Henrik Rydgård
cb06ac4af2
MacOS: Fix text input (got broken in #19441 , would no longer send CHAR events)
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See #19441
2024-10-02 16:21:53 +02:00
Henrik Rydgård
f020d1d815
Windows inputbox: Add flags field, delete dupe code, add ability to mask passwords
2024-09-26 10:48:31 +02:00
Henrik Rydgård
99a65f3a0a
Implement the fallback path from OpenGL to Vulkan
2024-09-16 12:34:37 +02:00
Henrik Rydgård
41b1165dcd
SDL: Make sure SDL_GL_SetSwapInterval() is only called on the GL path
2024-09-16 12:01:51 +02:00
Henrik Rydgård
d3fca5b8eb
Merge pull request #19440 from hrydgard/sdl-gl-fallback-fix
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SDL: Fix the fallback path from Vulkan to OpenGL
2024-09-09 21:28:18 +02:00
Henrik Rydgård
6a91af7123
Mac SDL: Remove an annoying popup that happens when holding keys on some SDL versions
2024-09-09 21:11:35 +02:00
Henrik Rydgård
f8843b1da1
SDL: Fix the fallback path from Vulkan to OpenGL
2024-09-09 21:03:27 +02:00
Henrik Rydgård
c3f291e9fe
Fix for possible overflow in the resampler (can prevent some audio clicks)
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Comment fixes
2024-09-04 12:56:15 +02:00
Henrik Rydgård
d6b4a76e98
Add Copy button for calculated CRCs on game info screen
2024-09-02 22:48:47 +02:00
Henrik Rydgård
96c4ae4457
TimeUtil: Minor cleanup, add precise_sleep()
2024-07-26 11:25:58 +02:00
Henrik Rydgård
35ad5f95f2
Minor cleanup
2024-07-23 21:59:23 +02:00
Henrik Rydgård
d4aafa3555
Fix crash showing the Achievements screen.
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Fixes #19353 , thanks Kelvfimer
2024-07-22 10:19:07 +02:00
Henrik Rydgård
04c4f7b25a
Add ifdefs to try to be compatible with old SDL versions
2024-07-17 22:04:32 +02:00
Henrik Rydgård
9f1f75ddab
Refactor: Merge the ChooseDevice function into CreateDevice
2024-07-17 10:31:49 +02:00
Henrik Rydgård
cb9c230e4e
Valgrind: Add suppression file to be able to use Valgrind on PPSSPP in WSL2 on Windows
2024-07-16 19:52:00 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
sandboxgamedev123
2283f92832
Update PPSSPPSDL.desktop
2024-06-21 17:14:48 -04:00
Henrik Rydgård
c14a9f7fbe
Merge pull request #19229 from sandboxgamedev123/master
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Update and rename PPSSPP.desktop as well as add PPSSPPSDL.desktop for Linux AppImages
2024-06-19 23:11:23 +02:00
sandboxgamedev123
9d610b8cc2
Add files via upload
2024-06-19 16:23:19 -04:00
Henrik Rydgård
1f8a0add22
Make some more obscure SDL buttons mappable
2024-06-19 21:06:27 +02:00
Henrik Rydgård
8e1218976d
Fix wrong function signature in iOS file picker, also a lifetime issue
2024-06-01 12:31:12 +02:00
Henrik Rydgård
2c50f82b5b
SDL: Switch to SDL_WaitEventTimeout instead of SDL_PollEvent when possible.
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Fixes #19131
2024-05-28 19:06:00 +02:00
Henrik Rydgård
fb8f8ca52f
SDL: Allow --xres and --yres to work even if a config file exists
2024-05-20 10:04:11 +02:00
Henrik Rydgård
90f7a90aa8
More build work
2024-05-20 10:04:11 +02:00
Henrik Rydgård
616ee81f84
Add another parameter to the internal "request" framework.
2024-04-06 12:04:45 +02:00
Henrik Rydgård
5a8140c301
Initialize RAIntegration support if available. Untested.
