Unknown W. Brackets
0be891c7ff
softgpu: Minor opt, ignore unused z_stride.
2022-10-02 21:31:07 -07:00
Unknown W. Brackets
794a5c07ad
softgpu: Ignore a needless color test case.
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This happens in Ridge Racer, and we can entirely skip the color test.
2022-09-24 02:00:03 -07:00
Unknown W. Brackets
596b07bd2e
softgpu: Support fog and color1 on imm verts.
2022-09-18 06:16:26 -07:00
Henrik Rydgård
2791ab3226
Merge pull request #16011 from unknownbrackets/softgpu-rect
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Detect more triangles as rectangles in softgpu
2022-09-12 08:35:13 +02:00
Unknown W. Brackets
3c9372fb75
softgpu: Ignore stencil test mask in ALWAYS mode.
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Small codegen improvement since we can directly use ref and avoid loading
the unmasked reference.
2022-09-11 22:39:56 -07:00
Unknown W. Brackets
1f6870798b
softgpu: Include early Z in func description.
2022-09-11 22:39:32 -07:00
Unknown W. Brackets
8a2115be46
softgpu: Enable early Z tests a bit more often.
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This helps in cases where sfail doesn't matter.
2022-09-11 18:39:39 -07:00
Unknown W. Brackets
15d5fa48f7
softgpu: Check depth test early on simple stencil.
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If we don't need to write stencil on sfail/zfail, we can do the depthtest
early, which allows us to more often skip texture sampling.
This gives a good improvement in Chains of Olympus.
2022-09-10 21:24:19 -07:00
Unknown W. Brackets
7a83f8bab5
softgpu: Use vertType prim override for flags.
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These parameters are a real shame, was so clean before...
2022-09-06 22:20:45 -07:00
Unknown W. Brackets
99d7703d33
samplerjit: Precalculate DXT1/3/5 offsets.
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This improves WALL-E by 8% overall.
2022-02-05 13:04:17 -08:00
Unknown W. Brackets
a40d32d581
samplerjit: Validate compile in a unit test.
2022-01-29 20:31:18 -08:00
Unknown W. Brackets
0d93200faf
softjit: Add tests for compile success.
2022-01-29 18:47:36 -08:00
Henrik Rydgård
0e2f5d66b6
Merge pull request #15345 from unknownbrackets/softgpu-blend
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Fix some minor softgpu blending bugs
2022-01-24 09:37:59 +01:00
Unknown W. Brackets
07b67ef572
softgpu: Fix pixel ID for invalid blend factors.
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They should still be treated as FIX, we were accidentally using our
special values.
2022-01-24 00:08:33 -08:00
Unknown W. Brackets
76f9103e97
softgpu: Add a table and initial dirty flags.
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Not actually using the dirty flags to skip state, but have moved to
Execute_* functions and everything else like other graphics backends.
2022-01-23 08:08:40 -08:00
Unknown W. Brackets
d6fa301ab1
softgpu: Track CLUTs as states for binning.
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This way we can have multiple CLUTs in process at once, which helps.
2022-01-16 08:14:09 -08:00
Unknown W. Brackets
6da7765309
softgpu: Correct logic op state update.
2022-01-15 22:31:28 -08:00
Unknown W. Brackets
edb79d968f
softgpu: Cache CLUT params in sampler state.
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And now there's no more gstate for pixel drawing or sampling. Just a
little left in rasterization.
2022-01-15 18:09:09 -08:00
Unknown W. Brackets
c0e85e6170
softgpu: Move texenv color into sampler state.
2022-01-15 17:52:40 -08:00
Unknown W. Brackets
ad3635c82a
softgpu: Move tex size to cached state.
2022-01-15 17:22:43 -08:00
Unknown W. Brackets
092b03bd67
softgpu: Move fixed blend factor to draw pix state.
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This is the last of the gstate.
2022-01-15 13:03:11 -08:00
Unknown W. Brackets
f4f7ea2736
softgpu: Cache colortest params in draw pix state.
2022-01-15 13:03:11 -08:00
Unknown W. Brackets
aa9d751248
softgpu: Cache alpha/stencil test masks in state.
