
Hoe Hao Cheng
0d7a1831b6
sdl: support HiDPI on wayland
2023-08-02 22:34:46 +08:00
Henrik Rydgård
65125583f8
Revert "Merge pull request #17651 from hch12907/master"
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This reverts commit 1253e60d19
, reversing
changes made to adc24b5001
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2023-07-04 17:08:22 +02:00
Hoe Hao Cheng
1b5d8f302a
sdl: support HiDPI on wayland
2023-07-01 02:40:40 +08:00
Henrik Rydgård
ab37b8dea9
Rename a couple of types to avoid clashes with a Mac header, sigh.
2023-04-28 13:38:16 +02:00
Unknown W. Brackets
1676f18dd3
UI: Fix PC display on fast mem crash.
2023-04-16 19:10:20 -07:00
Henrik Rydgård
2814668cf5
Show a MIPS stack trace on crash screen ( #17211 )
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* Print simple stack traces to log on crashes.
* Display stack traces on crash screen
* Show the in-function offset in the printed callstacks.
* Libretro buildfix attempt
2023-03-31 10:08:12 +02:00
Henrik Rydgård
d586ec0d5e
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
Henrik Rydgård
f60f5ccaea
Move SetDebugMode notification
2023-03-21 13:39:00 +01:00
Henrik Rydgård
dda8635c89
Move three notifications out of Host
2023-03-21 13:37:19 +01:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct ( #16998 )
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* Wrap the display globals in a struct
Makes it easier to search/replace these, for future refactorings.
* Some renaming
* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)
* Attempt at buildfixing ios
* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård
c8dce81ff0
Merge pull request #16156 from hrydgard/opengl-thread-refactor
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OpenGL threading refactor
2023-01-31 11:14:01 +01:00
Henrik Rydgård
0f52954eae
Minor log cleanups
2023-01-30 14:38:05 +01:00
Henrik Rydgård
436a3e0d61
Cleaner exit from emuthread, as used by OpenGL. Don't know how it worked before...
2023-01-30 11:49:31 +01:00
Henrik Rydgård
e37be42a6c
Windows: Adjust window sleep interval in idle menus to refresh rate
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For smoother scroll animations if you have a high refresh rate monitor.
2023-01-04 16:33:00 +01:00
Henrik Rydgård
aa80659530
Memory exception: Add facility to track size
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Might theoretically help in tracking some things down.
Not fully utilized yet, the fault handler needs to extract the
information from the faulting instruction. But we can use it for
GetPointerRange etc.
2023-01-01 20:30:29 +01:00
Henrik Rydgård
97fadbcecb
Show bluescreen properly on memory errors that we failed to ignore.
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Previously we just wouldn't draw it but still would be in the error
state.
2022-12-30 12:29:23 +01:00
Unknown W. Brackets
74084f4420
Debugger: Don't hang mem dump if stepping in GE.
2022-12-18 21:26:59 -08:00
lainon
fec708489a
Correct cleaning string and remove unused vars
2022-09-30 12:26:30 +03:00
Unknown W. Brackets
8e7847f6d9
UI: Show return address for exec crashes.
2022-08-21 14:49:34 -07:00
Unknown W. Brackets
90517ace59
irjit: Validate alignment in slow memory mode.
2022-08-21 13:24:10 -07:00
Unknown W. Brackets
3df6cb704f
Global: Fix some type conversion warnings.
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Hidden by some warning disables.
2022-01-30 16:09:33 -08:00
Unknown W. Brackets
129a603832
Display: Account for stepping time in graphs.
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Frame times should count that as sleep too.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
db2eddcf27
Debugger: Remove double debug window updates.
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Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
2021-12-12 11:24:03 -08:00
Unknown W. Brackets
fc2efe5dff
Debugger: Add reason to cpu.stepping event.
2021-10-23 22:08:15 -07:00
Unknown W. Brackets
2bd13c5d9d
Debugger: Track reason for entering stepping.
2021-10-23 16:56:15 -07:00
Unknown W. Brackets
32c7ff8436
SaveState: Allow loading save state in exception.
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And allow saving as well, since we can maybe resume.
2021-08-08 23:15:27 -07:00
Unknown W. Brackets
bd99574e5b
Core: Ensure exception is reset on reset.
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Otherwise, we hold on and show this during stepping which is confusing.
2021-08-08 23:01:35 -07:00
Henrik Rydgård
f6b2070e47
Cause the correct type of exception. Never ignore EXEC_ADDR exceptions.
2021-02-09 09:38:03 +01:00
Henrik Rydgård
6b4356a060
Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions.
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It would then just fall through into the compiler and die.
Should remove one of the "mystery" crashes from #14082 .
2021-02-09 09:32:38 +01:00
Henrik Rydgård
35ca3714e3
Revert "Cleaner exit on Windows. Will hopefully help #13325 "
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This reverts commit 92e648b73d
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Fixes #13796
2020-12-23 14:33:10 +01:00
Henrik Rydgård
92e648b73d
Cleaner exit on Windows. Will hopefully help #13325
2020-12-19 20:31:58 +01:00