Unknown W. Brackets
15908856dd
Build: Cleanup MSVC project files.
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Remove some files that don't exist anymore, add some other platform
files for convenience.
2022-12-19 10:13:43 -08:00
Henrik Rydgård
621b91be57
Merge pull request #16620 from unknownbrackets/armips-flag
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Build: Allow compiling without armips
2022-12-19 08:11:36 +01:00
Unknown W. Brackets
74084f4420
Debugger: Don't hang mem dump if stepping in GE.
2022-12-18 21:26:59 -08:00
Unknown W. Brackets
21332c677b
Build: Allow compiling without armips.
2022-12-17 10:08:46 -08:00
Henrik Rydgård
61cc6cd0e0
Fix bug swapping O/X visually on PSPOskDialog
2022-12-16 21:51:20 +01:00
Henrik Rydgård
3053f763f6
Add setting for transparent UI background
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Fixes #16593
2022-12-16 09:15:08 +01:00
Henrik Rydgård
8986f92db8
Merge pull request #16573 from hrydgard/geometry-shader-default-off
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Disable geometry shader culling by default
2022-12-14 10:49:19 +01:00
Unknown W. Brackets
2168188cb8
Config: Remove unused values.
2022-12-13 18:24:59 -08:00
Henrik Rydgård
69819852d4
Disable geometry shader culling by default
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Geometry shaders allow us to fix some clipping and culling issues in a
neat way on Mali and other platforms that don't support cull/clip
planes, plus allow us to take care of some esoteric edge cases
(triangle inversion), but unfortunately, at least on my Galaxy S20 with
32.1 drivers, they're just incredibly slow to compile. Around 100ms per
shader, which leads to multi-second stutters on first run in Wipeout for
example.
Until we can either reduce the number of shaders drastically, or we find
a driver version that's faster at compiling that we can cut this off at,
let's not default to them on. They are still available for use, and I'll
put something on the website to explain the issue...
2022-12-13 23:10:32 +01:00
Unknown W. Brackets
fe470c790e
Postshader: Reset ini keys for defaults.
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Should fix the Vignette shader defaults, see #16562 .
2022-12-12 19:11:20 -08:00
Henrik Rydgård
939b3111c7
Merge pull request #16543 from hrydgard/shutdown-fix-attempt
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Windows: Fix cleanup order on shutdown
2022-12-11 13:41:42 +01:00
Henrik Rydgård
af59bc161b
Merge pull request #16488 from lvonasek/config_openxr_update
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OpenXR - Fixes for release candidate
2022-12-11 13:37:09 +01:00
Lubos
58ad49b79c
OpenXR - Default color correction adjusted
2022-12-11 12:35:52 +01:00
Henrik Rydgård
e48a1599d4
Delete a few obsolete lines of code
2022-12-11 10:01:55 +01:00
Unknown W. Brackets
c9f3878e9d
Core: Correct a use after free.
2022-12-10 21:13:37 -08:00
Unknown W. Brackets
1810692236
Global: Cleanup some type/range checks.
2022-12-10 21:13:37 -08:00
Unknown W. Brackets
9cfcbc46e6
Global: Cleanup initialization/pointer checks.
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Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18
Global: Cleanup virtual/override specifiers.
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Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Lubos
c2d6e05dd1
OpenXR - Default UI saturation adjusted
2022-12-10 21:57:02 +01:00
Lubos
df01f18aa6
Merge branch 'master' into config_openxr_update
2022-12-10 10:20:29 +01:00
Lubos
13ca232fc0
Merge branch 'master' into config_openxr_update
2022-12-07 21:56:55 +01:00
Lubos
0aeb207428
OpenXR - Separate config for VR build
2022-12-07 21:40:13 +01:00
Henrik Rydgård
7aab096791
LittleBigPlanet: Compat flag to work around smoke rendering problem
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See #16030
Hopefully just for the release. There might be a tweak of our heuristics
that can fix it too, but much riskier at this point.
2022-12-07 13:29:47 +01:00
Henrik Rydgård
dd22ec6fa7
Show the name of the chosen language on the choice button. Looks weird not to.