2022-01-15 13:03:11 -08:00
Unknown W. Brackets
f1ce2e7715
softgpu: Cache minz/maxz in draw pixel state.
2022-01-15 13:03:10 -08:00
Unknown W. Brackets
0b3f096c01
softgpu: Cache strides in draw pixel state.
2022-01-15 13:03:10 -08:00
Unknown W. Brackets
e9f3720e20
softgpu: Cache fog color draw pixel state.
2022-01-15 13:03:10 -08:00
Unknown W. Brackets
880826bab4
softgpu: Remove disable of cached pixel state.
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That mode is slower now (with the other state changes), and we don't want
to read gstate anymore anyway.
2022-01-15 11:22:50 -08:00
Unknown W. Brackets
0993771104
samplerjit: Fix standard bufw check.
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Oops, bufw could be intentionally higher while w is 16 bytes.
2022-01-05 00:11:34 -08:00
Unknown W. Brackets
5e3bef7e14
samplerjit: Avoid gather if overread could crash.
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This should be rare, but a game could easily shove a CLUT4 texture at the
end of VRAM, and then accessing the last index would segfault.
2022-01-02 17:28:52 -08:00
Unknown W. Brackets
355bad666c
softjit: Optimize common case bloom blending.
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Bloom often uses fixed ONE + ONE, which is a lot less work for us. And
bloom often runs over and over again on pixels, so saving work is good.
2022-01-02 08:47:04 -08:00
Unknown W. Brackets
06e954fe2a
samplerjit: Create a separate fetch func.
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This allows nearest to become more similar to linear, where it applies the
texture function.
2022-01-01 16:58:04 -08:00
Unknown W. Brackets
3bc6009158
samplerjit: Refactor sampler ID calculation.
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Make it the same as pixel func IDs.
2022-01-01 16:58:04 -08:00
Unknown W. Brackets
75a918f96f
softjit: Get rid of pointless AGE00 tests.
2021-12-01 21:44:10 -08:00
Unknown W. Brackets
f47fb7e14e
softjit: Normalize some stencil test patterns.
2021-12-01 21:43:52 -08:00
Unknown W. Brackets
ba69e39256
softjit: Avoid tests for greater than 0.
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They take more instructions, and can be somewhat common.
2021-12-01 21:40:10 -08:00
Unknown W. Brackets
6fbcf67093
softjit: Fix disabled cache.
2021-11-27 11:32:47 -08:00
Unknown W. Brackets
1f9dc3a568
softjit: Precalculate write mask and dither.
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This is slightly abusing PixelFuncID, but the intent is to provide some
memory that's easily accessible from the jit func, but still associated
with that calculation (i.e. not global.)
2021-11-26 10:12:54 -08:00
Unknown W. Brackets
961273fcf5
softjit: Apply color write mask.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
dad85b97f1
softgpu: Use KEEP for any invalid stencil ops.
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This just keeps the ID more consistent.
2021-11-25 21:02:20 -08:00
Unknown W. Brackets
d4bf7ea392
sofgpu: Disable alpha blend for invalid equations.
2021-11-25 19:23:41 -08:00
Unknown W. Brackets
73de8db996
softgpu: Fix stencil DECR on 5551.
2021-11-25 19:21:56 -08:00
Unknown W. Brackets
53c6a3933d
softgpu: Use ALWAYS for alpha/depth test in clear.
2021-11-25 19:21:55 -08:00
Unknown W. Brackets
876c8cd368
softgpu: Fix PixelFuncID size.
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Oops, can't use unions in bitfields. Also improve typesafety.
2021-11-21 09:40:13 -08:00
Unknown W. Brackets
28bc91bd79
softgpu: Add func to tersely name pixel funcs.
2021-11-21 08:23:32 -08:00
Unknown W. Brackets
aa3786ed21
softgpu: Force off alpha blend if uselessly on.
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This is a simple optimization to prevent some work games sometimes waste.
2021-11-20 15:27:04 -08:00
Unknown W. Brackets
953200c995
softgpu: Add func to calculate pixel func ID.
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This normalizes some things, and eventually can be used for a jit key.
2021-11-20 15:27:04 -08:00