ANR2ME
0755dc0bbd
Updated notifyMatchingHandler comments
2022-01-20 03:00:23 +07:00
ANR2ME
03b6d1ed01
Updated MatchingArgs comment
2022-01-20 03:00:23 +07:00
ANR2ME
a1accc87d4
Added comment related to EVENT_HELLO
2022-01-20 03:00:22 +07:00
Henrik Rydgård
d081dacc23
Merge pull request #15330 from unknownbrackets/softjit-usage
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Simplify constant writes, reduce prolog/epilog in softjit/samplerjit
2022-01-19 09:37:15 +01:00
Unknown W. Brackets
6ec819878a
samplerjit: Reduce prolog/epilog spill.
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Track reg usage so we only push/pop what we need.
2022-01-19 00:03:59 -08:00
Unknown W. Brackets
357e2e9d68
softjit: Simplify constant writes.
2022-01-19 00:03:59 -08:00
Unknown W. Brackets
c2985bca31
softjit: Centralize some common funcs from sampler.
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No need to duplicate this code.
2022-01-19 00:03:59 -08:00
Henrik Rydgård
b1d158e3e6
Merge pull request #15327 from unknownbrackets/softjit-const
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softjit: Switch to constant pool for draw pixel
2022-01-18 09:08:44 +01:00
Henrik Rydgård
1c90bdc78d
Merge pull request #15326 from unknownbrackets/avx-simplify
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samplerjit: Simplify AVX shift-copies
2022-01-18 09:07:45 +01:00
Unknown W. Brackets
ac2b96cec0
softjit: Switch to constant pool.
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This is simpler without RIP access checks, and tends to be fast.
2022-01-17 19:50:37 -08:00
Unknown W. Brackets
0ba2d05da5
samplerjit: Simplify AVX shift-copies.
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These have been the most common and the fallback is safe. Let's just add
a helper.
2022-01-17 15:15:36 -08:00
Henrik Rydgård
2b2c92d084
Merge pull request #15324 from unknownbrackets/ui-zip-error
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UI: Reset ZIP install errors for new ZIPs
2022-01-17 22:03:34 +01:00
Unknown W. Brackets
b0dbdb4dda
UI: Reset ZIP install errors for new ZIPs.
2022-01-17 09:15:39 -08:00
Henrik Rydgård
4ea1c08551
Merge pull request #15323 from unknownbrackets/softgpu-opt2
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softgpu: Guide more SSE light factor handling
2022-01-17 15:56:46 +01:00
Unknown W. Brackets
7218fbbe97
softgpu: Guide more SSE light factor handling.
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Missed these others in computed state. Helps mostly to do this inside
Process().
2022-01-17 06:25:52 -08:00
Henrik Rydgård
cba7461157
Merge pull request #15322 from unknownbrackets/softgpu-opt
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softgpu: Reduce copying during clipping
2022-01-17 09:19:06 +01:00
Unknown W. Brackets
abef17caca
softgpu: Simplify mask check.
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This performs a bit better.
2022-01-16 23:40:57 -08:00
Unknown W. Brackets
89bc87a388
softgpu: Reduce copying during clipping.
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Common case is nothing needs to be clipped.
2022-01-16 23:33:46 -08:00
Henrik Rydgård
128e2fa14e
Merge pull request #15318 from unknownbrackets/softgpu-opt
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softgpu: Heuristic to avoid over-draining
2022-01-17 07:43:34 +01:00
Henrik Rydgård
5c15054181
Merge pull request #15321 from unknownbrackets/debugger
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Debugger: Fix crash in software renderer
2022-01-17 07:41:59 +01:00
Henrik Rydgård
e603e201da
Merge pull request #15320 from unknownbrackets/softgpu-flush
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softgpu: Fix block transfer flush detection
2022-01-17 07:41:01 +01:00
Henrik Rydgård
1b5ceb1e72
Merge pull request #15319 from unknownbrackets/softgpu-verts
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Precompute state for vertex transform
2022-01-17 07:40:41 +01:00
Unknown W. Brackets
653c036ac8
Debugger: Fix crash in software renderer.
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The clut isn't set by sampler state, it's set normally by the binner.
2022-01-16 21:53:55 -08:00
Unknown W. Brackets
206d586c1f
softgpu: Fix block transfer flush detection.
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Fixes video graphics in Gods Eater Burst.
2022-01-16 21:40:19 -08:00
Unknown W. Brackets
fcc3b7684e
softgpu: Use SSE in lighting param computation.
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The compiler couldn't figure this out. Halves time in this func.
2022-01-16 21:31:53 -08:00
Unknown W. Brackets
73c143c44c
softgpu: Precompute some of screen space multiply.
