Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
989e353482
Common.h shouldn't include Log.h.
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Buildfixes
More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
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A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Unknown W. Brackets
c1ce8383ae
Headless: Setup logman earlier.
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So we can control all the GPU init logging.
2020-09-08 15:52:39 -07:00
Henrik Rydgård
c8a06d40c9
Buildfix
2020-08-16 10:00:26 +02:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
3c412ea21e
Fix build of ZimTool/AtlasTool. Had to break the ugly backwards dependency from LogManager to g_Config.
2020-08-15 19:09:09 +02:00
Henrik Rydgård
d57edfbdac
Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
2020-08-03 23:17:22 +02:00
Unknown W. Brackets
4ef63843d2
Display: Allow unthrottle to skip only flipping.
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Before, it either flipped continuously, or forced frameskip on. This
makes it so you can still draw frames, but skip actual flips.
This is useful when games draw things only in a single frame and reuse
later. It's also useful when measuring speed improvements if you already
get 100% speed on a device.
2020-07-19 13:57:04 +02:00
Unknown W. Brackets
86c0418f14
Headless: Fix flash0/font path.
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This was causing some automated tests to fail incorrectly, after the
assets/flash0/ change.
2020-05-23 10:40:32 -07:00
Henrik Rydgård
f77b78d429
Oops, need to pass an (invalid) slot number in headless too.
2020-05-16 18:38:30 +02:00
Unknown W. Brackets
580c74c3e7
Audio: Remove latency setting.
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This setting only changes some internal values that are shown in tests not
to match PSP behavior. Removed, it now matches how the PSP works.
This setting wasn't really affecting any actual audio latency.
See #11844 .
2020-04-08 00:08:19 -07:00
Unknown W. Brackets
41dfe05de2
Headless: Fix compile on Android.
2020-04-05 15:23:13 -07:00
Unknown W. Brackets
6b453c4708
Net: Better simulate sceWlanGetEtherAddr timing.
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Also, interestingly, this does not fail if the wifi switch is off.
2020-03-15 11:37:12 -07:00
Unknown W. Brackets
dfb10f197e
Net: Handle memory allocation better.
2020-03-15 11:37:12 -07:00
Unknown W. Brackets
efceb031ce
UI: Make System_InputBox API asynchronous.
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Doing this as a precursor to cleaning up the Android madness.
2020-03-08 18:59:17 -07:00
李通洲
55bb58e13e
NativeApp: add System_GetPropertyFloat all the places
2020-02-04 09:20:34 +08:00
Unknown W. Brackets
5b5ded058c
Windows: Support long My Documents paths.
2020-01-04 10:57:23 -08:00
Unknown W. Brackets
5871ab0538
UI: Stop caching the draw context in coreParam.
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This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes. Let's just always get it from the graphicsContext.
2019-09-28 21:58:15 -07:00
Unknown W. Brackets
7d2b332b2d
Audio: Improve error messages for sample counts.
2019-06-30 16:39:14 -07:00
Henrik Rydgård
fe77b836c7
Spacing fix
2019-05-11 06:41:55 +02:00
Henrik Rydgård
2f26297062
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
Henrik Rydgard
56bc7b1d52
Remove outdated TrueColor setting.
2018-12-14 16:13:44 +01:00
Unknown W. Brackets
703181607e
GPU: Apply color test after doubling.
2018-09-09 20:09:48 -07:00
Henrik Rydgård
4cfc6ee272
Merge pull request #11187 from unknownbrackets/alt-speed
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Add second alternate speed and buttons for alt speed
2018-06-24 13:41:12 +02:00
Unknown W. Brackets
e2c217ab29
Core: More consistently use config enums.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
0d4bd341e9
Windows: Separate Pause and Break actions.
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It was confusing that "Pause" made PPSSPP appear to hang.
This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets
03edd6129a
GLES: Cut down on use of USING_GLES2.
2018-06-17 20:51:34 -07:00
Unknown W. Brackets
16e0a7cc8e
Headless: Default memory stick inserted.
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Tests expect this, oops.
2018-06-06 05:54:39 -07:00
Henrik Rydgård
36fd2711d6
Revert "Remove further remains of hardware skinning."
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This reverts commit 40db61a680
.
2018-04-10 12:22:41 +02:00
Henrik Rydgård
40db61a680
Remove further remains of hardware skinning. Fixes #10661
2018-03-05 00:03:47 +01:00
Unknown W. Brackets
496b2bff35
Vulkan: Fix fragment depth rounding.
