Commit Graph

124 Commits

Author SHA1 Message Date
Henrik Rydgård
9c546b5d36 Merge pull request #4340 from bollu/analogStickTiltControl
full tilt based analog controls
2013-10-28 05:20:46 -07:00
Siddharth
c7bb50ef00 some more indentation fixed 2013-10-28 16:58:46 +05:30
Siddharth
fce408ad81 renamed curve1 to tiltInputCurve 2013-10-28 16:49:36 +05:30
Siddharth
bc9852dad5 fixed indentation and code style 2013-10-28 16:45:27 +05:30
Siddharth
5daaaa3aad made deadzones configurable 2013-10-28 16:43:42 +05:30
Siddharth
ec0e0d7047 implemented full tilt based D-pad controls 2013-10-27 23:28:47 +05:30
Henrik Rydgård
525767dc27 EmuScreen: Only react to keydowns when looking for the back key. 2013-10-27 10:50:45 +01:00
Henrik Rydgård
4590e44954 add "onFinish" to screens so that ESC (etc) works the same as the back
touch button.
2013-10-25 13:19:08 +02:00
Henrik Rydgard
62685b6145 Fix a bug where we would push two gamepausescreens in some circumstances.
+ a cosmetic fix.
2013-10-22 16:19:46 +02:00
Siddharth
38442c090e allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
can now reposition on screen controls

removed unnessecary files

fixed indenting issues

renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
The Dax
2b12fc0c54 Remove hack fix for switching shaders. Create new native messages for EmuScreen to avoid threading issues. Remove gpu function calls from WndMainWindow.cpp and use NativeMessageReceived instead. 2013-10-12 13:51:27 -04:00
Unknown W. Brackets
21f522746f Cleanup shutdown on Windows to avoid races.
Was still getting crashes sometimes.
2013-10-12 01:40:33 -07:00
danyalzia
0394b78ca9 Only use tilt to control function in mobile 2013-09-30 00:07:38 +05:00
danyalzia
d09495b72c Only use tilt to control function in non-windows 2013-09-29 23:31:08 +05:00
Henrik Rydgard
9beb727eac Make chainfire3d warning translatable. 2013-09-17 10:29:11 +02:00
Henrik Rydgard
fce5067279 Show a warning message on game start if Chainfire3D is installed. 2013-09-17 10:27:42 +02:00
Unknown W. Brackets
8902e85f0a Enable the debug windows always, disable buttons.
This way you can close them/whatever, and hopefully should avoid crashes.

Only downside is you can't pause the game now and then hit stop in the
debugger.
2013-09-15 09:35:58 -07:00
The Dax
e8fd5881b8 Move global UI status out of WndMainWindow.cpp, simplify the menu translation code(it doesn't need to dictate checked or enabled items, the UI already does it later on anyway), and clear out a few old menu items that have been removed. 2013-09-14 12:49:50 -04:00
Henrik Rydgard
2745744d99 Split the resolution setting into Window Size and Rendering Resolution (internal resolution).
Gets rid of our "antialiasing" (simply crank up internal resolution to 2x your window size).

