Henrik Rydgård
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c4ccf5b734
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Simple micro-optimization in AdvanceVerts
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2017-08-15 12:02:47 +02:00 |
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Henrik Rydgard
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078e1151f9
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
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Henrik Rydgard
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56cd991833
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All: Only recompute the vertex shader ID when dirty
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2017-08-14 11:36:06 +02:00 |
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Henrik Rydgard
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4e55654522
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Add some missing VIEWPORTSCISSOR dirtying.
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2017-08-14 11:35:11 +02:00 |
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Unknown W. Brackets
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aa2269020a
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Dirty viewport state on framebuf resize.
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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1098bf7342
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All: Only convert viewportscissor state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e439055a32
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All: Only convert raster state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e2b179d6e2
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All: Only convert depth stencil state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e4567c694c
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All: Only convert blend state if "dirty"
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2017-08-14 11:14:26 +02:00 |
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Unknown W. Brackets
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3960a4d791
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Ensure everything is dirty on frame start.
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgård
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35c8a05d29
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
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Unknown W. Brackets
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f1429bc23a
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GPU: Stall properly on matrix data.
Hit an infinite loop because it kept passing the stall pause and looping.
Found when recording the God of War demo.
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2017-06-04 14:17:23 -07:00 |
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Unknown W. Brackets
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4a56e6ff83
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GE Debugger: Fix recording in softgpu.
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2017-06-04 10:38:58 -07:00 |
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Unknown W. Brackets
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fcfbe8cabb
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GE Debugger: Fix matrix dumping.
Record wasn't seeing the commands to dump them.
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2017-06-04 10:38:53 -07:00 |
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Unknown W. Brackets
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37a894a558
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GE Debugger: Record memcpy/memset too.
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2017-06-03 15:29:10 -07:00 |
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Unknown W. Brackets
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cbbd3cac7e
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GE Debugger: Initial structure for GE data dumping.
This snapshots the GE commands and drawing to facilitate debugging.
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2017-06-03 15:29:09 -07:00 |
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Unknown W. Brackets
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dca75437c3
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GPU: Refactor common frame dumping code.
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2017-06-03 15:29:07 -07:00 |
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Henrik Rydgård
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14900d4c1b
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Fix crash when pressing F12 in software mode.
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2017-05-24 11:10:03 +02:00 |
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Unknown W. Brackets
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10e511273a
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GPU: Flush on mipmap slope change.
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2017-05-12 20:30:48 -07:00 |
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Unknown W. Brackets
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fd4399e108
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GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
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2017-04-24 12:02:52 -07:00 |
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Unknown W. Brackets
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bb39c2e458
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Texcache: Rehash textures after mem invalidation.
Before, we were doing this when we enqueued. We need to at least do this
when an invalidation is triggered.
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2017-03-25 11:49:15 -07:00 |
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Unknown W. Brackets
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438af2f4fa
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Core: Separate collecting and displaying stats.
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2017-03-23 18:57:18 -07:00 |
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Henrik Rydgard
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fbee328293
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Don't dirty texture state when kicking off a display list. This might hide real bugs and affect performance, and should not be necessary.
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2017-03-18 21:47:58 +01:00 |
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Henrik Rydgard
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627866355b
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Restore two accidentally deleted command table entries.
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2017-03-14 15:45:01 +01:00 |
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Henrik Rydgard
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5a946d985b
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Unify most of the rest of the command table entries
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2017-03-14 13:47:34 +01:00 |
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Henrik Rydgard
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c74d6fcde7
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Unify some vertex shader related settings in the command tables
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2017-03-14 13:44:18 +01:00 |
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Henrik Rydgard
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cd6d5a0d7f
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Unify fragment shader settings in the command table
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2017-03-14 13:42:48 +01:00 |
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Henrik Rydgard
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bc641e6c56
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Unify minz/maxz in command tables
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2017-03-14 13:41:13 +01:00 |
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Henrik Rydgard
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903ac2fc42
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Unify texture settings in the command tables
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2017-03-14 13:39:32 +01:00 |
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Henrik Rydgard
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934b3db800
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Unify logicop, antialias in the command table
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2017-03-14 13:37:12 +01:00 |
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Henrik Rydgard
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8e6d546921
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Unify the control commands in the tables
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2017-03-14 13:35:25 +01:00 |
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Henrik Rydgard
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ff57cacfe6
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Unify morph weight, patch parameter command table entries
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2017-03-14 13:30:03 +01:00 |
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Henrik Rydgard
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f767615ef8
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Unify viewport/region/scissor command table entries
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2017-03-14 13:28:28 +01:00 |
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Henrik Rydgard
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3de4d67fdc
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Unify the light parameter table entries
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2017-03-14 13:26:53 +01:00 |
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Henrik Rydgard
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99711815b5
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Unify some ignored command table entries
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2017-03-14 13:25:52 +01:00 |
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Henrik Rydgard
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d9c19cc9ee
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Unify matrix, dither and signal table entries
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2017-03-14 13:24:35 +01:00 |
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Henrik Rydgard
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3f795799c9
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Setup a global GPU command table, and start moving stuff into it.
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2017-03-14 13:21:24 +01:00 |
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Henrik Rydgård
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90e0079c98
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GE Debugger D3D11: Support displaying the current texture
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2017-03-06 16:46:15 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgard
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e8396b10f9
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D3D11: Implement screenshots.
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2017-02-18 00:43:02 +01:00 |
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Henrik Rydgard
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0e8aeaea3a
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D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
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2017-02-18 00:07:49 +01:00 |
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xebra
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59fd5da438
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Fix fake mipmap hacks.
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2017-02-15 22:07:58 +09:00 |
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xebra
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7975addad0
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Fix small issue.
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2017-02-15 01:02:51 +09:00 |
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xebra
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ef536ae54d
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Move wasted checks in FastRunLoop() to Execute_TexLevel()
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2017-02-15 01:02:50 +09:00 |
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Henrik Rydgård
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f7717063a8
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Assorted fixes for memory leaks etc
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2017-02-10 14:41:32 +01:00 |
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Henrik Rydgard
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0d1d6f98e4
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
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Henrik Rydgård
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14d2bf5989
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Merge pull request #9136 from LunaMoo/ProjectionMatrixData
Limit Projection Matrix Data count to <= 16
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2017-01-28 17:04:12 +01:00 |
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Henrik Rydgard
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182d87cc15
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Minor cleanup in GPU dispatch tables
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2017-01-28 12:11:56 +01:00 |
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Henrik Rydgard
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ab6bc4cb16
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Restores a lost optimization from uv prescale - avoiding flushing. Should fix #9219.
Also #ifdef away some invalid-address checks in hot paths in the GPU.
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2017-01-28 11:39:34 +01:00 |
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Henrik Rydgard
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52a4467a46
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Disable the GPU mutex in single core mode. On some platforms it's expensive enough to show up in profiles even though it's useless.
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2017-01-27 10:17:44 +01:00 |
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