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Was slightly off in the accurate depth path.
2017-12-26 16:19:11 -08:00
Henrik Rydgård
023c3736c6
Disable anisotropic filtering in headless, screws up mipmap test
2017-11-15 18:14:04 +01:00
Henrik Rydgård
830645e7c5
Fix headless to work better in vulkan mode
2017-11-15 15:35:15 +01:00
Unknown W. Brackets
9080f41642
Headless: Prevent segfaults with Vulkan.
2017-11-14 22:34:18 -08:00
Henrik Rydgård
d618b3673b
Count readbacks in a frame and show in GPU debug stats.
2017-11-08 11:57:53 +01:00
Unknown W. Brackets
5a3d229d04
Headless: Add support for SDL.
2017-09-20 07:24:58 -07:00
Henrik Rydgård
1b05a54800
Remove the Mipmap setting. One step forward for #8171
2017-05-26 10:21:20 +02:00
Unknown W. Brackets
3b4103cb3b
System: Use a separate API for bool props.
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This simplifies defaulting, instead of -1 being "true".
2017-04-29 17:35:12 -07:00
Unknown W. Brackets
90f3ae14e0
Windows: Simplify host shutdown.
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The whole nativeHost/oldHost thing is unnecessary.
This also fixes gl lost holder mismatches.
2017-04-29 12:04:54 -07:00
Unknown W. Brackets
b2711c2ebf
Headless: Enable mipmaps.
2017-04-22 18:17:48 -07:00
Unknown W. Brackets
19a3e166ec
Headless: Fix DirectX11 support on Windows.
2017-04-22 18:17:03 -07:00
Unknown W. Brackets
930d6c0558
Headless: Fix graphics tests.
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The draw context wasn't being passed through, so it was segfaulting.
2017-04-20 21:10:59 -07:00
Henrik Rydgard
cf365bb257
Minor cleanup with GOLD define - only use it in System_GetPropertyInt
2017-04-05 16:21:08 +02:00
Henrik Rydgard
8d1ece05ca
Finally move flash0 into assets, fixing #9468 and #9520
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CMake fix
Fix the innosetup and zip scripts for the new assets location
2017-04-01 00:20:53 +02:00
Henrik Rydgard
4f707a1022
Simplify logging code some more. Cleaner log output on Android.
2017-03-18 10:47:36 +01:00
Henrik Rydgard
1ccca2ef33
We don't really support different listeners per log type, so let's get rid of that fiction.
2017-03-17 17:57:32 +01:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Henrik Rydgard
b9b3a022fb
Switch another enum to enum class
2017-03-02 12:36:54 +01:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
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ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
4145b60a0e
symbian: Remove!
2016-10-11 18:49:08 +02:00
Florent Castelli
373db56a16
blackberry: Remove!
2016-10-11 17:40:32 +02:00
Unknown W. Brackets
afdd01571c
Uncouple savestates from NativeApp some.
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Still have osm.
2016-05-27 20:41:37 -07:00
Unknown W. Brackets
2353cf6e85
Delete no longer needed linkage hacks.
2016-05-27 20:25:10 -07:00
Unknown W. Brackets
95d912c378
Get rid of the input_state global linkage.
2016-05-27 20:24:01 -07:00
Unknown W. Brackets
a5560c657e
Headless: Use --ir instead of -ir.
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Other multi-letter options are prefixed too, let's be consistent.
2016-05-14 19:23:52 -07:00
Henrik Rydgard
ce8aae5ed1
Make the IRJit core selectable in developer tools
2016-05-08 01:43:27 +02:00
Henrik Rydgard
e611915a52
Rename some GPU classes and enums to fix some consistency issues between the backends.
2016-04-10 10:21:48 +02:00
Unknown W. Brackets
d909b0395b
Make tests use high quality splines.
2016-04-09 21:10:41 -07:00
Unknown W. Brackets
add506a0d3
Cleanup differences in aniso handling.
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Some places were not handling it as a power of two.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
c770349475
Switch headless to using graphics contexts.
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Vulkan doesn't work yet, needs some thin3d for the command buffer?
2016-03-20 19:31:02 +01:00
Henrik Rydgard
c64064024d
Initial vulkan code.
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This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Unknown W. Brackets
6c38b22467
Fix crashes when running games, tests, etc.
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Need the graphicsContext value to stick around.
