Henrik Rydgård
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5042555d7b
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Make a dedicated system request KEEP_SCREEN_BRIGHT, unify behavior between Windows and Android more
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2024-05-20 14:03:54 +02:00 |
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Henrik Rydgård
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9ec5efdcc5
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Add facility to run callbacks on the window thread
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2024-04-06 12:14:29 +02:00 |
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Henrik Rydgård
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56c26eef4d
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Remove the old AsyncFileDialog thingy
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2023-03-24 21:32:20 +01:00 |
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Henrik Rydgård
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e9f5394f59
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Move the Windows open file dialog to the new system, switch the background image selector over.
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2023-03-22 14:53:07 +01:00 |
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Unknown W. Brackets
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2479d52202
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Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
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2022-01-30 16:35:33 -08:00 |
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Unknown W. Brackets
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85b7b221be
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Debugger: Correct delayed symbol listbox updates.
With the dialogs no longer created on start, this message wasn't coming
through.
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2021-12-31 09:10:40 -08:00 |
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Henrik Rydgård
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fc26beca4b
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Also delay-load the VFPU dialog, just because
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2021-11-13 22:24:30 +01:00 |
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Henrik Rydgård
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c004e9ca9d
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Windows debugger: Load the dialogs on demand.
I think this is especially good for the Ge dialog since we now can avoid
initializing that extra GL context unless you open the dialog.
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2021-11-13 22:10:37 +01:00 |
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Unknown W. Brackets
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f7607316ab
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Windows: Remove UI for auto texture scaling.
Functionality removed in 887f610 .
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2021-10-05 19:33:33 -07:00 |
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Unknown W. Brackets
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43a13f7ec6
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Windows: Handle fullscreen message consistently.
This handles it the same way as SDL, etc. so that the new button on the
main screen works again.
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2021-01-09 14:17:41 -08:00 |
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shenweip
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a0fe0e38c1
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SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
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2020-10-22 17:45:29 +08:00 |
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root
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42c50a0ab0
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Fixes for Unknown
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2018-11-04 01:59:37 +00:00 |
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root
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c19d3fe06a
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MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps
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2018-11-03 01:33:41 +00:00 |
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Unknown W. Brackets
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e8e65881b8
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Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
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2017-04-15 16:33:30 -07:00 |
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Unknown W. Brackets
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6642bf3170
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Windows: Make UI update significantly cheaper.
Setting menu strings, reloading shaders, and redrawing the menu were all
a bit slow. This skips those things unless they've changed.
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2017-04-04 20:33:22 -07:00 |
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Unknown W. Brackets
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e59ebf8ad9
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Windows: Add option to browse for bg image.
And also to clear the image.
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2017-04-02 10:50:09 -07:00 |
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Henrik Rydgard
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03dab0fdbd
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
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Unknown W. Brackets
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6e48f907dd
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Support minimize and maximize state.
Fixes #6893. Minimize is mostly useful for tooling, and maximize is a
more user-friendly way of specifying a fullscreen shortcut.
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2015-12-25 19:18:32 -08:00 |
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Henrik Rydgard
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ec63663ad5
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More consistent handling of resolution changes. Should help #7995
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2015-09-23 12:25:38 +02:00 |
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Henrik Rydgard
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2dcf50cf5e
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Fix crash toggling fullscreen from within the Settings menu.
See #7957
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2015-09-20 23:57:51 +02:00 |
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Henrik Rydgard
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9bf47514b8
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Assorted Windows cleanup
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2015-09-19 14:43:50 +02:00 |
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Henrik Rydgard
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6cc7a85cde
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Rename WndMainWindow to MainWindow
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2015-09-19 13:14:05 +02:00 |
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