Unknown W. Brackets
b0de7ee0e1
UI: Move to ScreenManager for mapping.
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Otherwise we'll detect repeated axis for some devices and you won't be
able to map what you want.
2021-05-23 15:18:21 -07:00
Unknown W. Brackets
e1e5a8b49b
UI: Ignore duplicate axis events.
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We already ignore these on Windows, so this makes other platforms follow
the same logic.
2021-05-23 13:21:45 -07:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
63edd037d7
Ctrl: Apply analog limiter to real sticks too.
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Previously only applied to virtual analog by button, but there's no
particular good reason for that.
2021-05-08 13:34:07 -07:00
Unknown W. Brackets
92d0454133
UI: Make chatButton_ a member of EmuScreen.
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No need for a global here. This should prevent any confusion if the
screen is deleted (i.e. playing a second game.)
2021-02-15 20:37:24 -08:00
Henrik Rydgård
6c8ee35826
Crash screen: Add a very dangerous and inaccurate "Resume" function.
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Not sure if there's much point really but maybe..
2020-12-19 20:27:39 +01:00
Henrik Rydgård
1640a39de8
Add developer setting "Show on screen messages". Uncheck to hide them.
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Fixes #13682 .
Might move to system settings or something next release, don't want to
cause a mess in translations.
2020-11-22 19:08:14 +01:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
342ed97291
Move input utilities from native to Common/Input.
2020-10-01 09:42:32 +02:00
iota97
e7bcf9a4c2
Use 2 different button for CW and CCW
2020-03-23 09:24:36 +01:00
iota97
45da319ce7
Auto rotating analog
2020-03-23 00:45:22 +01:00
ANR2ME
142e60974c
Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat
2020-03-02 22:25:18 +07:00
Henrik Rydgård
5dc9acf839
Cardboard VR: Add an on-screen VR OFF button. Enable Cardboard on iOS.
2019-10-25 16:03:00 +02:00
Unknown W. Brackets
1205753289
UI: Pass touch/button releases to all screens.
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This way, if you go into a menu and release a button, it still gets
noticed. This also goes for axis centering (and therefore vkeys.)
Also, move TOUCH_RELEASE_ALL to all screen switches.
2019-03-03 17:50:54 -08:00
Henrik Rydgård
260fd3c9ee
ActivateTopScissor doesn't belong in UIContext::Begin.
2018-12-18 10:37:39 +01:00
Unknown W. Brackets
18bfff5f75
UI: Reinit UI texture during game when used.
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Otherwise we may try to use it when it doesn't exist. This should only
happen on graphics restart.
Potentially related to first crash in #11116 .
2018-06-01 21:07:09 -07:00
Unknown W. Brackets
895de164ed
Android: Fix initial start from shortcut.
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Fixes #10855 . We have to wait for the permission request to complete.
2018-04-01 23:28:36 -07:00
Henrik Rydgård
70481c9444
Fix the loading status. Prettify the loading screen by putting the status and spinner along the bottom edge.
2018-03-13 11:25:17 +01:00
Henrik Rydgård
b9b41f52c5
Add a simple spinner to the game load screen to not look frozen.
2018-02-08 12:03:29 +01:00
Unknown W. Brackets
c793da500a
UI: Show PIC1 while loading.
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In case it takes a second, less ugly than a black screen.
2018-01-01 22:58:07 -08:00
Henrik Rydgård
7d0fc9ce65
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 15:05:59 +01:00
Unknown W. Brackets
fb91e7f043
UI: Show loading message while shaders preload.
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This opens the door to doing this for other things we do on game start,
later.
2017-12-03 12:04:42 -08:00
Unknown W. Brackets
15152fc55b
UI: Reorganize EmuScreen so it renders on loading.
2017-12-03 10:39:25 -08:00
Henrik Rydgård
8bfdf7b1b2
Fix annoying little flicker when starting a game.
