Henrik Rydgård
d20bde8a1f
Delay UMD access to pass load time check in Bust-a-Move Deluxe/Ghost.
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Fixes #8795
2024-11-02 19:46:55 +01:00
Henrik Rydgård
6f9a6b0d6e
Add PSN Power Pack/Puzzle Pack to [ForceUMDDelay].
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Fixes issue #19571
2024-11-01 20:03:21 +01:00
Henrik Rydgård
26de955c77
Warning fixes, add warning to Cave Story if skip buffer effects is on
2024-10-22 11:56:08 +02:00
LunaMoo
864a4b38aa
Work around Brothers in Arms speed issue via compat hack ( #18513 )
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Co-authored-by: Henrik Rydgård <hrydgard@gmail.com>
2024-09-18 09:51:07 +00:00
Henrik Rydgård
16a56aa18b
Port over LunaMoo's compat flag for The Warriors video playback
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This reverts to the old behavior before we started parsing mpeg headers,
that is, in 558b462
which is part of #8867 .
LunaMoo has this under "HackFixVideo" in his build.
See #8991 . This doesn't really "fix" that, but works around it.
2024-09-11 14:32:53 +02:00
Henrik Rydgård
c7546dfe8d
Add compat.ini setting for Sakura-Sou no Pet na Kanojo
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See issue #15224
2024-09-10 19:28:49 +02:00
Henrik Rydgård
6985f898d0
Compat.ini: Set ForceUMDReadSpeed for Tales of the World: Radiant Mythology 2
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See issue #19196
2024-07-22 17:52:56 +02:00
Henrik Rydgård
4a40e3bf69
Enable "AllowLargeFBTextureOffsets" for FF Type-0.
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See #18879
2024-06-24 11:18:22 +02:00
LunaMoo
1f21ebdff3
Change GOWFramerateHack30 to FramerateHack30 and workaround problems in:
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- Blitz: Overtime,
- Brian Lara 2007: Pressure Play.
2024-06-08 18:02:44 +02:00
Henrik Rydgård
a54433a1e2
TWisted Metal requires UMD delay emulation for its sound effects
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For some reason. Fixes #10933
2024-06-05 08:33:40 +02:00
Henrik Rydgård
9883b5664e
Update comment with issue numbers
2024-04-02 12:10:59 +02:00
OverDriver05
6720f6dfe7
Update compat.ini
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Updated compat.ini to include a fix for SOCOM: Fireteam Bravo 3, particularly in response to the mission "Stockpile".
2024-03-29 21:49:43 +08:00
Henrik Rydgård
2cd7b5cceb
Hacky compat workaround for Resistance's ad-hoc mode
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Slicing the slow memcpy calls messes up some timing so it crashes. Too
hard to fix for 1.17.1, so we do this :(
2024-02-04 00:43:48 +01:00
Henrik Rydgård
0b6ea4b2e5
Use the Tokimeki / old Juiced 2 method for Breath of Fire III
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Allows us to delete a bunch of complex code.
2024-01-11 10:44:13 +01:00
Henrik Rydgård
a6f041568b
Allow merging framebuffers vertically like the old Juiced 2 fix.
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Fixes Tokimeki Memorial 4 rendering.
Fixes #6379 , see comments.
2023-12-30 22:40:07 +01:00
Henrik Rydgård
437b292b7d
Tactics Ogre: Remove a redundant readback operation it performs a lot.
2023-12-21 12:37:34 +01:00
Henrik Rydgård
72e46acf14
Compat.ini: Eanble ForceUMDDelay for Harvest Moon: Hero of Leaf Valley
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Fixes issue #18287
2023-12-20 17:07:23 +01:00
Henrik Rydgård
4e47bab754
Enable ForceLowerResolutionForEffects for another Tiger game
2023-12-15 10:02:26 +01:00
Henrik Rydgård
e5a91e3b85
Compat: Enable ShaderColorBitmask for DBZ: Tenkaichi Tag Team, fixing shadows
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See issue #18494
2023-12-08 21:27:51 +01:00
Henrik Rydgård
45980671fa
Compat: Enable [VertexDepthRounding] for Matching Maker 3 x Tousouchuu
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See issue #15913
2023-12-06 10:40:11 +01:00
Henrik Rydgård
88f2657bb1
Allow block transfers from RAM to depth buffers.
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Reuses the existing compat flag BlockTransferDepth.
I do aim to remove that compat flag in the future, it's probably not
even necessary here, it's just that general depth block transfers were
already gated on it.
Fixes #17878
2023-12-06 00:29:09 +01:00
Henrik Rydgård
4ef54169af
Add a compat.ini setting to allow delayed GPU readbacks, for experimentation.
