raven02
e51a9b6dd6
Fix missing intro CG in GTA series
2013-09-21 12:03:54 +08:00
shenweip
6bcf1705ec
Typo
2013-09-18 18:19:08 +08:00
shenweip
d0c5a721b0
fix wrong var name
2013-09-18 16:21:18 +08:00
shenweip
440b6197d7
Change DEBUG_LOG_REPORT to DEBUG_LOG and change internal funcs name as @unknownbrackets 's advice
2013-09-18 16:19:05 +08:00
shenweip
a62e9f15e9
Implemented sceMpegAvcConvertToYuv420.
2013-09-18 14:05:09 +08:00
The Dax
d102baacd0
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Unknown W. Brackets
1ed8edb0d3
Avoid some dangerous hex constant widths.
2013-08-22 23:23:48 -07:00
Ced2911
aa1787411e
endian for scempeg
2013-08-16 09:17:51 +02:00
Unknown W. Brackets
8830d3603e
Fix some overflow/null deref warnings.
2013-08-12 23:33:52 -07:00
Unknown W. Brackets
0b5bdeb1d3
Fix some compile failures under big endian.
2013-07-28 21:04:17 -07:00
sum2012
a0faeb7849
Fix "for The variable 'ringbuffer' is being used without being initialized"
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in Second Novel Kanojo no Natsu 15 fun no Kioku
2013-07-23 20:26:33 +08:00
Henrik Rydgård
812b3f8bf7
Merge pull request #2582 from oioitff/mpeg-fix
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Try to open MediaEngine as a real PSP.
2013-07-02 11:28:22 -07:00
oioitff
97c6b96408
Remove IsAudioEnd(), use IsNoAudioData() instead.
2013-07-02 17:20:46 +08:00
oioitff
9c11d0542c
Do savestate for mpegheader.
2013-07-02 01:26:31 +08:00
oioitff
e503ed15ec
Try to open MediaEngine as a real PSP.
2013-07-02 01:04:19 +08:00
Unknown W. Brackets
d8eede0b9a
Add some unknown syscalls from reporting.
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These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
oioitff
64a042d7f8
Correct sceMpegAvcDecode/sceMpegAvcDecodeYCbCr behavior.
2013-06-30 20:24:20 +08:00
oioitff
6b87524077
sceMpegGetAvcAu should return
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PSP_ERROR_MPEG_NO_DATA at first call before mpegAvcDecode.
2013-06-28 22:06:20 +08:00
Henrik Rydgård
872366a137
Merge pull request #2284 from oioitff/mpeg-fix2
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Use ringbuffer as a real PSP instead the huge buffer.
2013-06-26 13:55:50 -07:00
Lioncash
b823bb7543
Change PSPPointer function name Valid to IsValid.
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Improves readability and shows intent better.
2013-06-25 09:51:39 -04:00
oioitff
c970a7e689
Use ringbuffer as a real PSP instead huge buffer.
2013-06-25 00:16:38 +08:00
Henrik Rydgård
25e8041076
Merge pull request #2401 from unknownbrackets/mpeg-minor
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Eat cycles in sceMpegRingbufferAvailableSize() and cut down memcpy()
2013-06-22 09:55:41 -07:00
Henrik Rydgard
4eb1638cc3
Merge remote-tracking branch 'origin' into mp3-support
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Conflicts:
Core/HLE/sceAudio.cpp
Core/HLE/sceMp3.cpp
2013-06-22 18:08:43 +02:00
Unknown W. Brackets
0b4e93a671
Clean up sceMpegRingbufferAvailableSize().
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Avoid a memory copy, some crash checks.
2013-06-22 08:39:25 -07:00
Unknown W. Brackets
ca78dd4e6d
Eat cycles in sceMpegRingbufferAvailableSize().
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Some games call this in a loop, so it affects perf. And, this eats quite
a few cycles, implying it does a lot more work than I thought it did.
2013-06-22 08:36:31 -07:00
Unknown W. Brackets
2863e74e52
For now, ignore duplicate sceMpegInit()/Finish()'s.