2016-01-03 11:05:36 -08:00
Henrik Rydgard
3398288bd0
Some cleanup around input_state
2016-01-01 14:40:18 +01:00
Henrik Rydgard
15de6e6b98
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
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Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Henrik Rydgard
732b1239e7
Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary.
2015-12-17 22:41:50 +01:00
Henrik Rydgard
44be9f2a50
Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
Henrik Rydgard
bfed830f91
Remove the ability to disable rounding mode support. It's time.
2015-10-08 14:54:42 +02:00
Henrik Rydgard
08735b806f
Remove silly use of gstate.SetVSyncInterval
2015-09-06 13:36:33 +02:00
Unknown W. Brackets
90093faffc
Ensure headless doesn't crash when profiler on.
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Obviously, the frame profiler graph isn't very useful in headless (maybe
it could be?) but at least, it's nice to not have to change the .h and
rebuild all kinds of files when using headless for testing.
2015-05-30 12:53:57 -07:00
Henrik Rydgard
001eda39e0
Add really primitive save preview on "Next Slot". Improve pause screen layout a little.
2015-02-01 18:04:50 +01:00
Henrik Rydgard
d24abb3af0
More GetPointer cleanup. memCardDirectory->memStickDirectory.
2014-10-19 23:20:51 +02:00
Henrik Rydgard
dda3ca3d5f
D3D9 init error reporting improved. Use "override" properly in Host.
2014-09-20 21:55:58 +02:00
Unknown W. Brackets
b68be67d9a
Workaround headless help not showing graphics.
2014-08-30 09:57:56 -07:00
Henrik Rydgård
5d836bfa5a
Merge pull request #6765 from hrydgard/thin3d
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Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
2014-08-23 10:52:21 +02:00
Henrik Rydgard
92c3775d95
Start hooking up D3D
2014-08-22 20:55:04 +02:00
Unknown W. Brackets
dc91dc1ce8
x86jit: Support fpu rounding modes for mul, etc.
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Fixes Gods Eater Burst loading PSP savedata, but can no longer load old
savedata.
2014-08-21 23:59:55 -07:00
Unknown W. Brackets
5c470a1923
Remove bgm and sfx volume settings.
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They don't actually work in all games, and this only confuses users.
Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume. This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Henrik Rydgard
39cde7fc48
Hide "immersive mode" on pre-kitkat Android.
2014-07-20 12:11:50 +02:00
Unknown W. Brackets
098e763b82
Enable block transfers in headless for testing.
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This allows us to do memory (not just screenshot) tests with GLES, yay.
2014-06-14 08:44:14 -07:00
Unknown W. Brackets
63b5ec3d85
Allow specifying a root path for host0:/.
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This way, similar to the PSP, we can have a root path outside the test.
2014-04-19 21:43:09 -07:00
Unknown W. Brackets
4c35c1bb13
Attempt to load VFS in headless on Android.
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Otherwise we don't get fonts, and savestates fail to load.
2014-03-25 00:49:03 -07:00
Unknown W. Brackets
36c3a0dd68
Make it possible to load a savestate in headless.
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This is primarily useful to reproduce crashes or test performance.
2014-03-25 00:46:21 -07:00
Unknown W. Brackets
2e69aa913d
Run tests with the max volume set.
2014-02-17 01:39:54 -08:00
Henrik Rydgard
c6caff61bf
Update native with buildfix. Fix some resizing issues.
2014-02-10 15:14:45 +01:00
Henrik Rydgard
8b6b491820
Remove obsolete outputWidth/outputHeight
2014-02-10 12:44:35 +01:00
Unknown W. Brackets
0c7e9b9849
headless: default to single core.
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Was zero before, causing divide by zero issues.
2013-12-15 11:59:24 -08:00
Henrik Rydgard
109decf481
Actually fix headless build, doh
2013-12-08 12:12:45 +01:00
Unknown W. Brackets
83dd3c74d6
Fix a stupid mistake in the headless timeout.
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Although, still need to figure out why it gets corrupted.
2013-12-06 21:18:26 -08:00
Henrik Rydgard
32f479b0a6
Assorted log spam reductions.
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Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
Unknown W. Brackets
f1f87e7b6f
Workaround random headless timeouts on Android/etc.
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Seems like we have stack corruption, so probably it's not that XMM etc.
need to be saved. Not sure what exactly is up.
2013-11-23 10:42:28 -08:00
Unknown W. Brackets
fa7467f03d
Try to find the flash0 directory in headless.