2023-12-02 11:34:59 +01:00
sum2012
7b3596b906
Add infomation for qix
2023-11-26 14:29:23 +08:00
sum2012
6a93a18873
Make 3 games into compat
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fix#6557 fix #12434 fix #5545
2023-11-26 14:24:47 +08:00
sum2012
006d8ecb66
Add Harukanaru Toki no Naka de 3 with Izayoiki Aizouban
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fix #6127
2023-11-22 01:27:28 +08:00
sum2012
2353fdd414
oop
2023-11-21 19:42:12 +08:00
sum2012
933a51f2ff
Add Doko Demo Issho and Driver '76 into ForceUMDReadSpeed
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Fix #18420 Fix #12054
2023-11-20 21:48:09 +08:00
Henrik Rydgård
ecab503461
compat: Enable ForceUMDReadSpeed for Bejeweled 2, as a temp workaround. See issue #15304
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See issue #15304
2023-11-19 18:53:28 +01:00
Henrik Rydgård
07e0b963f9
Doko Demo Issho: Add to compat.ini under [ReportSmallMemstick]
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Reported by IrfanH495 in issue #18420
2023-11-16 09:22:53 +01:00
sum2012
aa5a3edda8
Japanese version need
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Last time I test wrong
2023-10-25 05:39:51 +08:00
sum2012
92c1eb4efa
Add it to option
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Also fix Sengoku Musou 3Z Special DLC
2023-10-23 19:38:09 +08:00
sum2012
079452001e
Japanese version no need
2023-10-19 20:51:29 +08:00
sum2012
60ddac0048
Add UMDReadSpeed in compat.ini
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Fix #11062
2023-10-19 06:21:05 +08:00
Henrik Rydgård
e2f6b36a19
Add compat.ini entry for Qix under ForceUMDDelay.
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See issue #13724
2023-10-17 15:25:50 +02:00
Henrik Rydgård
fd55f1f4a8
compat.ini: Add some missing game IDs for Burnout Dominator
2023-10-17 10:31:05 +02:00
Henrik Rydgård
308cbfd346
Apply the WWE 2006 workaround to WWE 2007 as well.
2023-09-25 17:49:09 +02:00
Henrik Rydgård
62c9041060
Merge pull request #18011 from hrydgard/collapse-degenerate-volume-textures
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Detect the simplest Tactics Ogre case (US/EU) early
2023-08-31 08:45:11 +02:00
Henrik Rydgård
131163bf4c
Replace a too-simple heuristic with a compat flag.
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Should fix the flicker in Castlevania.
Fixes #17517
The heuristic worked for Rainbow Six but broke Castlevania, so I'd rather
use a compat flag instead of breaking a different game until we can find a
more reliable heuristic for Rainbow Six.
2023-08-30 10:59:57 +02:00
Henrik Rydgård
30a165b1dd
Detect the simplest Tactics Ogre case (US/EU) early
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Removes the need for the compat.ini flag for these versions, since we
can just treat the texture exactly as a regular 2D texture.
2023-08-30 10:27:19 +02:00
Henrik Rydgård
4a55803d41
Enable [DisallowFramebufferAtOffset] for WWE SvR 2006.
2023-08-29 14:44:59 +02:00
Henrik Rydgård
0cdfaffb48
Enable the FakeMipmapChange flag for US/EU Tactics Ogre, fixing replacement problem.
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For correct lookups, without our texture replacement actually supporting
volume textures, we need to use this mechanism here too.
The game actually uses two mipmaps, but they're identical and point to
the same memory, so we treat them as a regular 2D texture instead for
purposes of both texturing and replacement. This is presumably legacy
from the initial Japanese version that needs to use multiple texture
layers. Similarly it does in in pairs.
This does actually not fully fix texture replacement for the Japanese
version, unfortunately. For that we need more proper support for these
weird textures in the texture replacement code - when I refactored it
before for more natural handling of regular mipmapping, this kinda got
lost.
2023-08-28 20:58:57 +02:00
Henrik Rydgård
f3d675ca64
After Burner: Black Falcon: Fix flickering video by enabling vertex depth rounding
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Working workaround, don't see any obvious negative effects so let's just
go with it, this has been sitting around long enough.
2023-08-28 14:53:33 +02:00
Henrik Rydgård
16d073c4ad
Add compat flag to not load CLUTs from old framebuffers
2023-08-24 10:30:37 +02:00
Henrik Rydgård
731d9b6d59
Merge branch 'master' into Font-ltn12-hack
2023-08-17 14:47:46 +02:00
Nab
6c479812cb
Add Sindacco Chronicles
2023-06-28 21:15:06 +02:00
Henrik Rydgård
aefedb14c9
Force circle to confirm in Shining Blade too, thanks Irfan.
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See report in issue #17622
2023-06-27 22:11:18 +02:00
Henrik Rydgård
0b75174d02
Force circle button to confirm in Danball Senki original too. See #17622
2023-06-27 21:26:16 +02:00
Henrik Rydgård
5e565cff35
Enable "ForceCircleButtonConfirm" for Danball Senki
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See issue #17622
2023-06-26 07:18:13 +02:00
Henrik Rydgård
552746e2df
Compat: Add Yu-Gi-Oh Tag Force 6 to the list of games that warn that they require buffer effects
2023-05-17 01:41:07 +02:00
Henrik Rydgård
acea6deb00
Force UMD delays for Pangya Golf. See #17458
2023-05-15 21:52:04 +02:00