Henrik Rydgård
75d5c4367e
Merge pull request #14422 from unknownbrackets/warnings
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Small warning fixes
2021-05-01 09:19:46 +02:00
Unknown W. Brackets
4bd6117137
UWP: Ignore _CRT_SECURE_NO_WARNINGS in UI.
2021-04-30 23:35:19 -07:00
Henrik Rydgård
f4a6d291e1
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
Henrik Rydgård
e6aa841b78
Common: Get rid of Executor.cpp/h.
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There was only one implementation.
2021-04-30 22:33:34 -07:00
Unknown W. Brackets
58d46274ef
Common: FileUtil rename buildfix.
2021-04-25 14:51:39 -07:00
Unknown W. Brackets
7abacbd940
Common: UWP buildfix.
2021-04-25 14:35:15 -07:00
Henrik Rydgård
eb07a3e111
Buildfixes
2021-04-18 00:34:18 +02:00
Henrik Rydgård
8314a805f8
Merge pull request #14358 from unknownbrackets/debugger
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Add basic APIs for managing memory info tagging
2021-04-17 18:35:38 +02:00
Henrik Rydgård
a7d7631feb
Merge pull request #14369 from unknownbrackets/zstd
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Use zstd for save states, GE frame dumps, and ZIMs
2021-04-12 08:35:58 +02:00
Unknown W. Brackets
cb9a22c0cb
Build: Recompress pngs using better zlib.
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Used pngwolf to recompress all pngs. Not a big change, but should
slightly reduce app download size.
2021-04-11 11:09:18 -07:00
Unknown W. Brackets
d3e2aa6d28
Build: Add libzstd to build.
2021-04-11 09:13:10 -07:00
Unknown W. Brackets
7a1398844a
Debugger: Add simple API to control tagging detail.
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In case a client requires it.
2021-04-04 20:23:51 -07:00
yonggamer
8bfd8e9e0f
Update glslang_UWP.vcxproj
2021-04-05 00:18:08 +02:00
Unknown W. Brackets
ff98d81e33
Build: Simplify by always including FakeCPUDetect.
2021-03-20 17:25:50 -07:00
Unknown W. Brackets
a42d3834f2
Build: Remove "fake" vertex decoder jit.
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We don't really need this. Just replace it with a stub that always fails
to generate a vertex decoder.
2021-03-20 17:06:21 -07:00
Henrik Rydgård
e49cd93f0d
Windows: Enable UPNP again after 14304
2021-03-20 13:44:50 +01:00
Henrik Rydgård
bd7b283399
Add iOS version detection, turn off JIT on bootup if >= 14.3.
2021-02-22 09:16:51 +01:00
Henrik Rydgård
90f1e98ab3
Merge pull request #14195 from unknownbrackets/glslang-update
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glslang: Update to latest glslang
2021-02-21 16:06:30 +01:00
Unknown W. Brackets
bd4dd29eee
glslang: Update to latest glslang.
2021-02-21 06:16:55 -08:00
Henrik Rydgård
2f3bc2d373
Merge pull request #14056 from unknownbrackets/debugger-mem
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Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets
90f701675d
UWP: Disable SDLChecks, which error on deprecated.
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We should get rid of deprecated usage, but it's troublesome for only UWP
to compile differently. These were ignored before.
2021-02-18 08:56:36 -08:00
Unknown W. Brackets
e7a3faaa8c
Windows: Stop ignoring all deprecated warnings.
2021-02-18 08:56:36 -08:00
Unknown W. Brackets
f7740edc6d
Debugger: Add more metadata for memory usage.
2021-02-15 15:01:21 -08:00
Unknown W. Brackets
f97df5d153
Debugger: Broadcast ctrl input events.
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This can be useful to trigger debugging functionality on button press.
2021-01-18 18:14:48 -08:00
Unknown W. Brackets
de3277c679
Debugger: Add API to trigger buttons.
2021-01-18 16:58:34 -08:00
Henrik Rydgård
6d0315eaf9
Fix copy/paste typo causing crash getting tempdirs if an env var had no value
2021-01-10 20:33:17 +01:00
Henrik Rydgård
291f9fdd70
Merge pull request #13902 from unknownbrackets/ui-cleanup
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UI: Cleanup Windows header in MainScreen.cpp
2021-01-10 00:24:13 +01:00
Unknown W. Brackets
eee529c6c9
UI: Cleanup Windows header in MainScreen.cpp.
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Better to have this come from System, probably. It's mainly for Windows
anyway, to alert people their save data isn't permanent.
2021-01-09 14:45:49 -08:00
Unknown W. Brackets
43a13f7ec6
Windows: Handle fullscreen message consistently.
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This handles it the same way as SDL, etc. so that the new button on the
main screen works again.
2021-01-09 14:17:41 -08:00
Henrik Rydgård
1c753e4a22
Use hacky methods to retrieve SD card directory if available.
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This will disappear in future Android versions but can be useful for
older devices.
Fixes (or at least tries to) #10199 , at least for some devices.
Might help #13827 ?
Tested on Pocophone F1.
2021-01-07 00:55:35 +01:00
Henrik Rydgård
148625591d
UWP StorageFileLoader: Remove some excessive logging.
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Some warning fixes in App.cpp.
2020-12-20 13:19:00 +01:00
Henrik Rydgård
e4cecabbf3
UWP: Work around another race condition in StorageFileLoader.
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It really needs a rewrite and better error handling but that's for
later.
2020-12-20 12:36:32 +01:00
Henrik Rydgård
2c4a42a695
UWP: Make the home button say "Home" instead of "Browse...".
2020-12-20 01:47:49 +01:00
Henrik Rydgård
97e75bb563
Fix synchronization bug in StorageFileLoader.cpp (wrong mutex)
2020-12-19 13:17:53 +01:00
Henrik Rydgård
222bf5c02c
XAudioBackend: Limit the number of queued buffers properly.
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This is probably not the optimal way to write this loop but it works a
hell of a lot better than the old one..
2020-12-19 12:59:28 +01:00
Henrik Rydgård
99d1d85e4b
Reformat and do minor cleanups in UWP/XAudioSoundStream
2020-12-19 12:57:05 +01:00
Henrik Rydgård
766dbc5a9f
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
Henrik Rydgård
19b4febbbf
More reinterpret shader gen and test work.
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More work on reinterpret
Buildsystem fixes
2020-11-08 10:41:20 +01:00
Henrik Rydgård
733a152c54
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
2020-11-04 09:18:35 +01:00
Henrik Rydgård
97e8d5b93b
Buildfix the rest of the platforms
2020-11-02 10:37:11 +01:00
Henrik Rydgård
f4ea3ccf22
Move the generic vertex shader generator into GPU/Common and rename it.
2020-11-01 19:58:54 +01:00
Henrik Rydgård
99d63714b5
UWP buildfix
2020-10-31 22:52:54 +01:00
Henrik Rydgård
3d0630c04a
Remove the HLSL fragment shader generator. The GLSL one can now do its job.
2020-10-31 18:32:43 +01:00
shenweip
a0fe0e38c1
SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
2020-10-22 17:45:29 +08:00
Henrik Rydgård
3d36049b65
Rename shader generator functions, a bit of moving around and adding an errorString param.
2020-10-21 23:20:25 +02:00
Henrik Rydgård
886a8b1ac6
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
2020-10-05 21:05:23 +02:00
Henrik Rydgård
4310e35714
Windows: Remove the native project.
2020-10-05 06:56:10 +02:00
Henrik Rydgård
8761bf2bc9
Move text rendering to Common.
2020-10-05 00:05:28 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00