Commit Graph

35005 Commits

Author SHA1 Message Date
sum2012
a85ed2fb67 Update README.MD
The pr is reverted in 5200208a84
2022-12-16 02:29:24 +08:00
Henrik Rydgård
23ca9f6294
Merge pull request #16587 from jbeich/xr-null
Common/VR: blind fix NULL type
2022-12-15 16:51:50 +01:00
Jan Beich
6a9334e6f0 OpenXR - Correct NULL type for XrSession
Common/VR/VRBase.cpp:220:30: error: assigning to 'XrSession' (aka 'unsigned long long') from incompatible type 'nullptr_t'
                engine->appState.Session = NULL;
                                           ^~~~
/usr/include/sys/_null.h:37:14: note: expanded from macro 'NULL'
 #define NULL    nullptr
                 ^~~~~~~
2022-12-15 15:31:09 +00:00
Henrik Rydgård
aad5d7542e Update version number in AndroidManifest.xml 2022-12-15 14:01:38 +01:00
Henrik Rydgård
e51cbde662
Merge pull request #16586 from Arashvscode/master
fix fa_ir
2022-12-15 13:36:38 +01:00
Henrik Rydgård
e6b7817cc6 Disable pre-rotation for 270 degree transform (inverse landscape).
Causes bizarre issues, see #15773
2022-12-15 11:29:11 +01:00
Mr a
728f4bf184
Merge branch 'hrydgard:master' into master 2022-12-15 09:58:30 +03:30
Mr a
91539b3c3e
Update fa_IR.ini 2022-12-15 09:58:02 +03:30
Henrik Rydgård
bed94689f9
Merge pull request #16585 from xujibbs/patch-46
Update zh_CN.ini
2022-12-15 00:56:52 +01:00
xujibbs
b75d6a1eab
Update zh_CN.ini 2022-12-15 07:54:26 +08:00
Henrik Rydgård
c2fe9d59ab
Merge pull request #16579 from hrydgard/multisample-cache-fix
Multisampling level: Don't read directly from g_Config
2022-12-14 18:33:13 +01:00
Henrik Rydgård
a44af59f3a Use vendor instead of lazy memory to detect tiling GPUs. 2022-12-14 16:59:20 +01:00
Henrik Rydgård
b70a9993d8 SoftGPU fix 2022-12-14 16:43:37 +01:00
Henrik Rydgård
11366a2ded Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes. 2022-12-14 16:43:37 +01:00
Henrik Rydgård
41e5b1e95a Plumb through multiSampleLevel so PipelineManager doesn't read config. 2022-12-14 16:43:37 +01:00
Henrik Rydgård
17a4830414
Merge pull request #16580 from hrydgard/fix-android-2.3
Add stub symbol for 'utimensat', making it work on Android 2.3 again
2022-12-14 16:40:11 +01:00
Henrik Rydgård
d8cf7ce30c Add stub symbol for 'utimensat', making it work on Android 2.3 again 2022-12-14 16:10:21 +01:00
Henrik Rydgård
8986f92db8
Merge pull request #16573 from hrydgard/geometry-shader-default-off
Disable geometry shader culling by default
2022-12-14 10:49:19 +01:00
Henrik Rydgård
bef5d2b51f
Merge pull request #16575 from unknownbrackets/logging
Cleanup some logspam
2022-12-14 08:00:49 +01:00
Unknown W. Brackets
8c1a247b7b Vulkan: Cleanup some logspam. 2022-12-13 18:29:23 -08:00
Unknown W. Brackets
2168188cb8 Config: Remove unused values. 2022-12-13 18:24:59 -08:00
Unknown W. Brackets
6a6ec80f62
Merge pull request #16572 from hrydgard/pipeline-cache-fix
Vulkan pipeline cache: Make it more lenient to useFlags changes
2022-12-13 18:08:15 -08:00
Henrik Rydgård
69819852d4 Disable geometry shader culling by default
Geometry shaders allow us to fix some clipping and culling issues in a
neat way on Mali and other platforms that don't support cull/clip
planes, plus allow us to take care of some esoteric edge cases
(triangle inversion), but unfortunately, at least on my Galaxy S20 with
32.1 drivers, they're just incredibly slow to compile. Around 100ms per
shader, which leads to multi-second stutters on first run in Wipeout for
example.

