raven02
05be56a433
Keep it sync = true also rename updateVRAM_
2014-05-25 10:01:35 +02:00
raven02
62c99843ad
Do NotifyBlockTransfer() in buffered rendering mode only
2014-05-25 10:01:34 +02:00
Henrik Rydgard
945b6125f9
Restrict the last change to buffered mode only
2014-05-25 10:01:34 +02:00
Henrik Rydgard
994629089e
Implement GPU block copies between buffers and from buffer to RAM.
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(first one not very well tested, second one improves Burnout Legends sun a lot)
2014-05-25 10:01:33 +02:00
Henrik Rydgård
8273c1b956
Merge pull request #6056 from raven02/patch-51
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Validate the framebuffer size with the size from sceDmac
2014-05-25 10:01:10 +02:00
Henrik Rydgård
270fc2daf7
Merge pull request #6079 from sum2012/log
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Report sceUtilityLoadAvModule
2014-05-25 09:24:57 +02:00
Henrik Rydgård
95c95d07a4
Merge pull request #6131 from sum2012/Net
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Small improve of sceNetAdhocMatching*
2014-05-25 09:24:32 +02:00
Henrik Rydgård
cc8ae194da
Merge pull request #6132 from unknownbrackets/module-ver
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Report devkit for blacklisted modules too
2014-05-25 09:23:53 +02:00
Henrik Rydgård
dee3e39b2b
Merge pull request #6134 from unknownbrackets/replace-funcs
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Trigger memchecks in replaced funcs, call gpu->UpdateMemory()
2014-05-25 09:13:07 +02:00
Henrik Rydgard
555d494658
Merge branch 'master' of github.com:rock88/ppsspp into rock88-master
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Conflicts:
ios/main.mm
2014-05-25 09:06:06 +02:00
Henrik Rydgard
a71a9ae3ff
Update native
2014-05-25 09:03:58 +02:00
sum2012
9138fec3c1
Add a network setting
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Non-windows setting cannot change
2014-05-25 13:19:56 +08:00
Unknown W. Brackets
27f8eb6d8a
Call gpu->UpdateMemory() from memcpy() funcs.
2014-05-24 21:59:25 -07:00
Unknown W. Brackets
0248b0ba09
Add memchecks to replaced functions.
2014-05-24 21:53:42 -07:00
sum2012
1d36836d2d
Add some constant
2014-05-25 10:51:00 +08:00
sum2012
9658b3a1b8
Add a Windows OSK keyboard option
2014-05-25 09:26:30 +08:00
Unknown W. Brackets
c1fdb5fc5b
Might as well allow imports to blacklisted.
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If someone's trying to read their code.
2014-05-24 17:15:25 -07:00
Unknown W. Brackets
8ef00232d3
Parse exports of blacklisted modules.
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But ignore them. This allows us to get the devkit version and other
potentially useful information.
2014-05-24 17:13:26 -07:00
sum2012
b8e0fc8fa7
Small improve of sceNetAdhocMatching*
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Now Metal Slug XX can display online screen.
2014-05-25 07:57:02 +08:00
Henrik Rydgård
0ca57669f7
Merge pull request #6130 from unknownbrackets/psmfplayer
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Cleanup errors and a pausing in psmfplayer
2014-05-25 01:03:10 +02:00
Unknown W. Brackets
213646b218
Correct errors in minor psmfplayer funcs.
2014-05-24 15:35:51 -07:00
Unknown W. Brackets
68bccebdeb
Clear the psmfplayer handle on delete.
2014-05-24 14:13:18 -07:00
Unknown W. Brackets
c651a0d1e9
Correct status check in scePsmfPlayerStop().
2014-05-24 12:46:34 -07:00
Unknown W. Brackets
64df42d613
Don't change status in scePsmfPlayerBreak().
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It was changed to INIT in d37100b30a
, but I
think that only fixed the game because STANDBY was wrong. Not changing
the status is the correct behavior.
2014-05-24 12:41:40 -07:00
Unknown W. Brackets
d4e548013e
Don't zero paused, but do zero end in psmfplayer.
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To make sure the video/audio sync up.
If an audio frame was already decoded, it should technically be returned,
but after that it will return an error.
2014-05-24 01:31:50 -07:00
Unknown W. Brackets
222be04b38
Cleanup err codes in scePsmfPlayerGetAudioData().
