Commit Graph

11179 Commits

Author SHA1 Message Date
Henrik Rydgard
2d4c28826a Show replaced instructions correctly in disassembly 2013-12-18 11:42:19 +01:00
Henrik Rydgard
041ed9a4b8 More replace function work 2013-12-18 11:22:53 +01:00
Henrik Rydgard
0a1514161d GLSL 3.0 fix 2013-12-18 11:22:31 +01:00
Henrik Rydgard
6937719c3b Minor fixes around function replacement, a couple of math funcs 2013-12-18 10:35:50 +01:00
Unknown W. Brackets
497537a4c4 Fix another dumb typo.
Arg, need to stop rushing things.  May have caused #4869.
2013-12-17 23:36:51 -08:00
Henrik Rydgard
7c31ad7ed6 More function hashes 2013-12-18 00:29:42 +01:00
Henrik Rydgard
1d2f1efd06 Fix function replacement on ARM 2013-12-18 00:09:08 +01:00
Henrik Rydgard
2eab4aa1bf Play around with function replacement. Turned off by default of course. 2013-12-17 23:40:27 +01:00
Henrik Rydgard
832c933cb8 Some shader fixes 2013-12-17 23:38:58 +01:00
Henrik Rydgard
2c57a0a897 Add some math functions to known function hashes
This includes some double-precision soft-float. These are dicey though because
several of them differ only by immediate values and thus collide with others.
2013-12-17 20:19:06 +01:00
Henrik Rydgård
5c5c961d94 Merge pull request #4872 from unknownbrackets/savedata
Only draw visible savedata icons, fix leak
2013-12-17 09:38:53 -08:00
Unknown W. Brackets
b2795b31c0 Only draw visible savedata icons, fix leak.
Fixes #4870.
2013-12-17 08:07:30 -08:00
Henrik Rydgard
ca9efb1619 Linux build fix 2013-12-17 12:41:45 +01:00
Henrik Rydgard
291d25f43d Only autosave the hashmap if enabled and not on mobile. 2013-12-17 12:30:56 +01:00
Henrik Rydgard
2aebbc6f07 Update native (blacklist dual source alpha on Intel) 2013-12-17 12:27:20 +01:00
Henrik Rydgard
2140892074 Initial preparations for ability to replace game functions with custom implementations.
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.

Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Henrik Rydgård
52cec1ca38 Merge pull request #4866 from unknownbrackets/io-minor
Reporting and tweak to mpeg change for Valkyrie Profile
2013-12-17 02:04:50 -08:00
Unknown W. Brackets
8e797796e5 Wait for only 5 frames before seeking mpegs.
Workaround for Mana Khemia, ugh... must be more complex logic.  Valkyrie
Profile still works.
2013-12-17 02:00:57 -08:00
Unknown W. Brackets
d704f39981 Report unknown devctl commands. 2013-12-17 01:55:38 -08:00
Henrik Rydgård
6c8ba5eda6 Merge pull request #4865 from unknownbrackets/knownfuncs
Add a base knownfuncs.ini from some guesses.
2013-12-17 00:40:29 -08:00
Henrik Rydgård
6432451334 Merge pull request #4864 from unknownbrackets/io-minor
Implement some ioctl commands for disc0:/ files
2013-12-17 00:38:04 -08:00
Unknown W. Brackets
8c5fb2b3f3 Add a base knownfuncs.ini from some guesses.
Not versioning the actual path since I add funcs sometimes and would
prefer a clean tree.
2013-12-17 00:33:32 -08:00
Unknown W. Brackets
fd9d4916d5 Implement ioctl 0x01030008, seems important.
There are a number of games using this, which might be happier now.
2013-12-17 00:17:34 -08:00
Henrik Rydgard
b41956552b Update native (forces GL_ARB_blend_func_extended off on GL < 3.0) 2013-12-17 09:10:28 +01:00
Henrik Rydgard
3ed7c6d48f SoftGPU: Display at correct aspect ratio independent of window size. 2013-12-17 09:02:54 +01:00
Unknown W. Brackets
c301eb9b53 Implement ioctl 0x01010005 based on PSP tests.
Fixes #1210.  May fix issues, since it was being silently ignored before.
2013-12-16 23:51:04 -08:00
Unknown W. Brackets
183b4cb45c Add a static method for creating PSPPointers.
This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
Henrik Rydgard
38f94ea0bf Minor typo fix 2013-12-17 00:20:40 +01:00
Henrik Rydgård
b832cf1f84 Merge pull request #4858 from sum2012/patch-1
Add more information for "Not support this patcher"
2013-12-16 14:46:17 -08:00
Henrik Rydgard
f8312716f3 Only use dual source when actually needed.
Does generate a few more shaders but hopefully isn't a problem, should get rid of most of the slowdown in most games.
2013-12-16 23:44:28 +01:00
Henrik Rydgard
a9a15d5196 Don't use dual source when stencil disabled 2013-12-16 23:41:42 +01:00
Henrik Rydgard
068d4f0ee5 Another typo fix 2013-12-16 23:40:30 +01:00
Henrik Rydgard
0d2ec01e83 Switch CanReplaceAlphaWithStencil response to an enum 2013-12-16 23:24:32 +01:00
Henrik Rydgard
a8a48013f6 Don't use gl_FragColor when deprecated 2013-12-16 23:18:13 +01:00
Henrik Rydgard
40a0705b50 Typo fix checking the alpha func for src factors 2013-12-16 23:13:33 +01:00
sum2012
9b7e5566d1 Add more information for "Not support this patcher" 2013-12-17 05:36:55 +08:00
Unknown W. Brackets
90b649c9fc Clean up error handling for umd9660 ioctls. 2013-12-16 07:55:46 -08:00
Unknown W. Brackets
23ba2cec2f Implement ioctl command 0x01020001.
Not sure what might use this...
2013-12-16 07:55:45 -08:00
Henrik Rydgård
0cd1c3ad92 Update native 2013-12-16 16:21:10 +01:00
Henrik Rydgård
34f2f5db98 When drawing the displayed FBO to the screen, always use bilinear.
Might want to make this an option in the future.
2013-12-16 16:04:08 +01:00
Henrik Rydgård
7de41a3527 Merge pull request #4856 from raven02/patch-17
Replace -ve fogcoef[1] with -10000.0f
2013-12-16 06:55:57 -08:00
raven02
71d2ce3731 Replace -ve fogcoef[1] with -10000.0f 2013-12-16 22:45:21 +08:00
Henrik Rydgård
2871633e36 Merge pull request #4750 from unknownbrackets/ui-tweaks
Support pinning paths in the game browser
2013-12-16 06:08:05 -08:00
Henrik Rydgård
5f4f1a24b3 Merge pull request #4854 from raven02/patch-16
Ignore software skinning for anti-aliasing only
2013-12-16 04:53:25 -08:00
raven02
8306243b97 Check gstate.isSkinningEnabled() only 2013-12-16 20:44:13 +08:00
raven02
04f31c5e8e Add gstate.isSkinningEnabled() 2013-12-16 20:42:45 +08:00
Henrik Rydgård
b6f8038a51 Fragment shader: Remove superfluous precision specifiers.
Also make sure to strip lowp/mediump/highp on desktop even for GL3.0-3.3.
2013-12-16 11:46:59 +01:00
Henrik Rydgård
1325946369 Add "PPSSPP" definition so we can make PCMain.cpp usable for other things
Yeah this is ugly (see the native change)
2013-12-16 11:08:39 +01:00
Unknown W. Brackets
fd734ee9e5 Update native (texture clamping fix.) 2013-12-16 01:25:37 -08:00
Henrik Rydgård
15b66eaae7 Merge pull request #4852 from unknownbrackets/gpu-minor
Always update framebuffer tex sampling params
2013-12-16 01:04:05 -08:00