Henrik Rydgård
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5959481a3e
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libretro D3D11: Attempt at fixing a build error
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2023-08-15 00:30:36 +02:00 |
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Henrik Rydgård
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8b47af7b96
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Quick buildfix for libretro / d3d11
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2023-08-07 11:55:09 +02:00 |
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Stuart Kenny
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c48680ccdb
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Add missing Config.h include
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2022-02-09 11:39:05 +00:00 |
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Henrik Rydgård
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5ee9cfef0d
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Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
Can always fall back to D3D9, which is not going away anytime soon and
still needs to be there. One less HLSL variant to care about.
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2020-10-29 00:52:19 +01:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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Henrik Rydgård
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3d69132ef1
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Libretro buildfixes
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2020-10-04 23:30:56 +02:00 |
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twinaphex
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d66f1b0372
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Libretro d3d11 build fix
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2018-10-31 10:39:44 -05:00 |
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aliaspider
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4202ae58bd
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Libretro: style nits.
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2018-03-26 17:37:34 +01:00 |
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aliaspider
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5a9ce3bc19
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Libretro: set cache_context to true, fixes GL and D3D11 context reset.
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2018-03-26 17:21:11 +01:00 |
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aliaspider
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808bf8e681
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Libretro: add experimental D3D11 support.
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2018-03-25 23:07:02 +01:00 |
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