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Need to properly handle module unload for this to work right.
Fixes #2364 .
2013-06-20 01:53:07 -07:00
oioitff
09d5a404e2
Both video/audio timestamp seem to start from firstTimeStamp in sceMpeg.
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Fix video playback for Castlevania Dracula X Chronicles.
2013-06-13 21:03:17 +08:00
Henrik Rydgard
b8959b956b
sceMpegGetUserDataAu: return ERROR_MPEG_NO_DATA. Add some notes for later implementing mpeg user data. Fixes part of #2172 . Thanks to [unknown]
2013-06-11 19:27:02 +02:00
Henrik Rydgård
6b84743082
Merge pull request #2217 from oioitff/mpeg-fix
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Add support for multiple video/audio stream.
2013-06-11 07:42:19 -07:00
oioitff
77a17cacc5
Add support for multiple video/audio stream.
2013-06-11 19:04:14 +08:00
Unknown W. Brackets
4cbd44a6ca
Add fixes to sceMpegAvcDecodeYCbCr().
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It seems a lot like sceMpegAvcDecode(), these are just copy/paste.
2013-06-10 23:18:08 -07:00
Henrik Rydgard
e115ed4187
Work-around crash in sceMpeg with bad ringbuffer address.
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Add reminder on first run to access the ingame menu with ESC on windows.
2013-06-11 00:51:10 +02:00
oioitff
32fb534375
Improve mpeg timestamp.
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Read 6 bytes timestamp instead.
2013-06-10 04:21:36 +08:00
Henrik Rydgard
51daa1f878
Delete the "Use Media Engine" option.
2013-06-08 22:53:36 +02:00
Unknown W. Brackets
14034fd9c1
PSP can decode directly to vram, so detect that.
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Not sure if any games do this but I did it in a test.
2013-06-08 04:52:37 -07:00
Unknown W. Brackets
4de27773d2
Detect audio end separately from video end.
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Fixes Crisis Core, broken by Wipeout Pure fix.
2013-06-08 03:00:50 -07:00
Unknown W. Brackets
0852d8734a
Try to handle video end more correctly.
2013-06-08 03:00:49 -07:00
Unknown W. Brackets
6844c7cab6
Don't read more than total packets per mpeg put.
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And add notes on how it's supposed to really work.
2013-06-08 03:00:47 -07:00
Unknown W. Brackets
8544cf2359
Delay sceMpegCreate() a bit to match PSP firmware.
2013-06-08 03:00:47 -07:00
Unknown W. Brackets
8b25545849
Don't allow sceMpegInit() twice.
2013-06-08 03:00:46 -07:00
oioitff
156c4ca78a
Fix crash for invalid mpeg header.
2013-06-05 15:46:04 +08:00
oioitff
c913f92427
More improvement for mpeg pts.
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The mpeglastTimeStamp is probably wrong in some videos. So a video is
end only if there is no more data for decoding.
2013-06-04 23:03:09 +08:00
oioitff
a9ba797ce5
Improve mpeg pts.
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A real PSP return a value start from 0.
2013-06-03 17:00:58 +08:00
Unknown W. Brackets
b32a52f35c
Convert videos directly to the desired format.
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This still converts at least in some cases, but less. But these seem
backwards, why are the BGR formats converting to RGB?
2013-06-02 00:31:16 -07:00
Unknown W. Brackets
3d1e426e4a
Send games a free packet count that makes sense.
2013-06-01 15:33:47 -07:00
oioitff
0b23e0389f
Rewrite and implement sceMpeg with MediaEngine.
2013-06-02 01:29:59 +08:00
Unknown W. Brackets
4f069a23d9
Since we don't use readlength yet, don't add it.
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This would actually go negative often enough, making us consume packets
more slowly than we should, or even never finish consuming. 4 is probably
too small, though.
2013-05-26 17:59:13 -07:00
Unknown W. Brackets
45b72c8b4a
Add a couple more unknown syscalls.
2013-05-23 23:41:10 -07:00