Commit Graph

192 Commits

Author SHA1 Message Date
Nemoumbra
25f6b01d86 Added the initialization code + UI bindings + logs 2024-09-14 19:46:05 +03:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
20626ebfee When we enforce run-behind due to multiplayer, show "Network connected" on the pause screen 2024-01-21 12:02:30 +01:00
Henrik Rydgård
3ce843819e Show a notification if a game exits with sceKernelExitGame. Mainly useful for homebrew. 2024-01-15 10:36:32 +01:00
Henrik Rydgård
8228e59423 Check if multiplayer if connected, enforce run-behind if so 2023-12-30 21:50:22 +01:00
Henrik Rydgård
acd719448e Wrap g_Config.bRunBehindPauseMenu behind a function, so we can add conditions 2023-12-30 21:50:20 +01:00
Herman Semenov
af41281761 [Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params 2023-12-14 14:22:24 +03:00
Henrik Rydgård
ae0c1e88c3 Move the menu frame-rate throttling to NativeFrame
Now needed on Android since we added the ability to turn off vsync,
which caused the menu to burn battery by rendering too fast.
2023-10-04 16:57:06 +02:00
Henrik Rydgård
e39980fc73 Reduce refresh rate checks.
These turned out to be unexpectedly expensive, so cache the value and
also try to check it a bit less.
2023-10-03 11:00:47 +02:00
Unknown W. Brackets
622c69dbb9 x86jit: Expose option to select new IR based jit. 2023-08-20 22:28:54 -07:00
Henrik Rydgård
dc4de340b3 Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes. 2023-08-13 21:54:24 +02:00
Henrik Rydgård
1ea11c233c Remove "SwapBuffers" from the GraphicsContext interface.
Buildfixes

More buildfix

headless buildfix

One more buildfix
2023-08-11 01:57:02 +02:00
Henrik Rydgård
7c60022979 Fix hang after exiting a game. After running a game, coreState is POWERDOWN which counts as stepping. 2023-08-10 23:52:24 +02:00
Henrik Rydgård
4b0ac494d0 Even more simplification 2023-08-10 17:15:57 +02:00
Henrik Rydgård
0477ba8c78 Core.cpp: Some slight simplifications 2023-08-10 17:15:56 +02:00
Henrik Rydgård
be708e3e02 Move KeepScreenAwake to platform specific code. 2023-08-10 16:12:12 +02:00
Henrik Rydgård
5ee04ce403 SDL: Break out event processing from main loop
Makes things a bit easier to work with.
2023-08-08 12:28:42 +02:00
Henrik Rydgård
bcae36d8cb Merge NativeUpdate and NativeRender, we always call them together. 2023-08-07 22:50:57 +02:00
Hoe Hao Cheng
805821e01e Core: decouple UpdateScreenScale from preprocessor defines 2023-08-02 22:34:46 +08:00
Hoe Hao Cheng
0d7a1831b6 sdl: support HiDPI on wayland 2023-08-02 22:34:46 +08:00
Henrik Rydgård
65125583f8 Revert "Merge pull request #17651 from hch12907/master"
This reverts commit 1253e60d19, reversing
changes made to adc24b5001.
2023-07-04 17:08:22 +02:00
Hoe Hao Cheng
1b5d8f302a sdl: support HiDPI on wayland 2023-07-01 02:40:40 +08:00
Henrik Rydgård
ab37b8dea9 Rename a couple of types to avoid clashes with a Mac header, sigh. 2023-04-28 13:38:16 +02:00
Unknown W. Brackets
1676f18dd3 UI: Fix PC display on fast mem crash. 2023-04-16 19:10:20 -07:00
Henrik Rydgård
2814668cf5
Show a MIPS stack trace on crash screen (#17211)
* Print simple stack traces to log on crashes.

* Display stack traces on crash screen

* Show the in-function offset in the printed callstacks.