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Even if there's no *more* audio, if the current audio is valid return 0.
2014-05-24 01:10:26 -07:00
Unknown W. Brackets
bc661f4f10
Clean up a duplicate if branch.
2014-05-23 23:02:23 -07:00
Unknown W. Brackets
28a9f7155a
Handle a default video with of 0 in psmfplayer.
2014-05-23 23:01:26 -07:00
Unknown W. Brackets
c03aa31240
Write video frames even while paused.
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This function just writes the video data to the buffer if at all possible.
2014-05-23 23:00:48 -07:00
Unknown W. Brackets
13b735fd02
Validate more params in scePsmfPlayerGetVideoData.
2014-05-23 23:00:01 -07:00
Unknown W. Brackets
233213e38b
Avoid a crash in the GE debugger.
2014-05-23 08:48:29 -07:00
Unknown W. Brackets
6c52ec524d
Fix typo (warning.)
2014-05-23 08:47:12 -07:00
Henrik Rydgård
efa2c8ef79
Merge pull request #6125 from unknownbrackets/psmfplayer
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Fix some minor issues in psmfplayer, schedule finish correctly
2014-05-23 10:08:52 +02:00
Unknown W. Brackets
ab57bcd4b3
Fix errors and scheduling in psmfplayer stop.
2014-05-22 23:41:38 -07:00
Unknown W. Brackets
75e4575ffe
Properly schedule psmfplayer video finish.
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Fixes #2251 , hurray.
2014-05-22 23:40:44 -07:00
Unknown W. Brackets
b9ede6aade
Add a class to create helper threads from HLE.
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This should be usable from sceIo as well.
2014-05-22 23:38:21 -07:00
Unknown W. Brackets
a2031cdc62
scePsmfPlayerGetVideoData() keeps going at end.
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Even if the video has ended, this happily returns the last frame (with the
same pts value) over and over. Audio or no audio.
It only returns no data when it's called too early.
2014-05-22 22:19:10 -07:00
Unknown W. Brackets
e79d700bf0
Fix error codes in scePsmfPlayerGetVideoData().
2014-05-22 22:17:42 -07:00
Henrik Rydgård
acb9705c4b
Merge pull request #6112 from angelXwind/master
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Improved PPSSPP’s Vibrate() for iOS, now no longer gives you a hand massage.
2014-05-22 11:00:16 +02:00
Karen Tsai
3f99c2f2c7
Use tabs instead of spaces.
2014-05-22 03:56:33 -04:00
Karen Tsai
ab44947e00
Improved PPSSPP’s Vibrate() for iOS, now no longer gives you a hand massage.
2014-05-22 03:54:09 -04:00
Henrik Rydgård
c85cea059a
Merge pull request #6111 from angelXwind/master
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Added basic haptic feedback support for iOS platforms, made iOS bundle ID consistent with other platforms.
2014-05-22 09:47:53 +02:00
Unknown W. Brackets
da03308bfa
Small correction to psmfplayer seeking.
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Should be the specific position after the fileoffset, and should be offset
by the start pts thing...
2014-05-22 00:34:47 -07:00
Unknown W. Brackets
1c4053f3c6
Correct scePsmfPlayerUpdate() finished timing.
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With or without audio, it always sets the end on the second call after the
last frame. Makes sense.
2014-05-22 00:08:18 -07:00
Karen Tsai
b3b83b33cb
Modified bundle ID to be consistent with other platforms.
2014-05-22 02:22:45 -04:00
Karen Tsai
195d9c7fd5
Added basic haptic feedback support for iOS platforms via AudioServicesPlaySystemSound(kSystemSoundID_Vibrate). Does not make use of length_ms… yet. Fixes issue #5614 .
2014-05-22 02:20:43 -04:00
Unknown W. Brackets
42e6dc2e2f
Fix Symbian build (avoid range for.)
2014-05-21 08:40:14 -07:00
Unknown W. Brackets
b596e952bf
Attempt to make range-for work in 4.6.3...
2014-05-21 08:11:11 -07:00
Unknown W. Brackets
288d867588
Fix a type comparison warning.
2014-05-21 08:00:31 -07:00
Unknown W. Brackets
29bd4b63e4
Fix a bunch of formatting warnings.
2014-05-21 07:59:58 -07:00