Lioncash
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b1901fbad2
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Core: Remove unimplemented class function declarations
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2015-10-18 10:55:11 -04:00 |
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Henrik Rydgård
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94ee3761ca
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Merge pull request #8080 from unknownbrackets/arm64-minor
Fix two arm64 bugs, one crashing Trails in the Sky
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2015-10-18 10:45:09 +02:00 |
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Unknown W. Brackets
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8fa843bbc3
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Atrac: attempt to power through bad frames.
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2015-10-17 16:20:27 -07:00 |
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Unknown W. Brackets
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d30508ac43
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Buildfix for Symbian/Blackberry/etc.
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2015-10-17 16:20:27 -07:00 |
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Unknown W. Brackets
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60378dd59d
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Atrac: Hack to make seeking in GTA work.
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2015-10-17 16:20:26 -07:00 |
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Unknown W. Brackets
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0e8d3d9c56
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Fix leak in FFmpeg codec ctx usage.
Turns out we were leaking these here too.
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2015-10-17 16:20:25 -07:00 |
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Unknown W. Brackets
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7d32876610
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Atrac: Cleanup FFmpeg context ptr management.
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2015-10-17 16:20:25 -07:00 |
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Unknown W. Brackets
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b47458eabb
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Atrac: fix loading certain savestates.
Some worked with it that high, but others not.
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2015-10-17 16:20:24 -07:00 |
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Unknown W. Brackets
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5177f16c8d
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Atrac: Use constants for the states, more clarity.
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2015-10-17 16:20:23 -07:00 |
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Unknown W. Brackets
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310aa6ed47
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Atrac: Remove avio helpers.
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2015-10-17 16:20:22 -07:00 |
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Unknown W. Brackets
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6420b679d4
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Atrac: Split out low-level packet handling.
So we don't have the hack in the other code at all.
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2015-10-17 16:20:22 -07:00 |
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Unknown W. Brackets
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5174f7df69
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Atrac: Read in the jointStereo flag for ATRAC3.
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2015-10-17 16:20:21 -07:00 |
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Unknown W. Brackets
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27a10bc49f
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Atrac: Fix AA3 dataOff value.
Note: will still be wrong in savestates...
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2015-10-17 16:20:20 -07:00 |
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Unknown W. Brackets
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7d0dd0b94a
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Atrac: Stop using avio/avformat entirely.
Probably breaks AA3 support at this point...
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2015-10-17 16:20:20 -07:00 |
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Unknown W. Brackets
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2037977292
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Revert compatibility flag for GTA Music Hack.
This reverts commit eb4ca0cf81 .
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2015-10-17 16:20:19 -07:00 |
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Unknown W. Brackets
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3735dc7c16
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arm64: Fix crash on not-nice jr delay slot.
These are very rare, I only caught this while debugging with nice
disabled. But it could happen.
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2015-10-17 01:22:26 -07:00 |
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Unknown W. Brackets
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387ebf3ddd
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arm64: Only clobber HI and LO together.
We can't clobber LO if HI is still needed. Fixes a crash in Trails in
the Sky on new game (due to a mfhi getting the wrong result.)
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2015-10-17 01:21:51 -07:00 |
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Unknown W. Brackets
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6c31612b1d
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Merge pull request #8078 from lioncash/override
Core: Add missing override specifiers
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2015-10-17 00:31:54 -07:00 |
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Lioncash
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fea7428fdb
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Core: Add missing override specifiers
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2015-10-17 02:58:02 -04:00 |
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Henrik Rydgård
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9890460573
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Merge pull request #8067 from vnctdj/master
Make Back buttons translatable in the Shader Viewer
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2015-10-14 22:37:49 +02:00 |
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Henrik Rydgård
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25d2f4da9c
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LLVM warning fixes
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2015-10-14 22:18:43 +02:00 |
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Henrik Rydgård
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6c08e00e8c
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TextureCache: Don't proceed if we get a crazy bufw for some reason, risk of crashing.
