Unknown W. Brackets
1fd6214945
Improve function range detection.
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This improves a pattern like this:
j endOfLoop;
li v0, 0;
startOfLoop:
addiu v0, v0, 1
endOfLoop:
bne v0, a0, startOfLoop;
nop
jr ra
nop
Where it jumps to the end of the loop, which only jumps back to the top of
the loop. This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.
Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-18 00:22:19 -07:00
Unknown W. Brackets
aa28c0f40d
Improve a crash in disassembly on game shutdown.
2014-07-18 00:22:19 -07:00
Unknown W. Brackets
9581de449a
Fix some logging in sceNetAdhoc.
2014-07-15 23:35:19 -07:00
Unknown W. Brackets
2f90c8d35a
Fix a bad == comparison typo.
2014-07-15 23:33:01 -07:00
Sacha
1ce39d7e95
Improve frame timing on non-Windows. Disable IdleTiming when audio is disabled.
2014-07-16 01:04:43 +10:00
Unknown W. Brackets
ff7c3ab10d
Oops, would still infinite loop on a bad module.
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Should really fix #6552 this time.
2014-07-15 07:14:13 -07:00
Unknown W. Brackets
2da02f97c8
Null check modules on loadexec.
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Should fix #6552 .
2014-07-14 22:14:23 -07:00
Henrik Rydgård
c4bebda182
Merge pull request #6549 from unknownbrackets/modules
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Correct some module func return values, info values, and clear on unload
2014-07-14 14:11:29 +02:00
Unknown W. Brackets
bddeba5901
Add a safety check for lots of segments.
2014-07-13 23:51:36 -07:00
Unknown W. Brackets
4ced0e86b1
Return an error code when module load fails.
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If we're out of memory, we need to tell the game, of course.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets
7c4aab3cc2
Warn on exports from syslib.
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They don't seem to hook up properly on hardware by the module name.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets
50402a3d49
Return NOT_YET_LINKED for unlinked module funcs.
2014-07-13 22:00:32 -07:00
Unknown W. Brackets
292a9ea567
Clear module text and bss on unload.
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Text is set to break instructions, data/bss to -1. Matches results on a
PSP.
2014-07-13 22:00:32 -07:00
Unknown W. Brackets
ede29179c6
Cleanup remaining modules on loadexec.
2014-07-13 22:00:31 -07:00
Unknown W. Brackets
729377881c
Protect against modules with no start address.
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Generally, fake ones.
2014-07-13 19:58:30 -07:00
Unknown W. Brackets
4a94a30ba6
Calculate the module info data/text/bss size.
2014-07-13 19:53:00 -07:00
Unknown W. Brackets
1c7873e2f5
Fill the module info segment addresses and sizes.
2014-07-13 19:16:25 -07:00
Unknown W. Brackets
399d4d1ba9
Correct sceKernelModuleStart() return value.
2014-07-13 15:16:03 -07:00
Unknown W. Brackets
3fa1481fe9
Cut down on "remaining data in packet" reports.
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Looks potentially like a bug in FFmpeg.
2014-07-13 11:26:00 -07:00
Unknown W. Brackets
8dd783f719
Correct HLE function name per sha.
2014-07-13 11:03:23 -07:00
Unknown W. Brackets
81096f6bd0
Hook Dissidia's avi record func.
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This makes it so replays can be recorded. Though you could probably just
record separately anyway.
2014-07-13 08:36:34 -07:00
Unknown W. Brackets
98d3dc4be8
Typos.
2014-07-12 13:48:30 -07:00
Unknown W. Brackets
ef4847b6f5
Don't double decrease g_inCbCount.
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Happened when a thread was deleted, it seems like. Fixes #6542 .
2014-07-12 09:57:13 -07:00
Unknown W. Brackets
b583e446e6
Skip reporting savedata stuff in known cases.
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We were always doing 3 before for 5, so skip reporting it. Other cases
are the interesting ones.
2014-07-09 23:30:20 -07:00
Henrik Rydgård
41601d714b
Change default of "disable slow framebuf effects" to false
2014-07-09 13:42:46 +02:00
Unknown W. Brackets
4a8d52ab1a
Add a config option for the slow framebuf effects.
