Henrik Rydgård
eccd7f3767
More const/static-ification
2024-09-17 15:22:37 +02:00
Lubos
20064445b3
OpenXR - Restore depth buffer
2024-09-16 17:06:37 +02:00
Henrik Rydgård
42c32c5afc
VertexDecoder: Don't read loop counts from memory. Improves codegen
2024-09-10 17:53:19 +02:00
Lubos
6c507bf857
OpenXR - Ensure we have a valid poses after app event
2024-08-27 18:59:59 +02:00
Lubos
abeeeb1cbf
OpenXR - Sonic rivals rendering fix
2024-08-27 08:22:58 +02:00
Lubos
7fab80200a
OpenXR - Formatting
2024-08-26 22:06:53 +02:00
Lubos
a1acbe0c83
OpenXR - Remove depth buffer
2024-08-26 22:04:24 +02:00
Lubos
c07cf6c9be
OpenXR - Fix stage errors
2024-08-26 21:59:27 +02:00
Lubos
f56f696386
OpenXR - Cleanup
2024-08-08 12:35:45 +02:00
Lubos
3154a5fac1
OpenXR - VR camera features on any platform
2024-08-07 09:25:12 +02:00
Lubos
3a6bf77f6b
OpenXR - Texts review
2024-08-05 12:45:42 +02:00
Lubos
0f313e1d13
OpenXR - Make camera pitch value floating-point
2024-07-22 15:55:06 +02:00
Lubos
b7eefbc3f0
OpenXR - Camera type fixed
2024-07-22 14:38:43 +02:00
Lubos
b70c2cfd10
OpenXR - Anti-flickering rendering flow added
2024-07-22 13:33:03 +02:00
Henrik Rydgård
320a1cfc8f
Merge pull request #19325 from Nabile-Rahmani/display-refresh-rate-option
...
[Feature] Option to override the display refresh rate
2024-07-17 20:25:38 +02:00
Henrik Rydgård
138193a776
Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case.
2024-07-17 10:41:25 +02:00
Nabile Rahmani
273f4cce31
Refresh rate: don't programmatically set configuration, detect VR instead
2024-07-14 04:47:26 +02:00
Lubos
6894f581ab
OpenXR - Add FBO supersampling
2024-07-13 22:39:00 +02:00
Nabile Rahmani
7af15c73bc
[Feature] Option to override the display refresh rate
...
This adds a per-game graphics option, `DisplayRefreshRate`, to override the display refresh rate.
It defaults to 60 Hz, and is located in Dev tools.
Games using variable timesteps benefit from higher refresh rates.
Closes #19319
2024-07-13 15:04:20 +02:00
Lubos
4dc3f45d8d
OpenXR - OpenGL support
2024-06-24 17:54:26 +02:00
Lubos
86881d374e
OpenXR - SBS reprojection fixed
2024-06-24 17:38:17 +02:00
Lubos
15af767e25
OpenXR - SBS support prepared
2024-06-24 17:26:38 +02:00
Lubos
ffca688f99
OpenXR - Remove multiview
2024-06-24 17:00:56 +02:00
Lubos
226956b49f
OpenXR - Remove foveation
2024-06-24 16:42:19 +02:00
Lubos
7b089effa0
OpenXR - Use single VR projection matrix
2024-06-03 18:29:06 +02:00
Lubos
47a7b856ef
OpenXR - Update SDK
2024-06-03 18:03:57 +02:00
Lubos
e76a5b1d3d
OpenXR - Gran Turismo projection hack
2024-05-10 19:40:13 +02:00
Lubos
39966730e9
OpenXR - Fix projection matrix
2024-05-10 19:12:38 +02:00
Lubos
7f127e3567
Revert "OpenXR - Projection matrix on Quest 3 fixed"
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This reverts commit 4d61896403
.
2024-05-08 21:57:31 +02:00
Luboš V
5cb7b7a686
OpenXR - Support for Meta Horizon OS
2024-04-29 07:46:48 +02:00
Henrik Rydgård
616ee81f84
Add another parameter to the internal "request" framework.
2024-04-06 12:04:45 +02:00
Henrik Rydgård
3bebd2101a
Revert "OpenXR - One APK for Android and standalone VR"
2024-04-03 10:57:02 +02:00
Lubos
63307aec2e
OpenXR - One APK for Android and standalone VR
2024-03-21 12:29:22 +01:00
Lubos
76b015a4ab
OpenXR - Migrate to official SDK
2024-03-20 12:23:54 +01:00
Lubos
13ff41bc2b
OpenXR - Passthrough on the latest QuestOS fixed
2024-02-26 12:56:14 +01:00
Henrik Rydgård
dae758e5f4
Fix some bugs and mistakes found by Nemoumbra through static analysis
2023-11-26 13:43:11 +01:00
Lubos
4d61896403
OpenXR - Projection matrix on Quest 3 fixed
2023-11-21 23:07:58 +01:00
Henrik Rydgård
1a5d5452fe
Batch axis events to the VR code
2023-09-29 11:10:32 +02:00
Henrik Rydgård
80a99a67d9
Control: Change internal interfaces to batch-process input axis updates
...
These naturally come in bunches on many platforms like Android, so lay
some groundwork to also handle them in bunches to minimize locking in
the future.
Linux buildfix
2023-08-31 11:55:53 +02:00
Lubos
9fdd9645de
OpenXR - Enable 6DoF in cinema mode
2023-07-21 17:22:36 +02:00
Lubos
dd00dfefab
OpenXR - Enhancements of cinema-style screen
2023-07-12 19:33:29 +02:00
Lubos
6e10f20f8b
OpenXR - Tony Hawk mirroring hack better
2023-07-02 20:29:59 +02:00
Lubos
880168ee3c
OpenXR - Fix render glitches caused by wrong mirroring
2023-06-27 18:54:38 +02:00
Lubos
0b68644063
Revert "OpenXR - Workaround for disfunctional depth buffer allocation"
...
This reverts commit 6dc264e7e5
.
2023-06-26 17:27:46 +02:00
Lubos
a6709c70e0
OpenXR - Code cleanup
2023-06-26 17:26:56 +02:00
Lubos
4642e0a66f
OpenXR - Add passthrough option (Quest only)
2023-06-17 16:33:21 +02:00
Henrik Rydgård
75dd31894c
Followup to #17471 : Fix Lubos' VR sky clearing hack
2023-06-04 10:18:52 +02:00
Henrik Rydgård
2675d6ea43
Input event and device enums ( #17514 )
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* Switch deviceID from int to enum InputDeviceID, globally
* Switch axisId to enum InputAxis
* Change int keycodes to InputKeyCode where it makes sense.
* SDL input buildfix
* SDL keycode buildfix
* Switch on enum warning fixes
* Qt keycode buildfix
* iOS keycode buildfix
* UWP keycode buildfix
* More iOS buildfix
* More iOS buildfix
* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Henrik Rydgård
84da0327d6
GLQueueRunner: Make DrawIndexed parameters more consistent.
2023-05-23 17:49:11 +02:00
Henrik Rydgård
47931deda7
Switch to FastVec for commands. Slower than std::vector!
2023-05-23 08:54:41 +02:00