Henrik Rydgård
43d780b552
Fix issue where achievement sounds didn't play if UI Sounds were off.
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These are meant to be unrelated.
2023-07-16 21:43:49 +02:00
Henrik Rydgård
5245a691ca
Move Achievements::Shutdown to PSP_Shutdown
2023-07-16 09:10:39 +02:00
Henrik Rydgård
36d26613d3
EmuScreen: Move checkPowerdown outside of blockedExecution check.
2023-07-16 09:09:05 +02:00
Henrik Rydgård
6bb97b3d46
Better mechanism to fade out the side bar when not on EmuScreen
2023-07-16 08:55:48 +02:00
Henrik Rydgård
5aeccca85b
Move Achievements::FrameUpdate call to hleEnterVblank for consistency
2023-07-13 16:47:16 +02:00
Henrik Rydgård
af92430b18
Achievement Unlocked and Leaderboard Submitted sound effects
2023-07-12 19:55:53 +02:00
Henrik Rydgård
431a0551b2
RetroAchievements CSO support, delay until identified ( #17699 )
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* Support CSO (and any future block based formats) for RetroAchievements identification
* Avoid auto-loading savestates in challenge mode
2023-07-12 01:11:09 +02:00
Henrik Rydgård
95807a4791
In challenge mode, allow faster alternate speeds (but not slower).
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Fixes issue reported in #17631
2023-07-11 11:29:26 +02:00
Henrik Rydgård
3f924d1494
Smoothly remove any left-over overlays on emuscreen exit.
2023-07-10 21:04:22 +02:00
Henrik Rydgård
cd45125085
RetroAchievements: Show active challenge achievements on pause screen.
2023-07-10 10:39:44 +02:00
Henrik Rydgård
c17b84b3d4
Implement RetroAchievements challenge mode restrictions, and fix related bugs
2023-07-08 21:55:32 +02:00
Henrik Rydgård
bebc3feee1
Safety: Make sure we're not executing game code while waiting for RetroAchievements identification.
2023-07-08 21:47:19 +02:00
Henrik Rydgård
d0b42705a0
Switch over to rc-client
2023-07-08 18:59:37 +02:00
Henrik Rydgård
84fffec4f3
Switch all NativeMessageReceived to System_PostUIMessage
2023-07-06 17:26:02 +02:00
Henrik Rydgård
a7c21b582e
Move UI/RetroAchievements.{cpp,h} to Core.
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Necessary to avoid some dependency inversion.
Gotta figure out how this will interact with the libretro stuff..
2023-07-02 12:02:20 +02:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
Henrik Rydgård
f6fdaa4f56
Get it to recognize the hash by using the rcheevos hash implementation
2023-06-26 10:01:41 +02:00
Henrik Rydgård
66d9c24f72
More integration
2023-06-26 10:01:40 +02:00
Henrik Rydgård
c76b6a48ab
Prepare for detailed overlay messages
2023-06-21 01:08:25 +02:00
Henrik Rydgård
7cc8c6cea4
OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
Henrik Rydgård
d6552a7673
Implement an "OverlayScreen" concept. OSD can now render on top of other screens than EmuScreen.
2023-06-20 10:44:47 +02:00
Henrik Rydgård
3715b1ffa1
Split the functions up, so you don't have to care about the Unsync ones at all in most cases while still getting synced behavior.
2023-05-26 18:41:13 +02:00
Nicolas Adenis-Lamarre
f32b0dc9c3
previous slot shortcut
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Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2023-05-25 11:32:49 +00:00
Henrik Rydgård
a4baed4c0c
Minor GLPushBuffer cleanup (now same API as the VK one)
2023-05-23 08:41:09 +02:00
Henrik Rydgård
05b6bbdc56
Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
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Accessed from the in-game dev menu just like the Vulkan frame profiler.
With this we can easily see that actually submitting the GL commands is often the bottleneck on old
devices like a Galaxy S3.
2023-05-17 14:38:11 +02:00
Henrik Rydgård
c037f6731d
Better (but not great) workaround for key bindings that pop up dialogs.