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Like cluts, blitting, etc. At higher render resolutions these are
expensive, and on some mobile devices they may be too much.
Of course, they're only used when needed so this is a speedhack.
2014-07-08 23:57:27 -07:00
Unknown W. Brackets
0b22d8f56c
Check for missing SAVEDATA_PARAMS.
2014-07-06 22:42:14 -07:00
Unknown W. Brackets
30f8ec447a
Hash and detect savedata hashmode correctly.
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Fixes Persona 1 savedata compatibility.
2014-07-06 19:27:51 -07:00
Unknown W. Brackets
b1b2c91eb3
Fix issues on win32 with multithreading.
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We weren't properly rechecking based on spurious wakeups (which
technically can happen on x64 too.)
2014-07-06 14:02:00 -07:00
Unknown W. Brackets
b370621a3a
Fix sceCtrl buffer update timing drift.
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Spotted by xsacha. Only when not using vblank timing (most commonly used
by games.)
2014-07-06 01:08:44 -07:00
Unknown W. Brackets
09b9d2ad81
Keep track of ranges that have emuhack ops.
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So that we can invalidate them smarter.
2014-07-05 16:25:16 -07:00
Unknown W. Brackets
2910f7e7a2
Flush icache before memcpys.
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Maybe there's a way to optimize this better...
2014-07-05 13:23:47 -07:00
Unknown W. Brackets
d2e7dfcc51
Minor logging improvement.
2014-07-05 13:19:53 -07:00
Unknown W. Brackets
4b9229a5ba
x86jit: Flush the PC before r/w in debug.
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This way we get better log output.
2014-07-05 12:57:44 -07:00
Unknown W. Brackets
cd78e1676d
Fix savestates broken by #6493 .
2014-07-05 07:30:03 -07:00
Henrik Rydgård
8a308fa7a7
Merge pull request #6493 from xsacha/master
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HLE: sceUsb stubs.
2014-07-05 14:35:42 +02:00
Unknown W. Brackets
a5b0901c36
Improve cross-platform savestate compat.
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If 0 files are open in flash0:, which is very very common, this will make
them work the same.
2014-07-04 13:34:38 -07:00
Sacha
2bb87bbe23
HLE: sceUsb stubs.
2014-07-04 06:27:01 +10:00
Sacha
135c79ee78
Implement sceGzipDecompress and sceDeflateDecompress. Some games (eg. Suto Mani / Strobe Mania) required this. They are now playable. Fixes #146
2014-07-03 13:58:47 +10:00
Karen Tsai
1d1096633f
Removed some extraneous tabs in sceKernelModule.cpp
2014-07-02 13:21:27 -04:00
Henrik Rydgård
da32e5d4e3
Merge pull request #6481 from sum2012/sceKernelModule
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Correct sceKernelSelfStopUnloadModule
2014-07-02 18:30:38 +02:00
Unknown W. Brackets
f835c158a3
Also fire mhz change listeners on load state.
2014-07-02 08:19:49 -07:00
Unknown W. Brackets
2d54c1cf4e
Reset the audio rate on save/load state.
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Should fix #6484 .
2014-07-02 08:11:26 -07:00
sum2012
96c6a53e58
Fix space bug
2014-07-02 20:27:17 +08:00
sum2012
0256c7e056
Use with same code with sceKernelStopUnloadSelfModuleWithStatus
2014-07-02 20:08:27 +08:00
Unknown W. Brackets
b73c1ba29b
Reduce audio drift from 44.1kHz.
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Although, not sure what the PSP's actual exact timing is...
2014-07-01 23:08:38 -07:00
Unknown W. Brackets
f5440c2357
Fire a callback when cpu mhz changes.
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So these can adjust efficiently. It's not like it changes often.
2014-07-01 23:01:30 -07:00
Unknown W. Brackets
0f7f00c635
Play it safer with savedata dialog thread safety.
2014-07-01 22:52:51 -07:00
sum2012
eecd9038cd
Init exitCode variable
2014-07-02 08:00:41 +08:00
sum2012
bc4a9149d3
Correct sceKernelSelfStopUnloadModule
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Fix #4237
2014-07-02 07:25:49 +08:00