2013-11-17 10:15:49 -08:00
Unknown W. Brackets
c1c1b5213e
Fix logging missing in headless with --log.
2013-11-17 10:15:13 -08:00
Unknown W. Brackets
712b582d26
Remove coreParam.disableG3Dlog and enableDebugging.
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One was uninitialized, the other one unused.
2013-11-09 11:02:12 -08:00
Unknown W. Brackets
5d523ea06a
Add android-ndk-profiler v3.2.
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This allows fairly easy profiling on Android without rooting.
2013-11-02 21:54:45 -07:00
Henrik Rydgård
f73aec2570
Only disable buffered rendering by default on Galaxy Y instead of all
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Armv6 devices.
Would have like to use gpu feature flags but GL isn't necessarily initialized
when we load the config. Will need to find a different solution.
Also a buildfix for headless non-windows.
2013-10-25 11:47:44 +02:00
Unknown W. Brackets
04f1df4415
Set directories in headless on Windows.
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Caused some tests to fail.
2013-10-24 21:29:48 -07:00
Unknown W. Brackets
c486a09c2c
Use a better default font path on Linux/Mac OS X.
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This way people don't have to copy to ~/.ppsspp/flash0.
The override in ~/.ppsspp/PSP/flash0 still works.
2013-10-20 23:45:56 -07:00
Unknown W. Brackets
b190208aa5
Fix non-Windows headless build.
2013-10-14 02:35:47 -07:00
Unknown W. Brackets
af2ccbb9da
Rename flashDirectory to flash0Directory.
2013-10-12 16:08:39 -07:00
Unknown W. Brackets
54f2bc8262
Don't frameskip unthrottle in headless.
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Could make graphic tests wrong or something.
2013-09-19 00:29:19 -07:00
Henrik Rydgård
198434c6eb
Merge pull request #3823 from unknownbrackets/headless
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Fix headless on buildbot (command line length), speed up further
2013-09-18 00:48:17 -07:00
Unknown W. Brackets
48eef19538
Optionally read test filenames from stdin.
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This way we don't hit command line length limits.
2013-09-18 00:17:30 -07:00
Unknown W. Brackets
7a81b802cc
Don't shutdown gl in headless so quickly.
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Oops.
2013-09-17 22:50:43 -07:00
Henrik Rydgård
2de4db3e31
Merge pull request #3818 from unknownbrackets/headless
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Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00
Unknown W. Brackets
43c3fd9386
Remove compare logic from test.py, use --compare.
2013-09-17 08:40:20 -07:00
Henrik Rydgård
db92f26e56
Merge pull request #3806 from thedax/win32UITranslation
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Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
Unknown W. Brackets
0185825b23
Support the verbose test compare parameter.
2013-09-17 00:15:19 -07:00
Unknown W. Brackets
c96ea1d226
List failed tests in autocompare.
2013-09-17 00:02:53 -07:00
Unknown W. Brackets
e72a06503e
Support running multiple tests in a row.
2013-09-16 23:58:42 -07:00
Unknown W. Brackets
9a2ea4cdc1
Move the actual test run to its own function.
2013-09-16 23:49:41 -07:00
Unknown W. Brackets
3e6df2d7aa
Just save XMM0-XMM15 on x64.
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Not really sure why but seems like VS2010 expects XMM4 to be preserved.
Fixes headless on x64.
2013-09-16 23:17:34 -07:00
The Dax
426e6630d9
Rewrite most of the translation stuff to be cleaner.
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Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Unknown W. Brackets
94af2b388b
Support a timeout directly in headless.
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Obviously, though, if headless infinite loops we're screwed.
2013-09-16 08:36:10 -07:00
Unknown W. Brackets
57b636816b
Add an internal comparison algorithm to headless.
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This is slightly smarter than the test.py version, and should be
completely compatible. It doesn't handle timeouts though.
2013-09-16 08:30:02 -07:00
Unknown W. Brackets
c2e20e32e7
Buffer test output in headless a bit.
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Just to newlines. Cuts from profile by like 70%.
Seems like the bottleneck is Python, though...
2013-09-16 08:19:53 -07:00
Ced2911
5c4ed26442
Make the dx9 renderer working in headless mode
2013-09-16 09:42:30 +02:00
Unknown W. Brackets
5ec2b00108
Allow selection of GPU in headless.