* Libretro buildfix attempt
2023-03-31 10:08:12 +02:00
Henrik Rydgård
d586ec0d5e Don't create Host objects except in headless/unittest 2023-03-25 10:47:01 +01:00
Henrik Rydgård
f60f5ccaea Move SetDebugMode notification 2023-03-21 13:39:00 +01:00
Henrik Rydgård
dda8635c89 Move three notifications out of Host 2023-03-21 13:37:19 +01:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård
c8dce81ff0
Merge pull request #16156 from hrydgard/opengl-thread-refactor
OpenGL threading refactor
2023-01-31 11:14:01 +01:00
Henrik Rydgård
0f52954eae Minor log cleanups 2023-01-30 14:38:05 +01:00
Henrik Rydgård
436a3e0d61 Cleaner exit from emuthread, as used by OpenGL. Don't know how it worked before... 2023-01-30 11:49:31 +01:00
Henrik Rydgård
e37be42a6c Windows: Adjust window sleep interval in idle menus to refresh rate
For smoother scroll animations if you have a high refresh rate monitor.
2023-01-04 16:33:00 +01:00
Henrik Rydgård
aa80659530 Memory exception: Add facility to track size
Might theoretically help in tracking some things down.

Not fully utilized yet, the fault handler needs to extract the
information from the faulting instruction. But we can use it for
GetPointerRange etc.
2023-01-01 20:30:29 +01:00
Henrik Rydgård
97fadbcecb Show bluescreen properly on memory errors that we failed to ignore.
Previously we just wouldn't draw it but still would be in the error
state.
2022-12-30 12:29:23 +01:00
Unknown W. Brackets
74084f4420 Debugger: Don't hang mem dump if stepping in GE. 2022-12-18 21:26:59 -08:00
lainon
fec708489a Correct cleaning string and remove unused vars 2022-09-30 12:26:30 +03:00
Unknown W. Brackets
8e7847f6d9 UI: Show return address for exec crashes. 2022-08-21 14:49:34 -07:00
Unknown W. Brackets
90517ace59 irjit: Validate alignment in slow memory mode. 2022-08-21 13:24:10 -07:00
Unknown W. Brackets
3df6cb704f Global: Fix some type conversion warnings.
Hidden by some warning disables.
2022-01-30 16:09:33 -08:00
Unknown W. Brackets
129a603832 Display: Account for stepping time in graphs.
Frame times should count that as sleep too.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
db2eddcf27 Debugger: Remove double debug window updates.
Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
2021-12-12 11:24:03 -08:00
Unknown W. Brackets
fc2efe5dff Debugger: Add reason to cpu.stepping event. 2021-10-23 22:08:15 -07:00
Unknown W. Brackets
2bd13c5d9d Debugger: Track reason for entering stepping. 2021-10-23 16:56:15 -07:00
Unknown W. Brackets
32c7ff8436 SaveState: Allow loading save state in exception.
And allow saving as well, since we can maybe resume.
2021-08-08 23:15:27 -07:00
Unknown W. Brackets
bd99574e5b Core: Ensure exception is reset on reset.
Otherwise, we hold on and show this during stepping which is confusing.
2021-08-08 23:01:35 -07:00
Henrik Rydgård
f6b2070e47 Cause the correct type of exception. Never ignore EXEC_ADDR exceptions. 2021-02-09 09:38:03 +01:00
Henrik Rydgård
6b4356a060 Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions.
It would then just fall through into the compiler and die.

Should remove one of the "mystery" crashes from #14082.
2021-02-09 09:32:38 +01:00
Henrik Rydgård
35ca3714e3 Revert "Cleaner exit on Windows. Will hopefully help #13325"
This reverts commit 92e648b73d.

Fixes #13796
2020-12-23 14:33:10 +01:00
Henrik Rydgård
92e648b73d Cleaner exit on Windows. Will hopefully help #13325 2020-12-19 20:31:58 +01:00