raven02
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06f514ee24
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Center OSK description correctly
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2013-01-27 20:19:28 +08:00 |
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raven02
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4d1903f50c
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Set time format in config
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2013-01-21 21:35:31 +08:00 |
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raven02
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6e6fa2458e
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Mode 7 should be SCE_UTILITY_SAVEDATA_TYPE_LISTDELETE
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2013-01-20 12:40:24 +08:00 |
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Unknown W. Brackets
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140fd171ef
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Fix some 64-bit type conversion warnings.
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2013-01-19 13:48:20 -08:00 |
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raven02
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79d9f25e92
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Display AM/PM and 12 hour format
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2013-01-19 23:49:42 +08:00 |
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raven02
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7961197dac
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Cosmetic fix PSPSaveDialog::DisplayConfirmationYesNo
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2013-01-19 23:05:05 +08:00 |
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raven02
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b0868613bb
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Add DoState() to scePsmfPlayer .
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2013-01-19 21:07:50 +08:00 |
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Henrik Rydgard
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0eeca3e9e4
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Change background color of dialogs to a more psp-like transparent gray. Can be tweaked further of course.
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2013-01-19 10:10:26 +01:00 |
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Xele02
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1f4f5eaf9a
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Add fade in / out on dialog to allow time for the user to release
button.
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2013-01-19 00:46:05 +01:00 |
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Xele02
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bf7f6d54cb
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Use "newData" from request which is the PNG icon for empty save.
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2013-01-18 22:24:13 +01:00 |
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Unknown W. Brackets
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dcd3045cd5
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Always use -1 for failed allocs in block allocator.
Before it used 0 and -1, confusing.
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2013-01-18 01:38:12 -08:00 |
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Xele02
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86d70a3161
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Update dialog display and return code depending of request version.
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2013-01-17 23:30:45 +01:00 |
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raven02
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829ae42717
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Quick fix to PSPSaveDialog::DisplayBack()
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2013-01-16 08:46:41 +08:00 |
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raven02
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fb25584cd8
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Minor fix to save/load dialog matching to PSP
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2013-01-16 08:39:31 +08:00 |
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raven02
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622627f69a
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Match PSP savelist and transparent dialog
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2013-01-15 08:12:52 +08:00 |
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Henrik Rydgard
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7271e3fcd5
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Fix fog and stencil buffer clearing. The latter fixes the sky in MotoGP.
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2013-01-14 20:44:11 +01:00 |
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Henrik Rydgård
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ec6c2428a9
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Merge pull request #414 from raven02/master
Match real PSP save/load/delete dialog
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2013-01-14 04:07:55 -08:00 |
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raven02
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8a1f90c38e
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Display underline using PPGeDrawRect
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2013-01-14 08:45:53 +08:00 |
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raven02
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863b2c8272
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Match PSP save/load/delete dialog
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2013-01-13 23:45:32 +08:00 |
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raven02
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4673fa30c7
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Fix DS_ERROR , allow Ys vs Sora ingame
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2013-01-12 16:29:34 +08:00 |
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Henrik Rydgård
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b3b30ef186
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Fixed buildfix (i removed the last one, it was bogus)
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2013-01-10 10:01:48 +01:00 |
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raven02
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1dc49bad8f
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Save Mode 22 name fix
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2013-01-10 14:34:11 +08:00 |
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Mathias Tillman
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b780e39397
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Fixed various potential bugs and compiler warnings
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2013-01-07 15:57:19 +01:00 |
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raven02
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5618d5c6ec
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Fix save delete in FF Crisis Core
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2013-01-06 20:41:49 +08:00 |
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Xele02
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af59744671
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* Fill some value after save/load for game checking them
* Some game like FF1 gave a nameList with no name in it.
