Commit Graph

11621 Commits

Author SHA1 Message Date
Unknown W. Brackets
15908856dd Build: Cleanup MSVC project files.
Remove some files that don't exist anymore, add some other platform
files for convenience.
2022-12-19 10:13:43 -08:00
Henrik Rydgård
621b91be57
Merge pull request #16620 from unknownbrackets/armips-flag
Build: Allow compiling without armips
2022-12-19 08:11:36 +01:00
Unknown W. Brackets
74084f4420 Debugger: Don't hang mem dump if stepping in GE. 2022-12-18 21:26:59 -08:00
Unknown W. Brackets
21332c677b Build: Allow compiling without armips. 2022-12-17 10:08:46 -08:00
Henrik Rydgård
61cc6cd0e0 Fix bug swapping O/X visually on PSPOskDialog 2022-12-16 21:51:20 +01:00
Henrik Rydgård
3053f763f6 Add setting for transparent UI background
Fixes #16593
2022-12-16 09:15:08 +01:00
Henrik Rydgård
8986f92db8
Merge pull request #16573 from hrydgard/geometry-shader-default-off
Disable geometry shader culling by default
2022-12-14 10:49:19 +01:00
Unknown W. Brackets
2168188cb8 Config: Remove unused values. 2022-12-13 18:24:59 -08:00
Henrik Rydgård
69819852d4 Disable geometry shader culling by default
Geometry shaders allow us to fix some clipping and culling issues in a
neat way on Mali and other platforms that don't support cull/clip
planes, plus allow us to take care of some esoteric edge cases
(triangle inversion), but unfortunately, at least on my Galaxy S20 with
32.1 drivers, they're just incredibly slow to compile. Around 100ms per
shader, which leads to multi-second stutters on first run in Wipeout for
example.

Until we can either reduce the number of shaders drastically, or we find
a driver version that's faster at compiling that we can cut this off at,
let's not default to them on. They are still available for use, and I'll
put something on the website to explain the issue...
2022-12-13 23:10:32 +01:00
Unknown W. Brackets
fe470c790e Postshader: Reset ini keys for defaults.
Should fix the Vignette shader defaults, see #16562.
2022-12-12 19:11:20 -08:00
Henrik Rydgård
939b3111c7
Merge pull request #16543 from hrydgard/shutdown-fix-attempt
Windows: Fix cleanup order on shutdown
2022-12-11 13:41:42 +01:00
Henrik Rydgård
af59bc161b
Merge pull request #16488 from lvonasek/config_openxr_update
OpenXR - Fixes for release candidate
2022-12-11 13:37:09 +01:00
Lubos
58ad49b79c OpenXR - Default color correction adjusted 2022-12-11 12:35:52 +01:00
Henrik Rydgård
e48a1599d4 Delete a few obsolete lines of code 2022-12-11 10:01:55 +01:00
Unknown W. Brackets
c9f3878e9d Core: Correct a use after free. 2022-12-10 21:13:37 -08:00
Unknown W. Brackets
1810692236 Global: Cleanup some type/range checks. 2022-12-10 21:13:37 -08:00
Unknown W. Brackets
9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Lubos
c2d6e05dd1 OpenXR - Default UI saturation adjusted 2022-12-10 21:57:02 +01:00
Lubos
df01f18aa6 Merge branch 'master' into config_openxr_update 2022-12-10 10:20:29 +01:00
Lubos
13ca232fc0 Merge branch 'master' into config_openxr_update 2022-12-07 21:56:55 +01:00
Lubos
0aeb207428 OpenXR - Separate config for VR build 2022-12-07 21:40:13 +01:00
Henrik Rydgård
7aab096791 LittleBigPlanet: Compat flag to work around smoke rendering problem
See #16030

