Henrik Rydgård
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25f32b1d78
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Vulkan: Disable dual source blending on Intel GPUs, fixes #10074.
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2017-11-09 13:16:06 +01:00 |
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Henrik Rydgård
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d618b3673b
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Count readbacks in a frame and show in GPU debug stats.
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2017-11-08 11:57:53 +01:00 |
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Henrik Rydgård
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70c70b1e76
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Vulkan: Some error handling improvement. Might get us a clue for #10065
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2017-11-07 00:08:39 +01:00 |
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Henrik Rydgård
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ea2fc55217
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Merge pull request #10056 from hrydgard/remove-multithreading-2
Remove the old style multithreading
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2017-11-06 20:37:06 +01:00 |
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Unknown W. Brackets
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fc32a7b24e
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Vulkan: Show textures in GE debugger.
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2017-11-06 00:29:01 -08:00 |
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Henrik Rydgård
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8c69be9bfa
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Get rid of GPUCommon's "Internal" functions.
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2017-11-05 23:21:52 +01:00 |
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Henrik Rydgård
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26e52ca5e8
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Get rid of a bunch of sync stuff that's no longer needed.
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2017-11-05 23:21:49 +01:00 |
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Unknown W. Brackets
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ef55cf1e74
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Vulkan: Correct logicop dirtying.
Needs to be under blend state.
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2017-11-05 13:26:18 -08:00 |
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Henrik Rydgård
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5d0bd85a70
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
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Henrik Rydgård
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2b7d1c1ded
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Vulkan: Fix bug in depal causing Sonic Rivals to be grayscale.
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2017-11-05 10:37:22 +01:00 |
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Henrik Rydgård
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066ad46915
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Minor depal state dirtying fix
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2017-11-05 10:20:18 +01:00 |
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Henrik Rydgård
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d670948ad2
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Cleanups and fixes around Vulkan stencil upload. thx unknown
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2017-11-05 10:14:44 +01:00 |
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Henrik Rydgård
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d5f8d484dd
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Tiny cleanups.
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2017-11-04 10:08:53 +01:00 |
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Henrik Rydgård
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5018e400f2
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
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Henrik Rydgård
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ca7a2d06ca
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Vulkan: Implement stencil upload (for Star Ocean).
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2017-11-01 14:18:39 +01:00 |
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Henrik Rydgård
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533f80a056
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Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc.
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2017-11-01 11:47:05 +01:00 |
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Henrik Rydgård
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d92d78f54e
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Vulkan: Fix colors for low-bpp depal (actually fixing the shadows of ff-type0)
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2017-11-01 08:49:49 +01:00 |
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Henrik Rydgård
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96cd368878
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Make VulkanTexture "immutable".
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2017-11-01 08:49:48 +01:00 |
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Henrik Rydgård
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700d6d10f4
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Always recreate DrawPixelsTex to avoid inter-frame races.
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2017-11-01 08:48:06 +01:00 |
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Henrik Rydgård
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6a8f72a327
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Use the global curFrame counter. No need for a vector for pushing cmdbufs.
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2017-11-01 08:47:50 +01:00 |
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Henrik Rydgård
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90d4296a6a
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Add a QueueRunner logging facility. Set up a subpass dependency for the backbuffer pass.
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2017-11-01 08:45:14 +01:00 |
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Henrik Rydgård
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9e734b3791
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Decimate descriptors every frame until I find a better solution. Fixes flicker in videos in several games.
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2017-11-01 08:42:48 +01:00 |
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Henrik Rydgård
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ed2731d197
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Vulkan: Fix depal and shader blending.
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2017-10-31 12:35:00 +01:00 |
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Henrik Rydgård
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07dfda0633
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Vulkan depal code now passes validation, but produces black.
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2017-10-31 12:35:00 +01:00 |
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Henrik Rydgård
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3f503ca297
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Implement the rest of Vulkan framebuffer depal. Not yet working though.
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2017-10-31 12:34:59 +01:00 |
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Henrik Rydgård
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65e23bb9f3
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Some reorganization. Start implementing framebuffer depal for Vulkan.
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2017-10-31 12:34:31 +01:00 |
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Henrik Rydgård
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93c785b76d
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Color-convert directly during the readback, saves a copy. Like we already do in D3D11.
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2017-10-29 10:56:36 +01:00 |
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Henrik Rydgård
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7312576239
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More buildfixes, warning fix, memory leak fix
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2017-10-26 11:43:22 +02:00 |
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Henrik Rydgård
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07e8b4ff1a
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Bump descriptor set limits, which became insufficient with the addition of tesselation (should really use separate big desc layouts for them)
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2017-10-26 10:57:01 +02:00 |
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Henrik Rydgård
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613cc46285
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Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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85cb604a24
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Fix (some) crashes on blits. Validation issues remain.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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c4f0afc8a2
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Clean out some obsolete code
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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b5e06f3c7d
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VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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1c5bd0f8dc
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Move the VulkanRenderManager stuff to thin3d, fits in better there.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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02f76ae4a8
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Rendering basics now works.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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0a0494ef8e
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It builds! With some shortcuts, of course.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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8f9bb59005
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Vulkan: Fix silly mistake in blend constant checks, thanks Unknown.
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2017-10-22 10:07:49 +02:00 |
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Henrik Rydgård
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804aa79376
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Various Vulkan image transition fixes and related
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2017-10-20 18:09:05 +02:00 |
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Henrik Rydgård
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5da165fad6
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More work towards passing 1.61 Vulkan validation layers
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2017-10-20 17:19:07 +02:00 |
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Henrik Rydgård
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b886efe8f5
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Another minor cleanup (DescribeCodePtr)
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2017-10-20 11:06:12 +02:00 |
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Henrik Rydgård
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4a30aedc53
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
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Henrik Rydgård
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d53c88456a
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Unify GetFramebufferList() (trivial)
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2017-10-18 12:49:15 +02:00 |
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Henrik Rydgård
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898716cc26
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Unify DownloadFramebufferForClut
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2017-10-18 12:34:01 +02:00 |
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Henrik Rydgård
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17576d7894
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Remove more dummy code from Vulkan backend.
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2017-10-18 12:27:58 +02:00 |
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Henrik Rydgård
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981c49615c
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Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
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2017-10-18 12:26:02 +02:00 |
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Henrik Rydgård
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0d85f86e2d
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Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
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2017-10-18 11:40:07 +02:00 |
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Henrik Rydgård
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4e3a9bc3e3
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Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
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2017-10-18 11:20:58 +02:00 |
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Henrik Rydgård
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f2ea0ce472
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Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
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2017-10-18 10:54:26 +02:00 |
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Henrik Rydgård
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3757070fe2
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Extra safety when switching GPU backends, fix possible Vulkan shutdown issue. Should help #10005
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2017-10-09 12:17:54 +02:00 |
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Unknown W. Brackets
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72e0a24724
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GPU: Reset shader state on shader reset.
Was ending up with lastFSID being -1, but being used.
Seen in gpu/commands/blend test.
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2017-09-20 08:37:54 -07:00 |
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