Commit Graph

107 Commits

Author SHA1 Message Date
Henrik Rydgard
3d012f2679 One more stack clearing value in sceFont 2015-03-05 12:26:21 +01:00
Henrik Rydgard
3e408047d3 Use unknown's measured stack clearing amounts in sceLibFont 2015-03-05 10:36:03 +01:00
Henrik Rydgard
fd1dcb881f Add ability to flag function to clear a bit of stack. See #6374, idea by JPCSP, pointed out by sum2012. 2015-03-02 01:03:12 +01:00
Unknown W. Brackets
0a8e6c2a06 Remove some unused functions. 2014-12-14 17:35:20 -08:00
Lioncash
cac632424c Core: Add missing override specifiers 2014-12-08 15:20:31 -05:00
Lioncash
4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
Lioncash
f830d5dec7 Core: Mark some functions as const 2014-12-03 15:16:11 -05:00
Unknown W. Brackets
ad191cdd3a Correct error codes in sceFontOpenUserMemory(). 2014-09-26 23:44:36 -07:00
Unknown W. Brackets
1d4bd6c695 Add a delay for creating fontlibs and fonts.
Matches tests, low bound on the delay.
2014-09-26 23:44:04 -07:00
sum2012
6024fe7e13 Don't need duplicate the whole table 2014-08-15 23:30:51 +08:00
sum2012
9f4efaf142 Add sceLibFttt
Same as sceFont
2014-08-15 22:42:08 +08:00
Sacha
cd20288d99 Fix some compiler warnings. 2014-07-17 00:49:58 +10:00
Henrik Rydgard
d6b51d4dfa Reduce some excessive logging 2014-06-09 19:40:05 +02:00
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917af7b571 Fix some memory leaks in sceFont.
Which were highlighted quite well by tests.
2014-03-30 12:55:40 -07:00
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0af153efb4 Avoid a crash with a huge user memory font size.
Fixes tests.
2014-03-29 19:39:10 -07:00
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c0392e10be Properly fail loading state when fonts don't match.
It should fail later anyway, but this will prevent crashes just in case.
2014-03-23 13:03:33 -07:00
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68affb4a54 Reduce log level of some tested sceFont funcs. 2014-03-15 17:23:08 -07:00
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05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
lioncash
b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
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1b5e54abb4 Fix nearest size check in optimum, cleanup. 2014-03-01 02:23:56 -08:00
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58e29062a5 Improve error checking in sceFontGetNumFontList(). 2014-03-01 01:54:15 -08:00
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160d5e3279 Fix sceFontGetFontList() error codes. 2014-03-01 01:47:35 -08:00
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140982223a Correct sceFontGetFontInfoByIndexNumber().
It just gets font style info, pretty simple.
2014-03-01 01:30:43 -08:00
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0e39b6fe36 Fix results of sceFontGetFontInfo() for user fonts. 2014-03-01 01:30:25 -08:00
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131cbc073c Implement sceFontGetShadowInfo(). 2014-03-01 00:18:19 -08:00
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29d2e81676 Cleanup errors in sceFontGet*ImageRect(). 2014-02-28 23:04:34 -08:00
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96a93d9bae Fix error handling in sceFontPointToPixelH()/etc. 2014-02-28 22:05:37 -08:00
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57e64547b3 Fix sceFontSetResolution() error codes. 2014-02-28 21:52:34 -08:00
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67fcdc0f4a Reflect font altCharCode in psp mem for tests.
Makes it easier to be sure it's working right.  Not completely impossible
a game will check it... but hopefully not.
2014-02-28 21:31:02 -08:00
Unknown W. Brackets
692cffffd1 Use the correct default for font altCharCode. 2014-02-28 21:20:06 -08:00
Unknown W. Brackets
46370e2860 Implement sceFontGetShadowGlyphImage().
Not sure if any games actually use it, though...
2014-02-28 20:57:18 -08:00
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4a1c9645e8 Get rid of Memory::GetStruct(), use PSPPointer. 2014-02-27 00:28:57 -08:00
Unknown W. Brackets
ab6b998710 Correct clipping in sceFontGetCharGlyphImage_Clip.
It was not clipping completely, and didn't handle negative clip w/h.
Also, reduce to debug log (seems to work fine now and has been working
fine in most games.)
2014-02-27 00:19:40 -08:00
Unknown W. Brackets
e0258bf347 Match sceFindFont*() behavior much more accurately.
Per tests.  Fixes bad font selection in Fieldrunners.
2014-02-25 08:16:10 -08:00
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db4e4c1c32 Improve sceFontFindFont() errors. 2014-02-25 00:43:24 -08:00
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0e1dd5cb33 Improve error codes in sceFontFindOptimumFont(). 2014-02-24 23:42:22 -08:00
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7298133c9a Allow open fonts in a few more calls.
It turns out if you open the same internal font twice, they both work
until you close both of them (it's reference counted, but the font handles
are different.)

Anyway, these funcs seem to crash on a PSP when used with a non-open font
so there's not a ton of risk here.
2014-02-23 11:48:31 -08:00
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e0d8fc5596 Pass in the font open mode for easier tracking.
Mostly concerned about handlers actually doing something...
2014-02-22 23:04:46 -08:00
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603c1dd614 Improve error codes in sceFontOpen*().
Fixes some unlikely cases of crashes as well.  I think there are leaks
here...
2014-02-22 20:35:58 -08:00
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6c34439e03 Populate the native font lib struct.
For now, this makes things a lot easier to compare (getting as much info
as possible out of these structs.)
2014-02-22 15:34:07 -08:00
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7ff6a2d738 Return an error on font allocation failure.
Some game might actually expect this code, you never know...
2014-02-22 15:34:07 -08:00
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ba1f862c85 Allocate the right amount of font memory.
But it should be in multiple blocks...
2014-02-22 15:34:06 -08:00
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afb188956f Cleanup sceFontNewLib() parameter handling.
It should error out without alloc/free funcs, and cap numFonts to 9, per
tests.  Most games pass these and use numFonts = 4.
2014-02-22 15:34:06 -08:00
kaienfr
d6a71355d7 Load game's user font file (.pgf) from game's image.
Especially support some chinese psp games which use their own fonts zh_gb.pgf from image.
2014-02-12 11:05:03 +01:00
Henrik Rydgård
79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Lioncash
19dee283f2 Access font after the null check in sceFontGetCharImageRect, not before. 2013-12-27 11:42:14 -05:00
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916768d938 Kill the "packagedFont" hack, correctly fixed now. 2013-12-10 23:19:25 -08:00
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0636a65ad9 Use ReadEntireFile() a few more places.
This fixes one or two minor memory leaks.
2013-12-08 12:02:37 -08:00
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8f6315e375 Support replacement chars in sceFontGetCharInfo(). 2013-11-16 23:32:13 -08:00
raven02
98cbd90178 Regression font alignment fix 2013-11-02 20:31:39 +08:00