2022-12-05 12:10:45 +01:00
Henrik Rydgård
93e5060137
Load and cache langValuesMapping on demand
2022-12-05 12:10:45 +01:00
Lubos
d0e6f480a9
Merge branch 'master' into config_openxr_update
2022-12-04 18:04:08 +01:00
Henrik Rydgård
5de3a7c252
Merge pull request #16500 from unknownbrackets/warnings
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Fixes to recently introduced warnings and a couple older ones
2022-12-04 17:40:30 +01:00
Unknown W. Brackets
e49668eea7
SaveState: Correct missing switch case warnings.
2022-12-04 07:57:30 -08:00
Henrik Rydgård
8567416be6
Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
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It breaks or just makes things look terrible in these games, so no
reason to allow it.
An alternative for this would be to remove the option entirely, and only
use it though the ForceLowerResolutionForEffectsOn flag instead.
2022-12-03 23:35:54 +01:00
Henrik Rydgård
238c9439e3
Merge pull request #16491 from unknownbrackets/cleanup
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Quick cleanup
2022-12-03 16:38:32 +01:00
Unknown W. Brackets
2b58ac7e95
Psmf: Fix pointer check.
2022-12-03 07:17:27 -08:00
Johan Mattsson
d694b3a2e9
Merge branch 'hrydgard:master' into small-fixes
2022-12-03 15:31:40 +01:00
Johan Mattsson
954bd69e30
Fix progress computation
2022-12-03 15:26:31 +01:00
Henrik Rydgård
0f12d44e59
Remove some unused/unnecessary code
2022-12-03 12:05:10 +01:00
Henrik Rydgård
02b8bf33fb
Merge pull request #16458 from hrydgard/desktop-friendly-msaa
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Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
Henrik Rydgård
f954013d0b
Fix (?) the savestate bug in PSPSaveDialog/SaveDataParam
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PSPSaveDialog::DoState called SetPspParam in non-READ modes, which could
modify it.
2022-12-02 22:46:39 +01:00
Henrik Rydgård
f5a7661c51
Add a NOOP state to reduce logspam after error
2022-12-02 22:46:38 +01:00
Lubos
353bdc2d3d
OpenXR - Default config updated
2022-12-02 20:57:50 +01:00
Henrik Rydgård
f758cc0de4
Remove quality setting for now, we default to a balanced setting.
2022-12-01 22:49:00 +01:00
Henrik Rydgård
4dfce4f6bc
Basically working MSAA on desktop GPUs! Some glitches remain.
2022-12-01 22:49:00 +01:00
Henrik Rydgård
06af304c8d
Multisampling groundwork
2022-12-01 22:49:00 +01:00
Henrik Rydgård
423fa6d848
Couple more FormatMemWriteTagAt
2022-12-01 16:00:47 +01:00
Henrik Rydgård
0682b7ba54
Fix saving of the new Stretch setting
2022-11-29 22:05:56 +01:00
Henrik Rydgård
5b3a993db7
Typo fix
2022-11-28 09:50:23 +01:00
Henrik Rydgård
21647cd3c1
Blind workaround for Shining Ark circle button problem
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Seems the game might not handle the case of confirm button being set to
cross properly, so force it to circle if this game is running.
Fixes #15663 (hopefully..)
2022-11-27 23:32:43 +01:00
Henrik Rydgård
72ec865f7e
Fix for the aspect ratio plugin variable. Disable aspect ratio control in stretch mode.
2022-11-27 21:55:22 +01:00
Henrik Rydgård
bdfde4cbac
Implement the new screen sizing parameters
2022-11-27 16:16:04 +01:00
Henrik Rydgård
767a877ab9
Merge pull request #16441 from ThirteenAG/master
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Exposed more emulator things to devctl api
2022-11-27 00:02:32 +01:00
ThirteenAG
223ca5888e
exposed more emulator things to devctl api
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added
EMULATOR_DEVCTL__TOGGLE_FASTFORWARD
EMULATOR_DEVCTL__GET_ASPECT_RATIO
EMULATOR_DEVCTL__GET_SCALE
2022-11-27 00:26:57 +03:00