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2013-01-06 01:29:14 +01:00 |
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raven02
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5a6a2819bc
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Cosmetic fix for overwrite save dialog
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2013-01-05 19:19:41 +08:00 |
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raven02
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a1897195c5
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Cosmetic fix in save/load menu when line of game data info > 4
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2013-01-05 18:40:22 +08:00 |
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Xele02
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88296468e4
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Some save are smaller than the buffer. This correct K-on Houkago Live
Game which should check save size returned.
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2013-01-05 02:00:41 +01:00 |
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Henrik Rydgard
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59e52f4e5a
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Make MsgDialog not put text outside the screen.
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2013-01-03 14:02:35 +01:00 |
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Henrik Rydgard
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19b8ff5331
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Use snappy to compress savestates. This is a bit of a hackjob sorry, will clean after 0.5.
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2013-01-02 22:13:29 +01:00 |
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Henrik Rydgard
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363f158a0a
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Just warning fixes
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2013-01-02 21:13:21 +01:00 |
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Henrik Rydgard
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883f61e3dd
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Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now.
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2013-01-02 21:05:02 +01:00 |
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Unknown W. Brackets
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5d892e005d
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Let ParamSFO always own its pointers.
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2013-01-02 01:37:03 -08:00 |
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Unknown W. Brackets
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f36a4b3a12
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Fix a crash when SAVEDATA_FILE_LIST is invalid.
I think that's what caused this anyway.
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2013-01-01 19:46:53 -08:00 |
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Xele02
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9b92ff3a1f
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Add missing dialog display
Add Error Log when an Message Dialog Option is not coded
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2013-01-01 01:19:33 +01:00 |
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Xele02
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cd8ba8495d
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Update mode 8
Add mode 12, 13, 17, 22
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2013-01-01 01:19:33 +01:00 |
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Unknown W. Brackets
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ca4c767d38
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Fix mistake from savestates breaking saving.
Clear after, not first. Was killing the count.
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2012-12-31 15:39:49 -08:00 |
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Henrik Rydgård
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acd1457308
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Merge pull request #288 from unknownbrackets/savestates
Save more of the GPU's state, fix a crash
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2012-12-29 15:34:57 -08:00 |
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Xele02
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45c9ed389c
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Implement mode 11
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2012-12-29 23:56:45 +01:00 |
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Unknown W. Brackets
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848a2e2d2a
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Arg, missed a crash in savedata for states.
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2012-12-29 12:55:58 -08:00 |
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Unknown W. Brackets
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0edbcdc955
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Fix some missing things / bugs in save states.
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2012-12-29 02:56:56 -08:00 |
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Unknown W. Brackets
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fd2f609367
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Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
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2012-12-28 13:55:31 -08:00 |
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Xele02
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05a3574315
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Add missing break
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2012-12-28 12:00:43 +01:00 |
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Xele02
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020e4e7f13
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Add code for sdk version info
Modify Encrypt file data
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2012-12-28 11:42:41 +01:00 |
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Xele02
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a23ca01f16
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Mode 8 Correction
Modif for save encryption in Param.sfo and export save filename and
encode key in a file
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2012-12-28 11:39:52 +01:00 |
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Henrik Rydgård
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853c588e61
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Merge pull request #265 from unknownbrackets/save-fixes
Stub out mode 12 so games think it's working
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2012-12-27 23:26:15 -08:00 |
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raven02
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f78c519a96
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OSK dialog cosmetic fix
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2012-12-28 12:03:53 +08:00 |
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Unknown W. Brackets
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709df11c9e
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Stub out mode 12 so games think it's working.
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2012-12-26 17:33:56 -08:00 |
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Unknown W. Brackets
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b0295664e8
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Correctly fix incorrect save directory being used.
Darn, should've caught this before when I refactored wrong.
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2012-12-25 01:41:02 -08:00 |
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Unknown W. Brackets
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1a71bf3aaf
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Fix potential buffer overflow.
Detail can be 1024 already, I guess.
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2012-12-25 01:36:21 -08:00 |
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