xebra
|
070e29d921
|
Disable "Edit & Continue" with VS debug mode.
|
2018-12-07 13:01:16 +09:00 |
|
Unknown W. Brackets
|
38461ed821
|
UI: Allow sorting saves by date too.
|
2018-11-25 08:21:31 -08:00 |
|
Henrik Rydgård
|
3d20ddecc5
|
VK: Fix sometimes-missing images in GameScreen. Can't load textures from update(). (should probably make that possible though.. later).
|
2018-11-22 23:53:58 +01:00 |
|
Henrik Rydgård
|
442b57033f
|
Attempt to fix the last very common issue of #11493 by being paranoid
|
2018-11-21 22:40:54 +01:00 |
|
Henrik Rydgård
|
0bf44827b7
|
ManagedTexture: CreateTextureFromFileData should not return a ManagedTexture object if it fails.
Alternatively, we should add even more checks around the code for empty
ManagedTextures...
|
2018-11-19 08:27:46 +01:00 |
|
Unknown W. Brackets
|
ca8681f59c
|
UI: Fix incorrect 3D API.
If the string doesn't exist (e.g. OpenGL ES), the std::string goes out of
scope, and we end up with a bad string. Oops.
|
2018-11-10 09:49:08 -08:00 |
|
Unknown W. Brackets
|
c96748f0e2
|
Discord: Attempt to explicitly cleanup on exit.
|
2018-11-10 09:49:08 -08:00 |
|
Unknown W. Brackets
|
6bd6b86c05
|
Discord: Add cmake option to disable.
|
2018-11-10 09:49:08 -08:00 |
|
Henrik Rydgård
|
7561af3735
|
Merge pull request #11523 from mrfixit2001/master
Add frameskip setting by percent of current FPS
|
2018-11-04 19:35:03 +01:00 |
|
Henrik Rydgård
|
22c066515e
|
Merge pull request #11425 from xebra/refactor_spline_bezier
[Refactoring] Improve spline/bezier.
|
2018-11-04 17:04:29 +01:00 |
|
Henrik Rydgård
|
6bc9a96e38
|
Comply with new Google Play policy that is not happy with "Support PPSSPP" leading to the PPSSPP Gold app in Play
|
2018-11-03 17:35:21 +01:00 |
|
LunaMoo
|
9929eedbc9
|
Fix database comments ending the cheat import.
|
2018-11-03 08:48:38 +01:00 |
|
root
|
c19d3fe06a
|
MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps
|
2018-11-03 01:33:41 +00:00 |
|
Henrik Rydgård
|
f8e946d8e5
|
Merge pull request #11518 from unknownbrackets/init-shutdown
Core: Wait for background CPU load on exit
|
2018-11-02 11:09:56 +01:00 |
|
Unknown W. Brackets
|
670e207c57
|
Core: Wait for background CPU load on exit.
This prevents crashes when exiting a game while loading is still in
progress. See #11516.
|
2018-11-01 21:29:34 -07:00 |
|
Henrik Rydgård
|
9cd8911d0d
|
Update README for 1.7.1
And add some disabled debug code.
|
2018-11-01 14:45:07 +01:00 |
|
vnctdj
|
61be3785d3
|
Make more lines translatable in credits
Fixes https://github.com/hrydgard/ppsspp/issues/11499
|
2018-10-28 15:58:13 +01:00 |
|
Henrik Rydgård
|
842290b6dd
|
Workaround for bad int behaviour on Adreno / GLES. (no problems in
Vulkan).
See #11480, should help #11479.
|
2018-10-20 13:22:14 +02:00 |
|
Henrik Rydgard
|
5a224d7a2b
|
Disable CheckFailedGPUBackends() in debug builds, for convenience
|
2018-10-08 13:34:41 +02:00 |
|
Henrik Rydgård
|
1b8bf31e89
|
Merge pull request #11454 from unknownbrackets/remote-iso
http: Allow pbp and ppdmp files too
|
2018-10-08 07:53:10 +02:00 |
|
Henrik Rydgård
|
a0b019d473
|
Merge pull request #11455 from unknownbrackets/android-resize
Android: Fix Vulkan immersive startup
|
2018-10-08 07:52:47 +02:00 |
|
Unknown W. Brackets
|
5a5483ca93
|
Android: Fix Vulkan immersive startup.
Would commonly not actually start with immersive resolution due to race
conditions in setting the resolution and ui visibility.
|
2018-10-07 16:15:23 -07:00 |
|
Unknown W. Brackets
|
02b418e711
|
http: Allow pbp and ppdmp files too.
Also cleanup a bit.
|
2018-10-07 14:53:38 -07:00 |
|
xebra
|
89786b943d
|
[spline/bezier]Instanced rendering for B-Spline is very slow when using weak GPU, so disabled it and simplify the shaders.
