Henrik Rydgard
7f69c5fa5e
Buildfix
2015-05-24 23:50:53 +02:00
Henrik Rydgard
779d9729be
Update native
2015-05-24 23:46:16 +02:00
Unknown W. Brackets
38d0cfe159
Make the legend width a bit more dynamic.
2015-05-24 23:45:40 +02:00
Henrik Rydgard
6f4cea860c
Split texture load profiling into decode and load/replace. Make profiler work on Android.
2015-05-24 23:45:40 +02:00
Henrik Rydgard
6b1df631a6
Move the texcache measurements to strictly include only actual texture loading, and not framebuffer shenanigans etc.
2015-05-24 23:45:39 +02:00
Henrik Rydgard
9e15f04f15
Better colors in profiler
2015-05-24 23:45:38 +02:00
Henrik Rydgard
2e26a4798e
Scale the frame profiler graph dynamically
2015-05-24 23:45:37 +02:00
Henrik Rydgard
26624709f7
Hook up the frame profiler to a few measurements
2015-05-24 23:45:36 +02:00
Henrik Rydgard
0595a76556
Start integrating the new frame profiler
2015-05-24 23:45:36 +02:00
Unknown W. Brackets
ded92aa977
Resize here just to be safe.
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Not that a texture ought to be > 2MB, but in case we lower that initial
buffer size or something.
2015-05-24 11:06:34 -07:00
Unknown W. Brackets
3b96bf8712
Oops, typo.
2015-05-23 12:20:00 -07:00
Henrik Rydgård
1f11d010a6
Merge pull request #7763 from unknownbrackets/colorconv
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Use NEON for GL texture color conversion
2015-05-23 21:15:33 +02:00
Unknown W. Brackets
4900bc9082
Add a NEON 4444 flip color conversion func.
2015-05-23 11:30:07 -07:00
Unknown W. Brackets
df53bc2e7b
Add a NEON 565 flip colorconv function.
2015-05-23 11:30:06 -07:00
Unknown W. Brackets
bbe15d2518
Add a NEON color conv for 5551 -> 1555.
2015-05-23 11:30:06 -07:00
Unknown W. Brackets
4880c29a90
Use TextureDecoderNEON funcs statically on arm64.
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Not sure if they were being used before (HAVE_ARMV7...?)
2015-05-23 11:30:05 -07:00
Henrik Rydgård
382563ff44
Merge pull request #7761 from vnctdj/master
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Fix width/height inversion
2015-05-22 19:08:29 +02:00
vnctdj
88d742cba4
Fix width/height inversion
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This should resolve https://github.com/hrydgard/ppsspp/issues/7760
2015-05-22 18:15:49 +02:00
Henrik Rydgard
f6ca214400
Update native, working around #7753
2015-05-21 11:45:08 +02:00
Henrik Rydgard
18655d14a4
Release PSP buttons when losing gameplay focus, fixes part 1 of #7758 , and part 2 of #7758 on Windows only.
2015-05-21 10:49:47 +02:00
Henrik Rydgård
83182a0469
Merge pull request #7739 from hrydgard/screen-rotation
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Implement basic screen rotation as requested in #297
2015-05-18 16:31:19 +02:00
Henrik Rydgård
5b75d5d33f
Merge pull request #7751 from unknownbrackets/colorconv
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A bit more SSE color conversion funcs, stub out NEON space
2015-05-18 09:30:54 +02:00
Unknown W. Brackets
ccdaf41b53
Add some additional SSE for color conversion.
2015-05-17 16:04:42 -07:00
Unknown W. Brackets
1cb2302f5c
Use SSE in ConvertRGBA5551ToRGBA8888().
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This func is used when showing videos, some loading screens, etc. Also
when uploading graphics to VRAM.
The implementation takes 85% less than without SSE, although it could
probably be optimized further. Won't help game runtime much, but may help
some loading times or special effects.
2015-05-17 16:04:42 -07:00
Unknown W. Brackets
7269574a10
Add structure for NEON color conversion funcs.
2015-05-17 16:04:41 -07:00
Unknown W. Brackets
1767bd958c
Move color conversion funcs to ColorConv.
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This paves the way a bit for NEON conversion funcs.