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This at least avoids the shifts and makes it easier to vectorize.
Only helps a little.
2022-01-16 21:31:53 -08:00
Unknown W. Brackets
31745110e8
softpu: Premultiply matrix transforms.
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Where possible, we can skip some multiplies per vertex.
2022-01-16 21:31:52 -08:00
Unknown W. Brackets
12a4c63fc7
softgpu: Precompute state for vertex transform.
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Doesn't help a ton, but with lots of verts can improve a percent or two.
2022-01-16 21:31:52 -08:00
Unknown W. Brackets
423ec76258
softgpu: Correct texsize flush annotation.
2022-01-16 21:09:43 -08:00
Unknown W. Brackets
83adc44c2b
softgpu: Heuristic to avoid over-draining.
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Some games (i.e. VC3) benefit from an early drain, since they get more
done while processing more verts. Others finish the draw quickly, and
then cause significant overhead in queueing new threads.
This attempts to balance the two, and improves Call of Duty and Blade
Dancer.
2022-01-16 21:09:28 -08:00
Henrik Rydgård
bdc69f5171
Merge pull request #15317 from unknownbrackets/softgpu-lighting
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softgpu: Precompute lighting parameters
2022-01-17 01:06:35 +01:00
Henrik Rydgård
06ae4d0577
Merge pull request #15316 from unknownbrackets/softgpu-binning
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Throw some memory at the softgpu problem
2022-01-17 01:05:48 +01:00
Unknown W. Brackets
1764111a4b
softgpu: Reduce wasted memory.
2022-01-16 11:49:41 -08:00
Unknown W. Brackets
2797e035df
softgpu: Precompute lighting parameters.
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In many cases, games use lighting just for diffuse or something, this
helps skip what's not needed too. Good improvement in a scene from a
Naruto game.
2022-01-16 11:27:53 -08:00
Unknown W. Brackets
cb5ac04d16
softgpu: Tune some queue sizes for perf.
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Using a chunk of RAM for this, but mostly with many threads.
2022-01-16 11:27:43 -08:00
Unknown W. Brackets
d95475e021
softgpu: Expose flush reasons/times in debug stats.
2022-01-16 11:27:42 -08:00
Henrik Rydgård
d6d3bf360c
Merge pull request #15314 from unknownbrackets/softgpu-binning
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Allow binning of separate textures
2022-01-16 19:54:47 +01:00
Unknown W. Brackets
7e5f03eed1
softgpu: Reduce flushing for smaller textures.
2022-01-16 08:23:52 -08:00
Unknown W. Brackets
86749a3fe0
softgpu: Flush block xfer only on overlap too.
2022-01-16 08:23:17 -08:00
Unknown W. Brackets
2de7993dc5
softgpu: Decorate some stats for flushes.
2022-01-16 08:23:15 -08:00
Unknown W. Brackets
cc155ec460
softgpu: Avoid texture/CLUT flush unless overlap.
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Only need to flush here if there's some overlap in the target.
2022-01-16 08:22:13 -08:00
Unknown W. Brackets
9466dc6397
softgpu: Flush on offset changes.
2022-01-16 08:14:10 -08:00
Unknown W. Brackets
d6fa301ab1
softgpu: Track CLUTs as states for binning.
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This way we can have multiple CLUTs in process at once, which helps.
2022-01-16 08:14:09 -08:00
Henrik Rydgård
ba63d9cf09
Merge pull request #15312 from unknownbrackets/softgpu-state
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softgpu: Fix alpha blend with one/zero
2022-01-16 10:32:28 +01:00
Henrik Rydgård
f96c22765c
Merge pull request #15313 from unknownbrackets/softgpu-binning
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softgpu: Allow binning across prim calls
2022-01-16 10:27:36 +01:00
Unknown W. Brackets
18f2a45a6a
softgpu: Allow binning across prim calls.
2022-01-16 00:49:49 -08:00
Henrik Rydgård
9bef900cd7
Merge pull request #15311 from unknownbrackets/softgpu-state
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Avoid gstate references in rasterizerization
2022-01-16 09:40:25 +01:00
Henrik Rydgård
2aa41b45b6
Merge pull request #15309 from unknownbrackets/debugger
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Debugger: Avoid flushing meminfo on write lookup
2022-01-16 09:39:18 +01:00
Unknown W. Brackets
2ad7d8ed29
softgpu: Fix alpha blend with one/zero.
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Wasn't setting the fixed value constants in these cases, so need to handle
in the C++ version.
2022-01-16 00:38:49 -08:00
Henrik Rydgård
86714d9f96
Merge pull request #15310 from unknownbrackets/softgpu-opt
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softgpu: Tune queue push/pop to reduce overhead
2022-01-16 09:38:45 +01:00