Commit Graph

57 Commits

Author SHA1 Message Date
Henrik Rydgård
349b73acec
Move the resampler usage to a common file, AudioCommon. (#17176)
* Move the resampler usage to a common file, AudioCommon.

Ports that don't want to use the resampler can now simply exclude that
file and provide their own implementation. Next up, libretro will be
converted to do it that way.

* Android.mk typo

* libretro makefile fix

* libretro buildfix

* libretro: try a different approach for the temporary solution

* duh

* double duh
2023-03-24 17:19:57 +01:00
Henrik Rydgård
e95662cebf Separate out the core interface around the resampler, in order to move it out from __sceAudio. 2023-03-24 14:48:53 +01:00
Henrik Rydgård
8421c1e2a1 Move g_backgroundAudio.Play to NativeUpdate 2023-03-24 14:48:49 +01:00
Henrik Rydgård
3b39e9e068 Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
Unknown W. Brackets
b1e31d89e1 Audio: Correct protection against time skew. 2021-10-10 15:05:51 -07:00
Unknown W. Brackets
b77695c760 Audio: Protect against time skew.
It might be possible a clock is adjusting backwards slightly after a time
update, and this could've caused sz to become negative.

Based on crash reports.
2021-10-09 08:24:54 -07:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
30bd0e60c7 UI: Avoid audio locks where possible.
In case of thread contention, avoid locking if not necessary.  See #13469.
2021-02-15 18:21:32 -08:00
Henrik Rydgård
caa58c6907 Remove a completely unnecessary check in BackgroundAudio.cpp that caused glitching at 44.1khz.
Fixes #14096
2021-02-10 00:20:13 +01:00
Henrik Rydgård
886a8b1ac6 Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
054acf768c Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård
c41f875df4 Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
Henrik Rydgård
b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
Henrik Rydgård
14532847c7 Fix some minor issues found by address-sanitizer on Linux 2020-08-11 22:28:36 +02:00
Unknown W. Brackets
b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4c46867230 Audio: Avoid exposing fixed size queue in header. 2020-08-10 08:03:44 +00:00
Henrik Rydgård
434b717ba0 Add a couple of more sounds. Rename some vars. 2020-08-03 12:08:11 +02:00
Henrik Rydgård
55eb2844fd Hook up a couple more sounds. Unfortunately clickable back buttons now play both back and confirm sounds... 2020-08-03 12:08:11 +02:00
Henrik Rydgård
5423f76e25 Hook up the first UI sound, make it play. 2020-08-03 12:08:11 +02:00
Henrik Rydgård
b30be913c0 Read in WAV files for UI sounds 2020-08-03 12:08:11 +02:00
Henrik Rydgård
e13b53e02c BackgroundAudio: Switch to a heap allocated buffer. 2020-08-03 10:43:26 +02:00
Henrik Rydgård
6f02844b5b Consolidate BackgroundAudio.cpp into a class 2020-08-03 10:43:26 +02:00
Henrik Rydgård
22ee875ffc Fix nasty race condition with menu background audio. Fixes #12365 2019-09-27 23:53:31 +02:00
Henrik Rydgård
701d740207 Add a comment. See issue #12365 2019-09-27 23:34:36 +02:00
Unknown W. Brackets
fdc28b16fb UI: Respect loop info for menu music.
A good example for this is Wipeout Pure, which sounds much better when it
loops using the sample looping data.
2019-08-17 13:39:11 -07:00
Henrik Rydgård
b47251dbd4 Even more cleanup of RIFFReader 2017-12-04 17:34:47 +01:00
Henrik Rydgård
1c0a0fefdb Remove write support from chunk_file, rename to RIFFReader 2017-12-04 17:27:47 +01:00
Henrik Rydgård
df6ce90c84 When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00
Henrik Rydgård
440e72d250 Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgard
7182c34c1e Quick soft fadeout when menu background audio stops playing 2017-01-28 10:38:50 +01:00
Unknown W. Brackets
7127de302e Avoid some unused variable warnings. 2016-08-05 10:48:18 -07:00
Henrik Rydgard
4197148dc4 Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Henrik Rydgard
e1ebc12d7f Improve reliability of "menu background music". Fix issue with mixed navigation mentioned in #8565 2016-02-13 10:55:29 +01:00
Henrik Rydgard
682472c5b5 Allow mono atrac3 for "game menu backgrund audio". Fix possible data race. 2015-10-03 23:18:54 +02:00
Unknown W. Brackets
e0f85a9c6b Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
Unknown W. Brackets
58b5a74748 Allow audio to be enabled in the menu.
Previously, if it was disabled at first, enabling it wouldn't work - you
still would not get the audio.
2015-08-30 10:05:13 -07:00
Henrik Rydgard
3587b36f86 Minor cleanups in BackgroundAudio and ARM64 vtx dec. Update native. 2015-06-22 00:09:02 +02:00
Unknown W. Brackets
be26455f73 Fix size of first bg audio read.
Otherwise we get static at the start.
2015-02-28 13:29:51 -08:00
Unknown W. Brackets
d2960b23e8 Stop background audio if disabled while playing. 2015-02-28 12:42:32 -08:00
The Dax
31fafe3b32 If audio is disabled, don't play background audio. 2015-02-23 03:07:34 -05:00
Unknown W. Brackets
a8b59e171b Fix a few type comparison warnings. 2015-02-22 13:31:23 -08:00
Henrik Rydgard
2792602252 Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
Unknown W. Brackets
d4e8bd96af Handle disk full more properly in sceIoWrite(). 2014-11-02 10:55:27 -08:00
Henrik Rydgard
e539c7009f Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
Sacha
cd20288d99 Fix some compiler warnings. 2014-07-17 00:49:58 +10:00