Commit Graph

535 Commits

Author SHA1 Message Date
Henrik Rydgård
2d0252feb8
Merge pull request #16916 from hrydgard/implement-delayed-readback
Implement delayed depth readbacks, Vulkan only
2023-02-08 21:34:29 +01:00
Henrik Rydgård
9827dd536c Count listsyncs and drawsyncs in gpu stats. Eat some cycles in listSync
Chose a conservative number (same as sceGeContinue)
2023-02-08 00:41:26 +01:00
Henrik Rydgård
b3e6b81e43 Implement delayed depth readbacks for Vulkan only 2023-02-07 23:13:36 +01:00
Henrik Rydgård
c7c48abb37 Switch the 2x flag to a uniform 2023-01-10 12:36:28 +01:00
Henrik Rydgård
d4ce134292 Shader generator: Move FS_TEX_ALPHA to a uniform bool.
Part of #16567
2023-01-10 09:42:54 +01:00
Henrik Rydgård
ef5cb0c48e Remove left-behind line, how did this happen? 2023-01-06 10:46:39 +01:00
Unknown W. Brackets
346d1a4089
Merge pull request #16696 from hrydgard/account-for-fast-bone-matrices
Account for the GPU cycle cost of loading bone matrices.
2023-01-05 18:01:38 -08:00
Henrik Rydgård
5f10cabe5a Fix minor state dirtying issue with FOGCOEFENABLE 2023-01-05 16:56:13 +01:00
Henrik Rydgård
a58bf45540 Removes LM flag from vshader in the common case, if ubershader is enabled. 2023-01-05 13:09:49 +01:00
Henrik Rydgård
d49b39e422 Remove gpuCommandsAtCallLevel stats, compute another stat more efficiently
These stats have proven rather useless since we don't plan to cache and
optimize display lists.
2023-01-04 17:07:45 +01:00
Henrik Rydgård
26c748f959 Make fog-enable driven by uniform instead of fragment shader flag bit 2023-01-04 10:14:11 +01:00
Henrik Rydgård
d8136adbed GPUCommon::FastRunLoop: Try not to crash 2023-01-02 22:01:20 +01:00
Henrik Rydgård
2951a6494f Check for valid memory range when doing fast bone matrix loads
In reality, this is probably very rarely a real concern but we do get a
measurable amount of crash reports here. Though if that first access
crashes, which it seems to, we'd probably likely crash soon after this
anyway...
2023-01-01 20:45:02 +01:00
Henrik Rydgård
ee997d1353 Account for the GPU cycle cost of loading bone matrices.
This could change timing slightly in games that use many of these, like
maybe God of War for example. We should probably get it in for 1.15 and
just handle any fallout.
2023-01-01 20:35:04 +01:00
Unknown W. Brackets
49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Henrik Rydgård
f8c76fa340 Fix vertex shader range culling - the bug check was wrong. 2022-12-22 23:09:17 +01:00
Unknown W. Brackets
f6980b9f9d D3D9: Avoid curve Z clip to be safe.
I think it does actually happen, but we don't do it in the shader, so
let's not do it here.
2022-12-18 12:01:28 -08:00
Henrik Rydgård
b70a9993d8 SoftGPU fix 2022-12-14 16:43:37 +01:00
Henrik Rydgård
11366a2ded Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes. 2022-12-14 16:43:37 +01:00
Henrik Rydgård
ee19db091f Add accessor for UseFlags 2022-12-13 18:27:45 +01:00
Unknown W. Brackets
77e510bd90 GPU: Use accurate depth for depth range hack.
This should be easier to ensure stays well tested.
2022-12-04 19:27:23 -08:00
Henrik Rydgård
92df6b832c Safer and simpler alternative to cbfa4bf.
See #16483
2022-12-03 12:05:08 +01:00
Lubos
b41a782fcd Revert "Centralize ClearCacheNextFrame"
This reverts commit cbfa4bfc8e.
