Commit Graph

34151 Commits

Author SHA1 Message Date
Lubos
5ad27d0769 OpenXR - 6DoF and stereo in Lego Star Wars II fixed 2022-10-26 21:23:40 +02:00
Unknown W. Brackets
d3e99fa308 Build: Fix Android/macOS ccache. 2022-10-26 08:48:43 -07:00
Henrik Rydgård
bbb55e9b1d
Merge pull request #16284 from unknownbrackets/gedebugger
GE Debugger: Correct UV display with prescale
2022-10-26 09:32:57 +02:00
Unknown W. Brackets
e7eddab2a1 Build: Update deprecated actions.
There are some deprecations coming and some actions might stop working.
It seems softprops/action-gh-release@v1 is not being actively maintained,
and isn't updated here.
2022-10-26 00:18:14 -07:00
Unknown W. Brackets
deba3d40bc headless: Update tests. 2022-10-25 22:15:47 -07:00
Unknown W. Brackets
1e1c75d552 GE Debugger: Correct UV display with prescale.
Sometimes these weren't flushed yet, and it made the texture preview and
vertices confusing and wrong (using old factors, not just no factors.)
2022-10-25 22:14:16 -07:00
Unknown W. Brackets
91886be119
Merge pull request #16283 from hrydgard/more-shaderwriter-refactor
Minor ShaderWriter refactor, prep for later changes
2022-10-24 10:03:31 -07:00
Henrik Rydgård
80e1db07a7 Minor ShaderWriter refactor, prep for later changes 2022-10-24 17:45:18 +02:00
Henrik Rydgård
41f3443988
Merge pull request #16280 from unknownbrackets/d3d11-debugger
GE Debugger: Allow reading tex on D3D11
2022-10-24 08:17:03 +02:00
Unknown W. Brackets
7533b64940 GE Debugger: Allow reading tex on D3D11. 2022-10-23 22:01:50 -07:00
Unknown W. Brackets
32c717c94f
Merge pull request #16279 from hrydgard/vulkan-feature-checks
Vulkan: Use v2 feature checks, and add check for multiview features.
2022-10-23 15:52:31 -07:00
Henrik Rydgård
1d8ab38ce5 Vulkan: Use v2 feature checks, and add check for multiview features.
Extracted from the multiview PR, and renamed some stuff.
2022-10-24 00:21:28 +02:00
Henrik Rydgård
e77ff0281f Testfix 2022-10-24 00:20:45 +02:00
Unknown W. Brackets
8836bf7022
Merge pull request #16278 from hrydgard/shaderwriter-refactor
Minor refactor of ShaderWriter flags.
2022-10-23 13:42:22 -07:00
Henrik Rydgård
ecf2797173 Minor refactor of ShaderWriter flags. Extracted from the stereo PR 2022-10-23 21:57:01 +02:00
Henrik Rydgård
a13ab3f76b
Merge pull request #16274 from unknownbrackets/gpu-boundingbox
Correct accuracy of bounding box test
2022-10-23 12:53:18 +02:00
Unknown W. Brackets
79b1d1d35f
softgpu: Better approximate slope mip level mode (#16276)
* samplerjit: Remove unused x/y parameters.

Still need to tune the accuracy of filtering, but those were not the
right way.

* softgpu: Better approximate slope mip level mode.

This isn't exactly right, but it's closer.

* softgpu: Calculate auto from largest difference.

Direction shouldn't matter.
2022-10-23 10:15:43 +02:00
Unknown W. Brackets
813bfded92
x86jit: Correct vh2f NAN handling (#16275)
* x86jit: Correct vh2f NAN handling.

Allows another test to pass.

* x86jit: Reuse MAccessibleDisp().
2022-10-23 10:09:29 +02:00
Unknown W. Brackets
10531ec9e6 headless: Update tests. 2022-10-22 22:49:41 -07:00
Unknown W. Brackets
add2edcab8 VR: Always pass the bounding box check.
Likely better to draw all objects, even if they wouldn't have been on
screen, for VR purposes.
2022-10-22 16:52:02 -07:00
Unknown W. Brackets
261f1e13db GPU: Account for scissor/viewport in bound test.
The bounding box check doesn't check against viewport (which the PSP
generally doesn't clip against), but instead checks against the scissor.

If the scissor doesn't fit inside the offset 4096x4096 box, that direction
is cannot fail the test.
2022-10-22 16:52:02 -07:00
Unknown W. Brackets
93ee82d84f GPU: Respect depth clamp in bounding box check.
Although, logically, this feels reversed - it rejects the point if it's
outside positive Z, which would clamp.  This matches PSP tests.
2022-10-22 16:05:30 -07:00
Unknown W. Brackets
8b80c5fb28 GPU: Allow/use indices in bounding box check.
Not sure any games actually use this, but it's supported.
2022-10-22 16:05:29 -07:00
Unknown W. Brackets
519c90e049 GPU: Correct large morph vertex advance.
Can be 544 bytes per vertex.
2022-10-22 16:05:29 -07:00
Unknown W. Brackets
b7a617023c GPU: Consume cycles in bounding box check. 2022-10-22 16:05:29 -07:00
Unknown W. Brackets
6ddf22487b GPU: Correct bounding box for larger counts.
Matches tests on a PSP with float/transform format.
2022-10-22 16:05:29 -07:00
Unknown W. Brackets
299033929a GE Debugger: List verts on bounding box command. 2022-10-22 16:05:29 -07:00
Unknown W. Brackets
bd81aa328a
Merge pull request #16272 from hrydgard/shader-writer-vk-extensions
Make it possible to specify extensions for Vulkan in the ShaderWriter
2022-10-22 09:11:01 -07:00
Henrik Rydgård
3af86ec6f7 Make it possible to specify extensions for Vulkan in the ShaderWriter 2022-10-22 17:46:57 +02:00
Henrik Rydgård
767bf55afb Remove duplicate line in libretro makefile.
Fixes #16269
2022-10-22 17:11:40 +02:00
Luboš Vonásek
df04280c34
OpenXR - Wrong condition removed (#16271) 2022-10-22 14:45:57 +00:00
Luboš Vonásek
f4d5c59b2e
OpenXR - Refactor compatvr.ini file (#16270)
* OpenXR - Compat GTA games

