Unknown W. Brackets
5ce48a51c1
unittest: Prevent assert running without AVX.
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Running unittests shouldn't require the host to have AVX.
2023-03-12 13:01:08 -07:00
Unknown W. Brackets
9c21184352
vertexjit: Simplify CPU core check.
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This also avoids allocating the memory we won't use if it's off.
2023-02-28 07:03:12 -08:00
Unknown W. Brackets
c062b78b55
Build: Cleanup some MSVC optimization settings.
2023-02-26 11:27:46 -08:00
Henrik Rydgård
547ecec074
Replace the rest of the uses of DepthSliceFactor
2023-02-11 14:45:14 +01:00
Henrik Rydgård
241f8e75bc
Replace some uses of DepthSliceFactor
2023-02-11 14:37:48 +01:00
Henrik Rydgård
d40aa17198
Remove ToScaledDepthFromIntegerScale
2023-02-11 13:27:44 +01:00
Henrik Rydgård
116b3ba8cc
Increase precision of GetDepthScaleFactors to match ToScaledDepthFromIntegerScale
2023-02-11 13:27:44 +01:00
Henrik Rydgård
639ca31814
Address feedback
2023-02-11 11:23:00 +01:00
Henrik Rydgård
28a7912ae6
Add comments, re-enable remaining tests (they do work, just forgot to add expected values)
2023-02-11 01:11:02 +01:00
Henrik Rydgård
8d40684833
Make the test pass, add some commented-out failing ones
2023-02-10 14:57:48 +01:00
Henrik Rydgård
d65dae7185
Depth scale functions: Clean up the naming, add a failing test
2023-02-10 14:57:45 +01:00
Unknown W. Brackets
88ba003f46
ThreadManager: Add a simple priority field.
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Currently, not actually respected.
2023-02-02 17:08:24 -08:00
Henrik Rydgård
830f1064e6
Merge pull request #16676 from unknownbrackets/riscv-disasm
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Add disassembler for RISC-V
2023-01-04 09:52:56 +01:00
Henrik Rydgård
0e3cf9862e
ComputePathTo: Handle case where from == to.
2023-01-02 22:10:00 +01:00
Unknown W. Brackets
77849d3eed
riscv: Add disassembler.
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From https://github.com/anthony-coulter/riscv-disassembler .
Modified slightly to pull in less headers in the h, prefix funcs.
2023-01-01 10:28:53 -08:00
Unknown W. Brackets
dfbe10eb08
riscv: Fix unittest compilation on RISC-V.
2022-12-21 03:08:21 +00:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18
Global: Cleanup virtual/override specifiers.
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Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
87fb9eef37
softgpu: Remove std::function usage.
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Wanted to avoid coupling these, but don't like the std::function
construct/destructs showing in profiles...
2022-12-06 19:15:57 -08:00
Henrik Rydgård
7950a00c14
Headless buildfix. Crashfix in shader generator test.
2022-12-01 22:49:00 +01:00
Henrik Rydgård
d0e8cfa365
Add NEON impl too, mostly for exercise purposes
2022-12-01 17:52:02 +01:00
Unknown W. Brackets
b33662550f
Vulkan: Use stencil export when available.
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This prevents multiple passes to upload stencil buffers.
2022-11-24 18:48:46 -08:00
Unknown W. Brackets
ce51942508
softgpu: Correct WX-exclusive platform hazards.
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Should mainly affect BSD at this point.
2022-11-20 10:55:35 -08:00
Unknown W. Brackets
66472c39ce
GPU: Use skinned position always in bounding check.
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Meanwhile, move to a flag on decoder options instead of global check.
2022-11-06 08:23:31 -08:00
Henrik Rydgård
109db81eca
Merge pull request #16290 from unknownbrackets/include-cleanup
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jit: Reduce some include pollution
2022-10-28 08:47:43 +02:00
Unknown W. Brackets
b9de1a44df
jit: Reduce some include pollution.
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Usually no need for all of MIPSAnalyst.