2017-11-13 15:45:31 +01:00
Gde Made Novan Priambhada
4420719a86
Bug fix
2017-08-09 03:50:31 +08:00
Ade Novan
10e874cefd
PPSSPP early chat feature rebranched
2017-07-02 01:28:38 +08:00
Henrik Rydgård
0f171acacb
Start refactoring things to be more vulkan-friendly
2017-05-30 09:36:17 +02:00
Unknown W. Brackets
75898392b9
UI: Proxy devmenu keypress through an event.
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This prevents a mutex issue in #9626 .
2017-04-17 20:33:22 -07:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Henrik Rydgard
900539e200
Fix #9340 (touch controls not always getting repositioned correctly)
2017-02-23 09:31:45 +01:00
Unknown W. Brackets
92d930887f
Android: Add both a lost and restore phase.
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Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912 .
2016-09-10 21:58:42 -07:00
Unknown W. Brackets
afdd01571c
Uncouple savestates from NativeApp some.
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Still have osm.
2016-05-27 20:41:37 -07:00
Henrik Rydgard
5d6d4a08f4
Change approach somewhat to avoid adding drawing code in the screen manager.
2015-11-18 14:18:35 +01:00
Henrik Rydgard
758ec5a027
Avoid clearing the backbuffer before actually doing any rendering to fbo on every frame - instead, clear when stretching the framebuffer into place. May save quite a bit of bandwidth on tiler GPUs with naive GL drivers.
2015-11-18 12:13:35 +01:00
Henrik Rydgård
a71fbccfbc
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
2015-09-17 20:29:37 +02:00
Henrik Rydgard
18655d14a4
Release PSP buttons when losing gameplay focus, fixes part 1 of #7758 , and part 2 of #7758 on Windows only.
2015-05-21 10:49:47 +02:00
Henrik Rydgard
001eda39e0
Add really primitive save preview on "Next Slot". Improve pause screen layout a little.
2015-02-01 18:04:50 +01:00
Henrik Rydgard
5b597db4b5
De-duplicate updates to axis mapped keys.
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Improves mapping an analog stick to the same thing as a dpad, as this reduces
spurious button resets caused by analog stick noise.
2014-07-20 12:52:11 +02:00
Henrik Rydgard
6ec74ef99e
Be consistent about how we read and update the UI state variable
2014-06-22 09:57:01 +02:00
Henrik Rydgard
e3bbf26731
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
Unknown W. Brackets
0a92d377b0
Avoid a race condition during game shutdown.
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Hoping this is it.
2014-05-21 01:13:40 -07:00
Unknown W. Brackets
14be491aa8
Don't set pending boot flag on "stop".
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And rename to boot pending, not "boot successful."
2014-05-15 22:17:19 -07:00
Unknown W. Brackets
d820768396
Properly exit error screen when hitting cancel.
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Fixes #3351 .
2014-01-25 00:40:14 -08:00
Unknown W. Brackets
a73b15b963
In multithreadead, load the game async.
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This way if it takes time to load, things aren't frozen while it's doing
that. This allows us to show any sort of loading animation or etc. we
want.
Before, it might show a odd looking game select screen while loading, and
then finally go to black. Now it immediately goes to black.
Fixes #2030 .
2014-01-19 14:41:01 -08:00
Henrik Rydgård
40bd1fa650
Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
2013-11-15 13:11:44 +01:00
Siddharth
6cd5b748eb
created auto load feature
2013-10-30 22:46:27 +05:30
Henrik Rydgård
0ae5e5cf1c
Fix returning to game with ESC or other mapped back button, minor
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cleanups.
2013-10-27 10:04:38 +01:00
Henrik Rydgard
c31ae0645f
Add optional "DevMenu" in-game button for quick access to things like log settings
2013-09-07 20:54:51 +02:00
Henrik Rydgard
8972bf0d12
Fix stickiness of NV Shield d-pad (and other digital pads that are mapped to axises)
2013-07-31 18:08:31 +02:00