2013-09-11 21:57:39 -07:00
Henrik Rydgard
ad620e463a
Detect language on first boot on Windows (Vista+) and Android
2013-09-04 12:08:22 +02:00
Unknown W. Brackets
b17b23f1f2
Add a function to run the CPU core.
2013-08-04 15:23:38 -07:00
raven02
87fc81e56d
Consolidate Rendering Mode
2013-07-21 23:17:42 +08:00
raven02
de4d970ab6
Toggle to adjust VPS/FPS/Both , new timeFormat/dateFormat/buttonPerference
2013-06-19 15:09:01 +08:00
Henrik Rydgard
51daa1f878
Delete the "Use Media Engine" option.
2013-06-08 22:53:36 +02:00
Unknown W. Brackets
a723d43e4f
Enable frameskip when fps limit is at turbo.
2013-05-20 08:28:07 -07:00
Unknown W. Brackets
b264915d28
Correct sceUtilityGetSystemParamString() per tests.
2013-04-20 09:37:47 -07:00
Unknown W. Brackets
b7bdaf603e
Set more options to match the defaults.
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We should really test the defaults, no?
2013-04-10 22:17:43 -07:00
Unknown W. Brackets
de3f4d03ba
Update WindowsHeadlessHost to fix graphic tests.
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Although I'm not sure if they actually work...
2013-04-10 22:07:57 -07:00
Unknown W. Brackets
e024f29240
Better buildfix.
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Fixes #1099 .
2013-03-29 22:57:28 -07:00
Unknown W. Brackets
503b837628
Buildfix for Linux/Mac at least.
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Qt still not happy, I think.
2013-03-29 22:22:44 -07:00
Henrik Rydgard
84fd5781de
GL UI in Win32: Some basics work.
2013-03-29 18:50:08 +01:00
Henrik Rydgård
b770ba7809
Merge pull request #940 from unknownbrackets/logging
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Add a VERBOSE logging level + show thread name in log
2013-03-11 02:21:25 -07:00
Unknown W. Brackets
a34cf0bb79
Add a VERBOSE logging level, for noisy logging.
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The debug log is hard to look at because it has so much unneeded info.
2013-03-10 22:32:48 -07:00
Henrik Rydgard
94e485e695
Slightly improved OpenGL error handling on Windows
2013-03-10 23:09:52 +01:00
Unknown W. Brackets
806ee13b61
Add a delay to sceUtilityLoadAvModule() as well.
2013-03-09 12:53:53 -08:00
Unknown W. Brackets
2cc0e08ce5
Switch on jit again by default.
2013-02-23 19:33:11 -08:00
Unknown W. Brackets
e085c3ee76
Fix crash on quit / pause not working.
2013-02-21 01:05:37 -08:00
Unknown W. Brackets
c7a545ecda
Buildfix for headless on non-Windows.
2013-02-19 08:00:05 -08:00
Henrik Rydgard
cbb786c7f0
Restructure Windows "gameloop" to be more similar to others.
2013-02-19 00:45:25 +01:00
Unknown W. Brackets
7cb00849f7
Remove faster interpreter from headless.
2013-02-16 01:48:28 -08:00
Unknown W. Brackets
0ff30cf239
Turn jit back off, build server can't handle it.
2013-02-09 01:58:03 -08:00
Unknown W. Brackets
779171e8d5
Run tests using jit by default.
2013-02-09 01:14:39 -08:00
Unknown W. Brackets
6a72b0d325
Separate out the actual screenshot comparison.
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Fixes #109 .
2013-02-08 00:25:29 -08:00
Unknown W. Brackets
f875e3699f
Handle the emit screenshot headless command.
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But, it doesn't work. Shouldn't the vram have the graphics?
2013-02-07 22:44:54 -08:00
Unknown W. Brackets
c8fe172239
Fix headless segfault on win32.
2013-01-21 22:46:53 -08:00
Xele02
72ddb368b4
Forget headless file
2013-01-21 01:50:42 +01:00
Unknown W. Brackets
cf1295e95f
Enable fake mpeg mode by default.
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Note: loaded save states will have it off. No UI yet.
2013-01-06 19:55:04 -08:00
Unknown W. Brackets
1c8280b15e
Make graphics optional, it's slower to start.
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Might also be nice to batch tests.
2012-12-29 23:21:56 -08:00
Unknown W. Brackets
ade0f4103b
Don't let native's log output spoil tests.
...
Also, log to stderr, makes more sense anyway.
2012-12-29 23:21:56 -08:00