2015-05-17 13:45:30 -07:00
Unknown W. Brackets
3f29329ed2
Actually use the SSE color conversion code.
2015-05-17 13:42:17 -07:00
Henrik Rydgård
337d7d8cb9
Merge pull request #7750 from unknownbrackets/gpu-minor
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Track bone matrix updates for future morph usage
2015-05-17 09:45:41 +02:00
Unknown W. Brackets
7d2507e0cc
d3d9: Also track bone matrices for morph here.
2015-05-16 21:54:07 -07:00
Unknown W. Brackets
425ff3d78f
Track bone matrix updates for future morph usage.
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This makes them upload later, if/when they're needed.
Fixes #7746 , Shadow of Destiny artifacts when software skinning is
enabled.
2015-05-16 21:49:25 -07:00
Unknown W. Brackets
c6b55459b1
vertexjit: Skip soft skinning setup when morphing.
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This makes x86 match arm.
2015-05-16 21:47:13 -07:00
Henrik Rydgard
b7ffb3a102
Rename the setting to Display Rotation, put the string in the graphics category
2015-05-16 20:09:01 +02:00
Henrik Rydgard
ae9ece28d2
Update native
2015-05-15 18:54:05 +02:00
Henrik Rydgard
ee81c7f1a1
Rotate controls along with the display. Only rotates d-pad and analog stick, but easy to add more buttons if desired.
2015-05-15 18:49:54 +02:00
Henrik Rydgard
28d8ed5881
Win32: Fix a bunch of little window resizing issues
2015-05-15 18:04:05 +02:00
Henrik Rydgard
95b6b50fd5
Disable screen rotation in non-buffered rendering (as it won't worK)
2015-05-12 22:44:18 +02:00
Henrik Rydgard
3f7830743a
Implement basic screen rotation as requested in #297 . Does not work correctly in non-buffered rendering yet.
2015-05-12 21:01:15 +02:00
Henrik Rydgard
5d0d67140f
Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738 .
2015-05-12 20:01:04 +02:00
Henrik Rydgård
63ee530046
Merge pull request #7736 from unknownbrackets/uv-rotation
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Process UV rotation even in full transform
2015-05-11 20:09:29 +02:00
Unknown W. Brackets
b782165b6a
Avoid some division.
2015-05-10 14:39:38 -07:00
Unknown W. Brackets
ea36554c6a
software: Examine v0/v1 for uv rotation.
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If we determine tl/br heuristically, it can never rotate correctly.
Anyway, this still is not rotating correctly...
2015-05-10 14:37:14 -07:00
Unknown W. Brackets
a090b5853f
Process UV rotation even in full transform.
2015-05-10 14:17:20 -07:00
Henrik Rydgård
bcb7c37860
Merge pull request #7732 from Bigpet/kana_osk
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kana keyboard pe->pa fix
2015-05-07 23:21:18 +02:00
Henrik Rydgård
d86d9c634a
Merge pull request #7733 from zhykzhykzhyk/master
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Use UIContext::DrawTextShadow instead of DrawBuffer::DrawTextShadow
2015-05-07 23:20:43 +02:00
zhyk
a06f599320
Use UIContext::DrawTextShadow instead of DrawBuffer::DrawTextShadow for drawing text correctly in Qt.
2015-05-07 11:14:04 +08:00
Peter Tissen
35d3b25df9
kana keyboard pa->ha fix
2015-05-06 02:42:22 +02:00
Henrik Rydgård
43eaffb3b4
Merge pull request #7719 from unknownbrackets/net-minor
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Fix some issues in sceNetAdhoc with old savestates
2015-04-27 18:07:41 +02:00
Unknown W. Brackets
afe52db366
Fix some issues in sceNetAdhoc with old savestates.
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This was causing the PPGe dlist to be shared with the thread, causing
weirdness and a double-free on exit.
2015-04-27 07:53:19 -07:00
Henrik Rydgård
5c9ad1f741
Merge pull request #7712 from sum2012/eboot
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Remove OLD_EBOOT.BIN support
2015-04-27 09:41:16 +02:00
Henrik Rydgård
de525f36d1
Merge pull request #7716 from unknownbrackets/clut
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Avoid accidental sign ext for > 24 bit clut shift, clut wrapping
2015-04-26 10:17:34 +02:00