116 Commits

Author SHA1 Message Date
Unknown W. Brackets
411c711dac Initial sceKernelRotateThreadReadyQueue().
Might not be right but it's closer.
Makes games that call this func much faster.
2013-02-09 16:04:34 -08:00
Unknown W. Brackets
3ad565b4df Keep filehandles open properly when loading state. 2013-02-08 08:16:54 -08:00
Henrik Rydgård
7d6c113a97 Merge pull request #582 from raven02/master
Add few new stubs seen from Dragon Ball Z Tenkaichi Tag Team
2013-02-03 13:15:32 -08:00
Henrik Rydgard
3f0816cd05 Usec2Sysclock fixes 2013-02-03 22:14:19 +01:00
raven02
24c720892c Add few stubs seen from Dragon Ball Z Tenkaichi Tag Team 2013-02-04 03:19:55 +08:00
Marcin Mikołajczyk
4497252398 Wrap sceKernelTime functions 2013-02-03 16:33:01 +01:00
Unknown W. Brackets
ac8b35b2ef Optimize sysclock / sysclock 2 usec.
Legend of Heroes 1/2/3 call these a ton, making them quite slow.
Not sure if it's a bug, but they can be more optimal which'll make
it easier to debug anyway.
2013-02-02 20:42:16 -08:00
Unknown W. Brackets
0eaced4685 Track Atrac as a map and associate data. 2013-02-01 08:33:32 -08:00
raven02
9870de2600 Implement sceKernelDevkitVersion 2013-01-31 14:59:45 +08:00
Henrik Rydgard
0005fe1c5f Optional logging (ifdef) of cache calls for debugging 2013-01-22 22:03:40 +01:00
Henrik Rydgard
8d845cc588 quick implementation of sceKernelReferMutexStatus 2013-01-20 23:11:48 +01:00
raven02
b16a208453 Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel 2013-01-20 16:24:49 +08:00
Unknown W. Brackets
76e693f674 Cleanup the other vpl functions. 2013-01-18 01:38:15 -08:00
Unknown W. Brackets
4c510b5649 Clean up sceKernelFreeVpl(), not waking yet. 2013-01-18 01:38:13 -08:00
Unknown W. Brackets
c8bb837996 Implement basic waiting for VPL allocation.
Always times out so far, though.
2013-01-18 01:38:13 -08:00
Unknown W. Brackets
373f1f8655 Cleanup sceKernelCreateVpl() and add warns/errors. 2013-01-18 01:38:11 -08:00
YaPeL
9cde301f4d Wrap functions on HLETables 2013-01-12 15:17:35 -03:00
Henrik Rydgard
f3749d8abe Add kernelstats
Useful for finding out if some syscall takes unexpectedly much CPU.
2013-01-11 00:13:38 +01:00
Unknown W. Brackets
1f21ea4236 Implement sceKernelReleaseWaitThread(). 2013-01-07 19:44:39 -08:00
Unknown W. Brackets
5ac7f6a211 Clean up sceKernelWaitThreadEnd() wrappers. 2013-01-07 10:02:11 -08:00
Henrik Rydgard
88e921b074 Use invalidatecachehint in dcachewritebackinvalidateall too. Count invalidations. 2013-01-06 12:27:01 +01:00
Unknown W. Brackets
17c1d3ce68 Return errors for Dcache funcs, correctly. 2013-01-05 17:07:19 -08:00
Unknown W. Brackets
3861ce0376 Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
Henrik Rydgard
9fe592e83a Implement sceKernelDelaySysClockThreadCB 2013-01-05 23:24:05 +01:00
Henrik Rydgard
b283b915cb Implement sceKernelReferThreadRunStatus 2013-01-05 23:07:13 +01:00
Henrik Rydgard
5ba5ceff19 Merge branch 'master' into mediaengine 2013-01-05 16:22:08 +01:00
Henrik Rydgard
8f26e128bf Ignore bogus invalidate cache calls, fixes slowdown in some games 2013-01-04 00:32:18 +01:00
Henrik Rydgard
883f61e3dd Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now. 2013-01-02 21:05:02 +01:00
Henrik Rydgard
d657fc9fa2 Disable clearing all the GPU's cache on sceKernelCacheWritebackAll, the performance penalty was too big. 2013-01-02 13:50:52 +01:00
Henrik Rydgård
6717359270 Merge pull request #310 from unknownbrackets/libc
Libc memcpy/etc. fixes
2013-01-02 01:56:05 -08:00
Unknown W. Brackets
1c156784b6 Be more deterministic about the time.
This way, if a state is loaded, the game doesn't know.
Also, if the host is slow/sped up, it won't get out of sync.
2013-01-02 01:09:44 -08:00
Unknown W. Brackets
5bd059a128 Do more cache invalidation, fix return values. 2013-01-02 00:54:23 -08:00
Henrik Rydgård
1ea34bb6e8 Stub out all of VTimer. 2012-12-30 21:30:33 +01:00
Unknown W. Brackets
03d9157d26 Draw offscreen in headless (Windows only.) 2012-12-29 23:21:55 -08:00
Unknown W. Brackets
ac2768640a Add save stating changes to mediaengine.
Also makes it compile again.
2012-12-28 23:29:24 -08:00
Unknown W. Brackets
6f9f9e1c98 Merge branch 'master' into mediaengine.
Note: doesn't compile, just fixes conflicts.

Conflicts:
	Core/HLE/sceKernel.cpp
	Core/HLE/sceKernelThread.cpp
	Core/HLE/sceKernelThread.h
2012-12-28 22:32:56 -08:00
Unknown W. Brackets
fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
e665618891 Fix kernel object loading (ouch) from save states.
Also a fix to SAS voices not saving right.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets
5999fac10d Start saving the state of the GPU.
Not 100% sure this is all that's needed, but let's try it.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets
19aaca2705 Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
Unknown W. Brackets
042e515037 Warniof the sceIo defAction is used when stating.
This is broken anyway so skipping for now.
2012-12-28 13:55:28 -08:00
Unknown W. Brackets
cd1d4367bf Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
Unknown W. Brackets
a8c9c31e16 Add a registry for actions so they can be stated.
Also add late loaders to ensure things are hooked up properly.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets
db787d266d Require interrupt handlers to be registered.
This allows it to be save stated sanely.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
3ed2045f6b Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
Unknown W. Brackets
2197d96989 Run save state operations at next Advance().
Should take some question marks out of things.
2012-12-28 13:55:23 -08:00
Unknown W. Brackets
abeaaa9105 Add Verify() method to quickly test states work. 2012-12-28 13:55:22 -08:00
Unknown W. Brackets
d6d3688c8c Fix a warning if loading wrong version / etc. 2012-12-28 13:55:22 -08:00
Unknown W. Brackets
595759ef78 Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.

Also finished up a couple left over kernel objects.

Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
a2f4c83c90 Initial state saving for kernelObjects. 2012-12-28 13:52:51 -08:00