* OpenXR - Compat 0-9 games

* OpenXR - Compat A games

* OpenXR - Compat B games part 1

* OpenXR - Compat B games part 2

* OpenXR - Compat C games part 1

* OpenXR - Compat C games part 2

* OpenXR - Compat D games

* OpenXR - Compat E games

* OpenXR - Compat F games

* OpenXR - Compat G games

* OpenXR - Compat H games

* OpenXR - Compat I games

* OpenXR - Compat J games

* OpenXR - Compat K games

* OpenXR - Compat L games

* OpenXR - Compat M games

* OpenXR - Compat N games

* OpenXR - Compat P games

* OpenXR - Compat R games

* OpenXR - Compat S games

* OpenXR - Compat T games

* OpenXR - Compat U games

* OpenXR - Compat V games

* OpenXR - Compat W games

* OpenXR - Compat games sorting out part 1

* OpenXR - Compat games sorting out part 2

* OpenXR - Compat games sorting out part 3

* OpenXR - Compat games sorting out part 4

* OpenXR - Compat games sorting out part 5

* OpenXR - Compat games sorting out part 6

* OpenXR - Compat list description

* OpenXR - Support getting compatvr.ini from filesystem
2022-10-22 16:16:23 +02:00
Henrik Rydgård
6a6ccb4c68 Apply Kyria's updates to tr_TR (Turkish) translation 2022-10-21 18:47:28 +02:00
Henrik Rydgård
402739c032
Merge pull request #16268 from hrydgard/presentation-refactor
Minor refactoring in PresentationCommon
2022-10-21 16:21:03 +02:00
Henrik Rydgård
a44f38d44a
Merge pull request #16264 from leoxxx/master
Update zh_CN.ini & Update zh_TW.ini
2022-10-21 15:54:23 +02:00
Henrik Rydgård
6aa3e4b242 Minor refactoring in PresentationCommon
Broken out from stereo work
2022-10-21 15:53:09 +02:00
Henrik Rydgård
f2193814ee PresentationCommon: Use refcounts to simplify shader module management 2022-10-21 14:18:29 +02:00
Henrik Rydgård
e1551e67ca
Merge pull request #16267 from hrydgard/vulkan-post-init-cmd-fix
Vulkan: Fix frame ordering issue with postprocessing shaders
2022-10-21 13:52:39 +02:00
Henrik Rydgård
cafce7365b Vulkan: Fix frame ordering issue with postprocessing shaders
Requested an init command buffer outside the frame, which is dangerous
and caused validation problems with command pool resets.

Would like to assert on insideFrame in GetInitCmd, but we use it from
some init code where it does work correctly. Might clean that up at some
point.
2022-10-21 12:52:21 +02:00
Henrik Rydgård
b9b07e0537
Merge pull request #16262 from lvonasek/feature_openxr_cameraconfig
OpenXR - Add an option to adjust camera distance
2022-10-21 09:30:50 +02:00
Henrik Rydgård
a830f18054
Merge pull request #16265 from unknownbrackets/lighting-nonormal
GPU: Respect world matrix and reverse flag w/o normals
2022-10-21 09:16:53 +02:00
Unknown W. Brackets
d23293ee72 GPU: Respect matrix and reverse flag w/o normals.
See frame dump in #14223, which requires world matrix be applied.
2022-10-20 23:15:25 -07:00
Unknown W. Brackets
6945604492 softgpu: Multiply prev normal by world matrix.
Even when it's not in the vertex data, we still must multiply by the world
matrix.  Fixes some lighting issues in Nayuta no Kiseki.
2022-10-20 23:14:54 -07:00
Unknown W. Brackets
d6a59be012 softgpu: Respect negate normal flag without norm.
Per tests, Z is still negated even when using the previous normal value.
2022-10-20 23:09:48 -07:00
leoxxx
ad06868a13
Update zh_TW.ini
#15694
Translate "artifacts" to a straightaway meaning. 
Change 2 words to TC.
2022-10-21 10:21:48 +08:00
leoxxx
e048c5ded8
Update zh_CN.ini
https://github.com/hrydgard/ppsspp/pull/15694
Translate "artifacts" to a straightaway meaning.
2022-10-21 10:15:17 +08:00
Lubos
2fd6438c0e OpenXR - Camera distance adjust added 2022-10-20 21:23:27 +02:00
Lubos
77f8f2f1f7 OpenXR - Rearrange VR settings 2022-10-20 21:04:56 +02:00
Henrik Rydgård
5594db1efb
Merge pull request #16260 from xujibbs/patch-42
Update zh_CN.ini
2022-10-20 15:44:48 +02:00
Henrik Rydgård
655c3ee637
Merge pull request #16259 from fp64/bicubic-upscaler-fix
Bicubic upscaler fix
2022-10-20 15:44:33 +02:00