Add changing the quality of HW tessellation.
|
2018-10-07 23:54:22 +09:00 |
|
Henrik Rydgård
|
83bf001a31
|
Disable Android HW scale on TV type devices.
|
2018-10-06 13:43:11 +02:00 |
|
Henrik Rydgård
|
7b34eaa1fb
|
Merge pull request #11435 from unknownbrackets/ui-buttons
UI: Implement a glowing border touch control style
|
2018-10-04 07:57:40 +02:00 |
|
Henrik Rydgård
|
7f38ff783a
|
Merge pull request #11436 from unknownbrackets/tex-ini
Replacement: Show a warning for bad texture names
|
2018-10-04 07:47:42 +02:00 |
|
Henrik Rydgård
|
669079454a
|
Merge pull request #11438 from unknownbrackets/wasapi-switch
Allow WASAPI device switching
|
2018-10-01 09:15:36 +02:00 |
|
Henrik Rydgård
|
f8ea364371
|
Cleanup: Split out the WASAPI code into its own file.
|
2018-09-30 20:29:39 -07:00 |
|
Unknown W. Brackets
|
13375e2b95
|
Replacement: Refactor ini template generation.
|
2018-09-30 17:00:05 -07:00 |
|
Unknown W. Brackets
|
4aded5c11f
|
UI: Implement a glowing border touch control style.
It barely glows, though.
|
2018-09-30 16:48:02 -07:00 |
|
Unknown W. Brackets
|
7ee4d2d5a1
|
UI: Ask for restart when changing graphics device.
Only for D3D11 and Vulkan.
Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
|
2018-09-30 00:53:21 -07:00 |
|
Henrik Rydgård
|
68b005c79b
|
Patch up small UI bug on credits screen.
thanks benjamin
|
2018-09-24 23:23:51 +02:00 |
|
Unknown W. Brackets
|
d1c9da6a9a
|
UI: Maintain aspect better on screenshots.
In case they are on a thin screen or something.
|
2018-09-21 23:27:28 -07:00 |
|
Unknown W. Brackets
|
3bba9df133
|
UI: Keep report image at right aspect ratio.
|
2018-09-21 23:24:36 -07:00 |
|
Henrik Rydgård
|
3f34c7a213
|
Merge pull request #11400 from unknownbrackets/ui-minor
UI: Fix occassional issue starting second game
|
2018-09-18 09:52:06 +02:00 |
|
Unknown W. Brackets
|
ed90ab4fa6
|
UI: Fix occassional issue starting second game.
Sometimes render() would be called before update() after creating
EmuScreen, and we'd exit out instead of starting the game.
|
2018-09-17 22:45:09 -07:00 |
|
Henrik Rydgård
|
5d64107b0f
|
Add some links to Discord where appropriate.
|
2018-09-16 20:04:10 +02:00 |
|
Henrik Rydgård
|
fd6c3145d5
|
Merge pull request #11364 from unknownbrackets/gpu-failed
Core: Reset working graphics backend on restart
|
2018-09-07 07:13:23 +02:00 |
|
Unknown W. Brackets
|
120cf59237
|
Core: Reset working graphics backend on restart.
|
2018-09-06 18:31:09 -07:00 |
|
Henrik Rydgård
|
d7bf2841d1
|
Merge pull request #11362 from unknownbrackets/gpu-failed
Core: Don't consider graphics failed on shutdown
|
2018-09-06 22:00:39 +02:00 |
|
Unknown W. Brackets
|
fb8f408db0
|
Core: Don't consider graphics failed on shutdown.
On some devices, we'll lose context or get a resize mid-startup, so make
sure we don't detect that as a graphics crash.
|
2018-09-06 07:31:15 -07:00 |
|
Henrik Rydgård
|
8ac50b232d
|
Merge pull request #11360 from unknownbrackets/gpu-failed
Core: Log more on graphics backend failures
|
2018-09-06 09:18:46 +02:00 |
|
Unknown W. Brackets
|
db93a08fc9
|
Core: Log more on graphics backend failures.
Just so we can tell for sure in logs what's happening.
|
2018-09-05 23:13:15 -07:00 |
|
Unknown W. Brackets
|
246234b0b7
|
UI: Automatically forget pinned deleted paths.
Also, resolve the paths in case of symlinks.
|
2018-09-04 21:53:20 -07:00 |
|
Henrik Rydgård
|
562c5f6485
|
Merge pull request #11346 from unknownbrackets/startup-fail
Core: Track graphics startup failures and cycle
|
2018-09-04 21:14:15 +02:00 |
|
Henrik Rydgård
|
18a6fac915
|
Merge pull request #11348 from unknownbrackets/ui-minor
UI: Fix state screenshot size on pause screen
|
2018-09-02 21:33:18 +02:00 |
|
Unknown W. Brackets
|
d715ed8fba
|
Core: More consistently use directory constants.
|
2018-09-02 10:27:11 -07:00 |
|
Unknown W. Brackets
|
d1c5668612
|
Android: Add .nomedia files to system and textures.
Due it on all platforms when saving textures to encourage including
.nomedia in texture packs.
|
2018-09-02 10:19:08 -07:00 |
|
Unknown W. Brackets
|
e246a946c3
|
Core: Add flag to prevent graphics cycling.
For debugging graphics crashes.
|
2018-09-01 19:59:13 -07:00 |
|