2022-10-27 23:26:44 -07:00
Henrik Rydgård
15d4495f76
Pass shadergen tests
2022-10-27 11:05:59 +02:00
Henrik Rydgård
d3804ec2e5
Misc multiview hackery
2022-10-27 11:05:58 +02:00
Unknown W. Brackets
79b1d1d35f
softgpu: Better approximate slope mip level mode ( #16276 )
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* samplerjit: Remove unused x/y parameters.
Still need to tune the accuracy of filtering, but those were not the
right way.
* softgpu: Better approximate slope mip level mode.
This isn't exactly right, but it's closer.
* softgpu: Calculate auto from largest difference.
Direction shouldn't matter.
2022-10-23 10:15:43 +02:00
Henrik Rydgård
3af86ec6f7
Make it possible to specify extensions for Vulkan in the ShaderWriter
2022-10-22 17:46:57 +02:00
Henrik Rydgård
69bc7b060f
glslang: Set a missing resource limit. Avoids spurious errors in shader unit test
2022-10-10 17:17:17 +02:00
Unknown W. Brackets
aee2ad46a2
GPU: Verify generated shader buffer length.
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Hardware tessellation + uberlighting + clamp was exceeding the buffer,
causing memory corruption. Let's try to catch it, but also increase
buffers to be safe.
2022-10-05 21:41:09 -07:00
Herman Semenov
29b87e0c0b
Merge branch 'master' into master
2022-10-03 07:49:13 +00:00
Henrik Rydgård
cdee10fe86
Vulkan: Basic geoshader code generation.
2022-10-02 07:42:17 -07:00
Henrik Rydgård
f12a5101e6
Merge pull request #16137 from unknownbrackets/armips-update
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Update to latest libarmips
2022-10-01 22:47:13 +02:00
Unknown W. Brackets
e5fbc1d39d
unittest: Cleanup stage/glsl version.
2022-10-01 12:18:26 -07:00
Unknown W. Brackets
ac335ad61a
armips: Update to UTF-8/c++17 armips.
2022-09-30 19:48:14 -07:00
lainon
fec708489a
Correct cleaning string and remove unused vars
2022-09-30 12:26:30 +03:00
Unknown W. Brackets
167213c746
softgpu: Cache texture bufws at 16 bit.
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Reducing the size of state a bit.
2022-09-12 21:57:00 -07:00
Henrik Rydgård
694dbe1271
Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
2022-09-11 14:40:01 +02:00
Henrik Rydgård
e828df9f25
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
Henrik Rydgård
dc86970098
Merge pull request #15947 from unknownbrackets/unittest-cleanup
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unitest: Correct wrong free, initialize data
2022-09-03 07:03:17 +02:00
Unknown W. Brackets
2dbd9d8c70
unitest: Correct wrong free, initialize data.
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Prevents valgrind warnings in unittest.
2022-09-02 20:04:25 -07:00
Unknown W. Brackets
e9880d39be
vertexjit: Update unit test, oops.
2022-09-02 18:09:47 -07:00
Henrik Rydgård
bd71d8044b
TinySet bugfix, add "append"
2022-09-01 10:59:24 +02:00
Henrik Rydgård
4da2ca0935
Implement shader blending for D3D9
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This was easy, dunno why I never got around to it before..
I guess I didn't know about VPOS.
This does raise our minimum shader model requirement to ps_3_0.
2022-08-30 12:19:56 +02:00
Henrik Rydgård
5247ffa0af
Merge pull request #15910 from unknownbrackets/riscv-emitter
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Add LI and compressed instructions for RISC-V
2022-08-28 15:57:03 +02:00
Unknown W. Brackets
216fcb228c
riscv: Add a simple unit test.
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Since I haven't tried running these yet, at least best to validate...
2022-08-28 06:03:31 -07:00
Henrik Rydgård
1ccfd7986a
wip
2022-08-26 15:51:25 +02:00
Henrik Rydgård
048a556ada
Add floating point version of reinterpret shaders
2022-08-24 14:40:37 +02:00