2023-05-02 21:36:17 +02:00
Henrik Rydgård
ab37b8dea9
Rename a couple of types to avoid clashes with a Mac header, sigh.
2023-04-28 13:38:16 +02:00
Henrik Rydgård
7594ae8785
Resurrect and refactor the AxisSwap feature. Fixes #17292
2023-04-20 10:53:11 +02:00
Henrik Rydgård
9612bff2ac
Properly fix the analog limiter feature ("lightly").
2023-04-15 19:56:27 +02:00
Henrik Rydgård
471941cca7
Fix the analog limiter deadzone setting.
2023-04-15 10:14:19 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
92f6fcfb9d
Create the chat window even if the on-screen chat button is disabled.
2023-04-05 23:47:51 +02:00
Henrik Rydgård
3af24a5d9f
Fix issue where the chat-window key would feel stuck after closing the window (two presses needed)
2023-04-05 23:21:51 +02:00
Henrik Rydgård
0b574613b9
Address assorted feedback
2023-04-01 09:01:27 +02:00
Henrik Rydgård
04321284c0
Remove redundant callback
2023-04-01 08:57:42 +02:00
Henrik Rydgård
04d3d3111c
Clean up __Ctrl button functions.
2023-04-01 08:55:45 +02:00
Henrik Rydgård
9804a905c8
More tweaks (work around the old problem where lingering analog values biased the digital input)
2023-03-31 20:27:30 +02:00
Henrik Rydgård
48993f4f4b
Control: Add debug display, do assorted fixes.
2023-03-31 20:12:48 +02:00
Henrik Rydgård
025ec248e4
Don't need two SetCallback functions.
2023-03-31 11:11:46 +02:00
Henrik Rydgård
fa0fb6eee6
Rework and simplify VIRTKEY_SPEED_ANALOG
2023-03-31 11:05:33 +02:00
Henrik Rydgård
ca300a4dfd
More callback fixes
2023-03-31 11:05:33 +02:00
Henrik Rydgård
526b4f782d
Fixes, add callback for analog virtual keys
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Some fixes
2023-03-31 11:05:33 +02:00
Henrik Rydgård
2814668cf5
Show a MIPS stack trace on crash screen ( #17211 )
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* Print simple stack traces to log on crashes.
* Display stack traces on crash screen
* Show the in-function offset in the printed callstacks.
* Libretro buildfix attempt
2023-03-31 10:08:12 +02:00
Henrik Rydgård
26bf40c497
ControlMapper: Change the callbacks to be more suitable for the upcoming refactor. ( #17209 )
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* ControlMapper: Change the callbacks to be more suitable for the upcoming refactor.
* SetAllButtons: Separate bits to set and bits to clear.
* Oops, missed committing some files somehow
2023-03-30 10:47:28 +02:00
Henrik Rydgård
534896d2ab
ControlMapper: Allow overriding PSP button event handling through a callback.
2023-03-28 00:23:18 +02:00
Unknown W. Brackets
921c4dccd9
UI: Avoid reloading PIC1 BG on game start.
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We only need it if we start drawing it, which we only do if loading takes
time. Might as well skip some IO, even on a separate thread.
2023-03-26 14:32:30 -07:00
Unknown W. Brackets
76ef95a841
headless: Remove printfEmuLog, simplify output.
2023-03-26 10:17:34 -07:00
Unknown W. Brackets
441c940fa9
UI: Remove some unnecessary Host.h includes.
2023-03-25 17:19:21 -07:00
Henrik Rydgård
9e125eeba7
Remove NotifyUserMessage from Host
2023-03-25 10:32:09 +01:00
Henrik Rydgård
349b73acec
Move the resampler usage to a common file, AudioCommon. ( #17176 )
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* Move the resampler usage to a common file, AudioCommon.
Ports that don't want to use the resampler can now simply exclude that
file and provide their own implementation. Next up, libretro will be
converted to do it that way.
* Android.mk typo
* libretro makefile fix
* libretro buildfix
* libretro: try a different approach for the temporary solution
* duh
* double duh
2023-03-24 17:19:57 +01:00