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2015-10-14 22:13:50 +02:00 |
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vnctdj
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1b3d3aef43
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Make Back buttons translatable in the Shader Viewer
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2015-10-14 22:05:05 +02:00 |
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Henrik Rydgård
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71398cbc34
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YCM config update (vim plugin)
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2015-10-14 21:53:59 +02:00 |
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Henrik Rydgård
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27a124dcff
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Merge pull request #8043 from sum2012/modules---
Allocate memory better by @unknownbrackets
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2015-10-14 21:18:00 +02:00 |
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Henrik Rydgård
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70e99791aa
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Merge pull request #8019 from LunaMoo/scaling_shaders
Add 5xBR and scaling to existing 4xHQ
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2015-10-14 20:58:19 +02:00 |
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Henrik Rydgard
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285480f992
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More shader bit organization, viewer
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2015-10-14 20:23:51 +02:00 |
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Henrik Rydgard
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4e26561d78
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Fix bug in hardware skinning, improve shader viewer
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2015-10-14 20:17:12 +02:00 |
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LunaMoo
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b054117aad
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Technically we do change resolution, so this seems best solution
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2015-10-14 20:07:06 +02:00 |
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Henrik Rydgard
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1308a90fd1
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More shader viewer improvements
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2015-10-14 20:04:44 +02:00 |
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Henrik Rydgard
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9d2589bc6e
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Use previous improvement to find a bug that created lots of unnecessary fragment shaders
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2015-10-14 19:52:41 +02:00 |
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Henrik Rydgard
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0b46b6b43a
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Improvements to shader viewer
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2015-10-14 19:50:39 +02:00 |
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LunaMoo
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612f569c82
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Extra check for filtering in case of game change with same resolution.
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2015-10-14 19:16:48 +02:00 |
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Henrik Rydgård
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953f712e3a
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Merge pull request #8065 from hrydgard/shader-view
Add new shader viewing tool
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2015-10-14 19:05:24 +02:00 |
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Henrik Rydgård
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f7b3e5e693
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Merge pull request #7922 from hrydgard/fragshader-depth-round
WIP: Alternative to #7920: Round depth in the fragment shader.
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2015-10-14 18:36:05 +02:00 |
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LunaMoo
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9543250863
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
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Henrik Rydgard
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7f4e473e8c
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Add new shader viewing tool
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2015-10-14 18:10:21 +02:00 |
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Henrik Rydgard
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09cc80f413
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Don't skip lights that are being used for shade mapping when generating vertex shader IDs
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2015-10-14 18:01:40 +02:00 |
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Henrik Rydgard
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f4d50feacb
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Reduce the number of shaders generated by games that juggle a lot of lights, like Tekken 6
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2015-10-14 17:56:36 +02:00 |
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Henrik Rydgård
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90566dddb1
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Merge pull request #8063 from hrydgard/shader-gen-from-id
OpenGL: Generate shader code directly from the shader IDs without looking at gstate
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2015-10-14 17:51:22 +02:00 |
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Henrik Rydgård
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d12f74d49b
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Slightly more elegant error handling
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2015-10-14 17:44:50 +02:00 |
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Henrik Rydgård
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6bd1a43e20
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Minor cleanups
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2015-10-14 11:18:45 +02:00 |
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Henrik Rydgård
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cdf61ad21a
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Fix bug in fragment shader ID reading
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2015-10-14 11:17:13 +02:00 |
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Henrik Rydgård
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87f45ed307
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OpenGL: Generate vertex shaders directly from the shader ID.
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2015-10-14 10:50:29 +02:00 |
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Henrik Rydgård
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39f04ab5d6
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OpenGL: Generate fragment shaders directly from the ID.
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2015-10-14 10:50:08 +02:00 |
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Henrik Rydgård
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633385252b
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Some extra functionality in ShaderID
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2015-10-14 09:09:49 +02:00 |
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Henrik Rydgård
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7924ccf64c
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Merge pull request #8059 from unknownbrackets/atrac-headermap
Atrac: calculate instead of using header value map
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2015-10-13 08:31:13 +02:00 |
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Unknown W. Brackets
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4e7c59daae
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Fix minor typo.
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2015-10-12 22:14:14 -07:00 |
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Unknown W. Brackets
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679b64ef5a
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Atrac: calculate instead of using header value map.
These are knowable values, so there's no real benefit to a static table
except potentially error detection.
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2015-10-12 22:10:35 -07:00 |
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Unknown W. Brackets
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4222639a84
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Oops, fix texture preview in GE debugger.
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2015-10-12 21:40:47 -07:00 |
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