2024-04-05 18:15:10 +02:00
Henrik Rydgård
bf10671a5d
SDL: Make rightclicks work just like in Windows
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Which is very weirdly, but easier to make it work the same than to clean
it up, that's for later.
This fixes rightclicking games on the main menu.
2024-04-04 23:25:22 +02:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
cb89dff10f
SDL: Remove unnecessary sleeps in the SDLMain loop (we now handle it in NativeFrame)
2024-01-27 11:30:29 +01:00
Henrik Rydgård
f77adec8af
Unrelated, but return true to SYSPROP_HAS_KEYBOARD in SDL.
2024-01-20 11:23:58 +01:00
Henrik Rydgård
b899a178bf
Change approach (call from NativeFrame instead). Add Mac support
2024-01-18 18:21:12 +01:00
Henrik Rydgård
0caebbfaa6
Add a way to pass out error messages from VulkanLoad
2024-01-15 11:22:33 +01:00
Henrik Rydgård
9c9fe8bf8f
Add string_view functionality to the core utf-8 parsing code
2024-01-12 14:03:02 +01:00
Henrik Rydgård
818471a2d7
Mouse wheel: Centralize the sending of KEY_UP events on a timer.
2023-12-17 19:40:59 +01:00
Henrik Rydgård
db4993bfdc
Implement full support for mouse input on Android
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The smoothing algorithm changed a bit now that I centralized that logic
in a way that can work with all backends.
2023-12-10 09:52:19 +01:00
Henrik Rydgård
4be1706876
SDL: Add axis event deduplication
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We now do this in the backedns instead of centrally since on some backends this is more efficient.
2023-11-16 09:20:40 +01:00
Henrik Rydgård
c5469c409a
Add specific sysprop for accelerometer
2023-11-06 18:33:01 -06:00
Henrik Rydgård
c0e5da02ff
Buildfixes
2023-09-30 12:06:07 +02:00
Henrik Rydgård
19e4de5088
Change global UI messages to use an enum instead of strings.
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Makes it easier to add new ones and delete outdated ones without missing
any uses.
2023-09-30 11:37:02 +02:00
Henrik Rydgård
0b15d7d153
Add remaining functionality to the waiting SDL mainloop
2023-09-29 19:35:16 +02:00
Henrik Rydgård
b8baff712b
Move the menu frame timing to the emuthread, fix hang on change backend
2023-09-29 19:18:48 +02:00
Henrik Rydgård
da801033f5
SDL: Use an "EmuThread" for Vulkan, send input event asynchonously from main thread
2023-09-29 19:10:51 +02:00
Henrik Rydgård
abdfe74c94
Extract UpdateSDLCursor()
2023-09-29 19:02:34 +02:00
Henrik Rydgård
66fdb86eff
remove g_frameCount, unnecessary GetKeyboardState call
2023-09-29 19:02:08 +02:00
Henrik Rydgård
d9e9bde596
Vulkan: Fix disabling VSync on SDL platforms that support IMMEDIATE but not MAILBOX
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Fixes #18084
2023-09-06 18:46:19 +02:00
Henrik Rydgård
42741430bc
Merge pull request #18056 from fp64/sdl-ctrl-w
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Implement Ctrl-W and Ctrl-B on SDL
2023-09-03 12:01:29 +02:00
fp64
77baa4e89b
Implement Ctrl-W and Ctrl-B on SDL
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Closes #18052 .
2023-09-02 18:47:37 -04:00
Henrik Rydgård
80a99a67d9
Control: Change internal interfaces to batch-process input axis updates
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These naturally come in bunches on many platforms like Android, so lay
some groundwork to also handle them in bunches to minimize locking in
the future.
Linux buildfix
2023-08-31 11:55:53 +02:00
Henrik Rydgård
3d0051f34b
Fix enabling of native keyboard input on Switch
2023-08-30 18:14:17 +02:00
Henrik Rydgård
e8bb48f369
SDLMain: Correctly return true when SHOW_FILE_IN_FOLDER is actually supported
2023-08-28 14:03:28 +02:00