Hopefully just for the release. There might be a tweak of our heuristics
that can fix it too, but much riskier at this point.
2022-12-07 13:29:47 +01:00
Henrik Rydgård
dd22ec6fa7 Show the name of the chosen language on the choice button. Looks weird not to. 2022-12-05 12:10:45 +01:00
Henrik Rydgård
93e5060137 Load and cache langValuesMapping on demand 2022-12-05 12:10:45 +01:00
Lubos
d0e6f480a9 Merge branch 'master' into config_openxr_update 2022-12-04 18:04:08 +01:00
Henrik Rydgård
5de3a7c252
Merge pull request #16500 from unknownbrackets/warnings
Fixes to recently introduced warnings and a couple older ones
2022-12-04 17:40:30 +01:00
Unknown W. Brackets
e49668eea7 SaveState: Correct missing switch case warnings. 2022-12-04 07:57:30 -08:00
Henrik Rydgård
8567416be6 Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
It breaks or just makes things look terrible in these games, so no
reason to allow it.

An alternative for this would be to remove the option entirely, and only
use it though the ForceLowerResolutionForEffectsOn flag instead.
2022-12-03 23:35:54 +01:00
Henrik Rydgård
238c9439e3
Merge pull request #16491 from unknownbrackets/cleanup
Quick cleanup
2022-12-03 16:38:32 +01:00
Unknown W. Brackets
2b58ac7e95 Psmf: Fix pointer check. 2022-12-03 07:17:27 -08:00
Johan Mattsson
d694b3a2e9
Merge branch 'hrydgard:master' into small-fixes 2022-12-03 15:31:40 +01:00
Johan Mattsson
954bd69e30
Fix progress computation 2022-12-03 15:26:31 +01:00
Henrik Rydgård
0f12d44e59 Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
Henrik Rydgård
02b8bf33fb
Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
Henrik Rydgård
f954013d0b Fix (?) the savestate bug in PSPSaveDialog/SaveDataParam
PSPSaveDialog::DoState called SetPspParam in non-READ modes, which could
modify it.
2022-12-02 22:46:39 +01:00
Henrik Rydgård
f5a7661c51 Add a NOOP state to reduce logspam after error 2022-12-02 22:46:38 +01:00
Lubos
353bdc2d3d OpenXR - Default config updated 2022-12-02 20:57:50 +01:00
Henrik Rydgård
f758cc0de4 Remove quality setting for now, we default to a balanced setting. 2022-12-01 22:49:00 +01:00
Henrik Rydgård
4dfce4f6bc Basically working MSAA on desktop GPUs! Some glitches remain. 2022-12-01 22:49:00 +01:00
Henrik Rydgård
06af304c8d Multisampling groundwork 2022-12-01 22:49:00 +01:00
Henrik Rydgård
423fa6d848 Couple more FormatMemWriteTagAt 2022-12-01 16:00:47 +01:00
Henrik Rydgård
0682b7ba54 Fix saving of the new Stretch setting 2022-11-29 22:05:56 +01:00
Henrik Rydgård
5b3a993db7 Typo fix 2022-11-28 09:50:23 +01:00
Henrik Rydgård
21647cd3c1 Blind workaround for Shining Ark circle button problem
Seems the game might not handle the case of confirm button being set to
cross properly, so force it to circle if this game is running.

Fixes #15663 (hopefully..)
2022-11-27 23:32:43 +01:00
Henrik Rydgård
72ec865f7e Fix for the aspect ratio plugin variable. Disable aspect ratio control in stretch mode. 2022-11-27 21:55:22 +01:00
Henrik Rydgård
bdfde4cbac Implement the new screen sizing parameters 2022-11-27 16:16:04 +01:00
Henrik Rydgård
767a877ab9
Merge pull request #16441 from ThirteenAG/master
Exposed more emulator things to devctl api
2022-11-27 00:02:32 +01:00
ThirteenAG
223ca5888e exposed more emulator things to devctl api
added
EMULATOR_DEVCTL__TOGGLE_FASTFORWARD
EMULATOR_DEVCTL__GET_ASPECT_RATIO
EMULATOR_DEVCTL__GET_SCALE
2022-11-27 00:26:57 +03:00