LunaMoo
12dc7163f6
Add savestates to the list(with automatic rename)
2017-05-30 12:20:32 +02:00
Unknown W. Brackets
07ce4c213d
SaveState: Correct crash on rewind usage.
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Since the mutex is now non-recursive, make the Compress/Decompress API
asymmetric.
2017-04-09 00:19:35 -07:00
Henrik Rydgård
440e72d250
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Henrik Rydgard
50be4e72b2
Get rid of our own silly reimplementation of std::thread
2017-02-27 20:51:36 +01:00
Henrik Rydgård
dfda67e815
Merge pull request #9016 from unknownbrackets/screenshot
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Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets
4d0c457ddc
Cleanup display vs. output screenshot terminology.
2016-09-25 16:35:43 -07:00
Unknown W. Brackets
5faa65d9a9
Compress rewind snapshots off thread.
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This can take a chunk of time, and doesn't need to finish until next frame
anyway, so we have plenty of time to do it.
2016-09-24 10:37:30 -07:00
Unknown W. Brackets
27d135d48a
Decouple save states from UI.
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It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
2016-05-27 21:25:05 -07:00
Unknown W. Brackets
e6cf296d1a
Trigger save slot display from UI code.
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Core shouldn't be calling UI code.
2016-05-27 20:53:20 -07:00
Unknown W. Brackets
afdd01571c
Uncouple savestates from NativeApp some.
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Still have osm.
2016-05-27 20:41:37 -07:00
Unknown W. Brackets
e37777648e
jit-ir: Restore emuhacks before saving state.
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Let's just ask jit to do this, not its block cache directly.
2016-05-14 08:59:44 -07:00
Henrik Rydgard
cb251ea93f
Crashfix in savestate (hmmmm...)
2016-05-12 12:18:12 +02:00
Henrik Rydgard
a5be0976bd
Remove preprocessor hacks to choose JIT implementation.
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Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.
Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets
ef1dc583a2
Fix various minor warnings.
2016-03-20 14:17:51 -07:00
Unknown W. Brackets
da03b80c97
Standardize on just one mutex implementation.
2016-03-06 14:49:15 -08:00
Unknown W. Brackets
ef566a3adf
SaveState: Clean up some constant usage.
2016-02-28 18:21:57 -08:00
Unknown W. Brackets
9ff8d719de
Add function to determine ppst title.
2016-01-23 13:06:30 -08:00
Unknown W. Brackets
6a5096e546
Save the game title in savestates, if available.
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So that the UI can show them. Old savestates still load fine, just don't
have the title.
2016-01-23 12:56:36 -08:00
Henrik Rydgard
8996f58693
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
vnctdj
d4d91fc831
Consistently use *sc for the Screen i18n category
2015-07-02 00:50:07 +02:00
Henrik Rydgard
55c5215881
Add error checking when getting the modification time of a file
2015-02-01 19:54:07 +01:00
Henrik Rydgard
001eda39e0
Add really primitive save preview on "Next Slot". Improve pause screen layout a little.
2015-02-01 18:04:50 +01:00
sum2012
b7094c7e2a
Change to System section
2015-01-29 23:32:13 +08:00
sum2012
15c53d40f5
Make "Failed to load state" translatable
2015-01-29 22:59:05 +08:00
Henrik Rydgard
a125178b0b
Add a popup dialog when clicking savestate screenshots
2014-12-31 20:43:29 +01:00
Unknown W. Brackets
c52b73393b
Try default constructors for Symbian.
2014-12-20 23:39:44 -08:00
Unknown W. Brackets
fed8b48e04
Just leave Symbian the way it was.
2014-12-20 23:18:42 -08:00
Unknown W. Brackets
2dd9b10c8d
Take screenshots with savestates.
2014-12-20 23:14:46 -08:00
Unknown W. Brackets
b1c9e7382f
Save state to a temp file and rename.
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This way, if you run out of disk or hit a bug, at least you have your old
state. Better than having neither.
2014-12-20 22:24:02 -08:00
Unknown W. Brackets
3f0b759746
Switch to std::function for savestate callbacks.
2014-12-20 22:23:26 -08:00
Henrik Rydgard
75a9420b21
Reduce the number of places we include JitCommon.h. Update native.
2014-12-12 23:49:08 +01:00
Lioncash
f830d5dec7
Core: Mark some functions as const
2014-12-03 15:16:11 -05:00
Henrik Rydgard
f84ebf6bff
sprintf->snprintf, fix some too short buffers
2014-09-14 00:14:11 +02:00
Henrik Rydgard
3b2fed472e
Correct timing on resume, avoids small speed burst when resuming gameplay from pause
2014-06-14 23:56:16 +02:00
Unknown W. Brackets
085931dd1c
Clear replacements on savestate outside jit too.
2014-05-31 10:03:02 -07:00
Unknown W. Brackets
0de41cd028
Don't savestate replacement funcs.
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This makes it so we can reorder them as we like, which is nicer, and also
makes sure there won't be weird compatibility problems or etc.
2014-05-27 08:02:41 -07:00
Unknown W. Brackets
a8b55c3e10
Keep track of whether a savestate has been used.
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Mostly to improve info we get in reporting.
2014-02-09 17:39:15 -08:00
Unknown W. Brackets
d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
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Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Unknown W. Brackets
091ddd9f3f
Android/Linux buildfix.
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Arg, why?
2014-01-18 14:05:32 -08:00
Unknown W. Brackets
cfc635f071
Use simple delta compression for rewind savestates.
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This makes it reasonable to keep a bunch more around, since they are
generally < 10% the size when compressed like this (often smaller.)
2014-01-18 10:18:47 -08:00
zack-vii
26fbb4c32c
"Next Slot" control mapping
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-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
2014-01-07 15:56:04 +01:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Henrik Rydgård
cd2adf80a4
Add keybinding to rewind (backspace by default), if rewind states are enabled. Disable rewind on mobile.
2013-12-05 16:25:17 +01:00
Henrik Rydgård
7c7c4aaadc
Add "u_time" uniform to postprocessing shaders.
2013-12-02 17:24:55 +01:00
Henrik Rydgård
40bd1fa650
Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
2013-11-15 13:11:44 +01:00
Henrik Rydgård
23ac6ea2fd
Merge branch 'autoLoadSave' of https://github.com/bollu/ppsspp into bollu-autoLoadSave
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Conflicts:
Core/Config.h
UI/EmuScreen.cpp
2013-11-06 15:40:36 +01:00
Unknown W. Brackets
2f010773e1
Add rewind feature to the UI.
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May not be perfect yet.
2013-11-02 18:33:23 -07:00
Unknown W. Brackets
79254c7a52
Fix some rewinding issues, better accessors.
2013-11-02 18:32:34 -07:00