Proper MSAA is coming later.
2013-09-11 00:19:34 +02:00
Henrik Rydgard
3b4cf31197 Try to prevent any remaining "stickiness" when you map analog axises to buttons/direction 2013-09-09 23:55:42 +02:00
Henrik Rydgard
b24ea4014a Simple tilt sensitivity setting 2013-09-09 23:48:11 +02:00
The Dax
f594157374 Overhaul the Win32 UI. New things include:
-File -> Savestate Slot: Lets the user pick the savestate slot to be used.
-Game Settings -> More Settings...: Opens the main settings screen from anywhere.
-Game Settings -> Control Mapping...: Opens the key mapping screen from anywhere.
-Infrequently changed options were removed.
-Organised menus; nothing is out of place anymore.
-Simplified menus: as some options were removed or moved, it's easier to find what you're looking for, now.
2013-09-07 17:05:23 -04:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Henrik Rydgard
c31ae0645f Add optional "DevMenu" in-game button for quick access to things like log settings 2013-09-07 20:54:51 +02:00
Henrik Rydgard
349718a3bc Windows: Use system fonts in UI - no more mojibake.
No support for doing this on Android yet, still uses the atlas.
2013-08-30 14:48:52 +02:00
The Dax
c4434dfe9a Make game boot error strings translatable. 2013-08-22 15:39:22 -04:00
Henrik Rydgard
9a0ce170d2 Re-enable the Pause keymapping on Android 2013-08-20 19:10:12 +02:00
Henrik Rydgard
b186294132 UI tweaks. Change to cleaner background image. 2013-08-20 00:49:25 +02:00
Henrik Rydgard
1559b4404a Fix some joystick mapping errors, a minor bug 2013-08-19 22:40:05 +02:00
Henrik Rydgard
6ca3b43b9a Measure actual fps (frameskip+unthrottle included), show all three on one line if you choose "both" (which I probably should rename)
Also prevent annoying scrolls in key mapping dialog
2013-08-19 22:06:49 +02:00
Henrik Rydgard
0a0d8d9e32 Android/SDL buildfix, move remains of the old UI into other files. 2013-08-18 20:25:57 +02:00
Henrik Rydgard
5037568af3 Delete the bulk of the old UI. 2013-08-18 20:22:30 +02:00
Henrik Rydgard
db575d559f Delete the NewUI setting, effectively forcing it on 2013-08-18 20:14:33 +02:00
Henrik Rydgard
0265ab874f Change FPS limit to "alternate speed", expressed in a percentage.
Fix it so it works correctly for 30fps games.

Some menu tweaks.
2013-08-18 18:55:42 +02:00
Tony Wasserka
6cd1091e19 Add an option for enabling software rendering. 2013-08-16 23:48:52 +02:00
Henrik Rydgard
8b99d999ed UI tweaks, move a couple old screens to keep out of MenuScreens.cpp 2013-08-14 23:06:14 +02:00
Henrik Rydgard
2f0cdc6988 ARMJIT: disable vi2f, it seems buggy. preliminary disabled impl of vcrsp.t. 2013-08-06 11:10:26 +02:00
Unknown W. Brackets
b17b23f1f2 Add a function to run the CPU core. 2013-08-04 15:23:38 -07:00
Sacha
8b4280b297 Rename KEYCODE to NKCODE (native key code) to stop name collision. Implement Blackberry keymapping. 2013-08-05 03:31:40 +10:00
Henrik Rydgård
ec9c464057 Merge pull request #3002 from raven02/aa
Anrdoid : Add option 'Anti-Aliasing' to new UI
2013-07-31 09:22:31 -07:00
Henrik Rydgard
7fc5ce56de Fix viim for x86, implement for ARM. 2013-07-31 18:21:23 +02:00
Henrik Rydgard
8972bf0d12 Fix stickiness of NV Shield d-pad (and other digital pads that are mapped to axises) 2013-07-31 18:08:31 +02:00
raven02
766770a755 Anrdoid : Add option 'Anti-Aliasing' 2013-07-30 23:32:55 +08:00
Henrik Rydgard
988b5539fa Show speed in percent 2013-07-27 23:23:16 +02:00
Henrik Rydgard
fe090e8d95 Crashfix in EmuScreen (touch events before booting) 2013-07-27 17:25:39 +02:00
Henrik Rydgard
7462d988cf Boot game in EmuScreen::update instead of the constructor. Avoids issues with starting games from the command line. 2013-07-27 13:26:26 +02:00
Henrik Rydgård
67adad6cf0 Move CheckGLExtensions to InitGraphics from EmuScreen, trying to fix #2900 2013-07-27 11:46:21 +02:00
Unknown W. Brackets
7d6538bd0b Don't crash in DeviceLost before game init. 2013-07-27 01:05:00 -07:00
raven02
100d336fb2 Remove _ suffix and hide the GPU mode on GLES2 2013-07-22 04:17:54 +08:00
raven02
0216f52359 Merge remote-tracking branch 'upstream/master'
Conflicts:
	UI/GameSettingsScreen.cpp
	UI/MenuScreens.cpp
	Windows/ppsspp.rc
2013-07-22 00:03:54 +08:00