2022-12-02 14:32:27 +01:00
Unknown W. Brackets
4866518b84
Merge pull request #16477 from hrydgard/invalidation-refactor
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
2022-12-01 11:05:04 -08:00
Henrik Rydgård
331d024a8c Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Henrik Rydgård
423fa6d848 Couple more FormatMemWriteTagAt 2022-12-01 16:00:47 +01:00
Henrik Rydgård
6560123257 Restore optimization of memory info strings, avoiding allocations 2022-12-01 15:39:45 +01:00
Unknown W. Brackets
5bc51cb01d GE Debugger: Remove dup block transfer record.
We already record it as a block transfer, we don't need to also do it as a
memcpy.
2022-12-01 01:36:27 -08:00
Unknown W. Brackets
73489349cc GPU: Oops, simplify an expression. 2022-12-01 01:34:48 -08:00
Unknown W. Brackets
cbe96d3774 GPU: Use common block transfer logic in all cases. 2022-12-01 01:34:16 -08:00
Henrik Rydgård
6c8ccc149e Stop logspam from bad block transfer corners. 2022-11-28 10:46:45 +01:00
Henrik Rydgård
75dc856e2c Test fix 2022-11-23 08:52:46 +01:00
Henrik Rydgård
6d9bb1b29e Move post-processing settings to DisplayLayoutScreen 2022-11-22 23:29:50 +01:00
Henrik Rydgård
fe1446bf92 Test crashfix 2022-11-21 19:57:59 +01:00
Henrik Rydgård
cbfa4bfc8e Centralize ClearCacheNextFrame 2022-11-21 18:13:13 +01:00
Henrik Rydgård
c3604428b9 Only check for display resized in emuscreen-under-pause-screen, not the other changes. 2022-11-21 17:59:56 +01:00
Henrik Rydgård
ce5a1b8b7e Some minor "centralization" 2022-11-21 17:55:30 +01:00
Henrik Rydgård
d73196c7d6 Split up the GPU config change notifications 2022-11-21 15:14:20 +01:00
Henrik Rydgård
eff4118769 One more refactoring step 2022-11-21 14:54:48 +01:00
Henrik Rydgård
37ec31dedd Fix resizing issue. Took some refactoring. 2022-11-20 12:57:32 +01:00
Unknown W. Brackets
aac2faa674 GPU: Automatically reduce depth range on == test.
Fixes graphic issues in Blade Dancer, possibly other games.
2022-11-13 08:13:22 -08:00
Unknown W. Brackets
4a367148e6 GPU: Centralize more GPU_USE flags, like depth. 2022-11-13 08:04:47 -08:00
Lubos
72d197fc47 Revert "OpenXR - Disable range culling properly"
This reverts commit d1dabd40ee.
2022-11-10 18:44:11 +01:00
Henrik Rydgård
584ca5db6e
Merge pull request #16364 from unknownbrackets/gpu-self-copy
GPU: Avoid self memcpy()
2022-11-08 18:05:07 +01:00
Unknown W. Brackets
1f20e11d61 GPU: Avoid self memcpy(). 2022-11-08 07:41:32 -08:00
Luboš Vonásek
92384c2854
Space added 2022-11-08 07:09:27 +01:00
Lubos
d1dabd40ee OpenXR - Disable range culling properly 2022-11-07 22:10:12 +01:00
Unknown W. Brackets
66472c39ce GPU: Use skinned position always in bounding check.
Meanwhile, move to a flag on decoder options instead of global check.
2022-11-06 08:23:31 -08:00
Unknown W. Brackets
1e1c75d552 GE Debugger: Correct UV display with prescale.
Sometimes these weren't flushed yet, and it made the texture preview and
vertices confusing and wrong (using old factors, not just no factors.)
2022-10-25 22:14:16 -07:00
Unknown W. Brackets
8b80c5fb28 GPU: Allow/use indices in bounding box check.
Not sure any games actually use this, but it's supported.
2022-10-22 16:05:29 -07:00