zminhquanz
ea0aab9340
Add warning simulate block transfer , setting info
...
Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
Henrik Rydgard
e37decc9a8
Warn if trying to run some games that are known to require buffered rendering with it not enabled.
2017-03-14 10:36:51 +01:00
xebra
e2f9dc8f28
Add support compat to fake mipmap hacks.
2017-02-15 01:02:51 +09:00
LunaMoo
8d37b97b20
Place the hack into compat.ini
2017-02-03 15:30:22 +01:00
Henrik Rydgard
d7da981a62
Make the Dangan Ronpa hack use the compat system instead of hacky code
2017-01-29 00:12:20 +01:00
Henrik Rydgard
9c55e1e0de
Only enable RAM Clears for the SOCOM games that require it.
...
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
2017-01-28 10:11:43 +01:00
Unknown W. Brackets
0e85225e29
Bring back the depth range hack.
2016-02-06 20:28:45 -08:00
Henrik Rydgard
7e24801fc1
Specify which games need vertex depth rounding instead of which ones don't.
...
Vertex depth rounding is a not-fully-accurate hack, and most games are better off with the extra depth precision
of 24-bit Z than reducing it to a not-fully-accurate 16-bit. So let's only use it where necessary, like in Phantasy Star.
See issue #8187 .
2016-01-16 11:31:27 +01:00
Henrik Rydgard
03674fd571
Flip around how compat.ini works (now the settings are the categories, games are listed within)
2016-01-16 11:24:42 +01:00
Unknown W. Brackets
18cdf9f352
Remove the depth range hack.
...
Ths removes the game-specific hack to workaround depth issues.
2016-01-03 12:05:59 -08:00
Henrik Rydgard
4b360a571c
Remove the depth range hack option, turning it into an ugly game specific compatibility hack.
...
I hate doing this, but it's not really better off as an option.
See #8171
2015-11-15 23:00:25 +01:00
Unknown W. Brackets
2037977292
Revert compatibility flag for GTA Music Hack.
...
This reverts commit eb4ca0cf81b74c842eab7a3ee6f8934abcef50bd.
2015-10-17 16:20:19 -07:00
Henrik Rydgard
65b78b18ea
Only enable fragment shader depth rounding for Heroes Phantasia, should reduce flicker.
...
Doens't fix but helps #6485
2015-10-11 20:52:00 +02:00
Henrik Rydgard
eb4ca0cf81
Add a compatibility flag to revert sceAtrac to before #6976 . Makes audio work in GTA again.
...
Hopefully we will find a better fix in the future.
Also see issue #7863 .
2015-09-27 11:51:46 +02:00
Henrik Rydgard
b07b002040
Introduce "Compatibility Flags".
...
These should be used very restrictively, see comment in Compatibility.h.
Should help #8004 , by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00