Until we can either reduce the number of shaders drastically, or we find
a driver version that's faster at compiling that we can cut this off at,
let's not default to them on. They are still available for use, and I'll
put something on the website to explain the issue...
2022-12-13 23:10:32 +01:00
Henrik Rydgård
00ebf4957f Make shader cache loading a bit more lenient. 2022-12-13 23:06:57 +01:00
Henrik Rydgård
65c721dce6 Rename Save/LoadCache to Save/LoadPipelineCache 2022-12-13 19:18:20 +01:00
Henrik Rydgård
48aa41e2c0
Merge pull request #16570 from hrydgard/useflags-accessor
Add accessors for use flags, hide the variable
2022-12-13 18:39:20 +01:00
Henrik Rydgård
ee19db091f Add accessor for UseFlags 2022-12-13 18:27:45 +01:00
Henrik Rydgård
2302a82c3e
Merge pull request #16569 from hrydgard/shader-cache-logging-improvements
Shader cache logging improvements
2022-12-13 17:39:45 +01:00
Henrik Rydgård
313a2b1327 Improve shader cache logging 2022-12-13 16:35:02 +01:00
Henrik Rydgård
30e1bc0540 Some logging improvements 2022-12-13 16:29:07 +01:00
Henrik Rydgård
427cae67cb Enable some wordwrapping in shader viewer, show variant bitmask 2022-12-13 16:28:59 +01:00
Henrik Rydgård
80a0c97e9e Drop the input attachment descriptor from the layout when unused 2022-12-13 15:17:39 +01:00
Henrik Rydgård
73cd9fac7d Tiny optimization in PipelineDesc 2022-12-13 15:16:11 +01:00
Henrik Rydgård
5c27b3e012
Merge pull request #16566 from iota97/link
Add links
2022-12-13 10:25:23 +01:00
Henrik Rydgård
fdb61859ec Re-link the readme 2022-12-13 10:11:17 +01:00
iota97
44340e752a add links 2022-12-13 09:58:47 +01:00
Henrik Rydgård
841dc1366e
Merge pull request #16556 from hrydgard/readme-1.14
Update README.md for 1.14
2022-12-13 09:18:23 +01:00
Henrik Rydgård
f7e28d1ba3 compat.ini: Add MX vs ATV to "ForceLowerResolutionForEffectsOff". 2022-12-13 08:47:53 +01:00
Henrik Rydgård
ad1cd40ff7 Bump shader cache versions before release, just to be safe. 2022-12-13 08:45:20 +01:00
Henrik Rydgård
55d3b3502c
Merge pull request #16563 from unknownbrackets/shader-values
Postshader: Don't save default setting values
2022-12-13 07:43:35 +01:00
Unknown W. Brackets
fb96d79895
UI: Avoid crash on axis input during shutdown. (#16564) 2022-12-13 07:31:46 +01:00
Unknown W. Brackets
fe470c790e Postshader: Reset ini keys for defaults.
Should fix the Vignette shader defaults, see #16562.
2022-12-12 19:11:20 -08:00
Unknown W. Brackets
f202029d0b Postshader: Don't save default setting values.
This way the defaults can change in the future without problems.
2022-12-12 19:09:14 -08:00
Unknown W. Brackets
5ae321459a README: Add more for 1.14, note game names more. 2022-12-12 18:43:57 -08:00
Henrik Rydgård
630b7830fa Improve background drag behavior on display layout screen
If you moved into and mouse-up-ed over one of the menus while dragging
the background, it stopped registering movement and "up events" which
felt really awkward.

This is not super pretty, better would be a win32-SetCapture-like
mechanism but works okay.
2022-12-13 00:27:22 +01:00
Unknown W. Brackets
04f59a0913 README: Add some pull #s, more 1.14 updates. 2022-12-12 14:55:58 -08:00
Henrik Rydgård
e533be471a More README updates, issue links, move to history.md 2022-12-12 23:43:07 +01:00
Henrik Rydgård
58098057db Update README.md for 1.14 2022-12-12 23:15:28 +01:00
TotalCaesar659
ff4971ff62
Update URL to HTTPS (#16561) 2022-12-12 15:30:08 +01:00
nassau-tk
aac30d75f9
Translation ja_JP.ini update (#16557)
* Translation ja_JP.ini update

* Update ja_JP.ini

Add [VR]
2022-12-12 13:07:40 +01:00