Unknown W. Brackets
64c2ea86c0
Add a method to save the gpr/fpr state in jit.
2013-08-16 00:12:49 -07:00
Henrik Rydgard
d97b09a88d
Revert "Break fix title CG missing in Midlight club 3"
...
This reverts commit 94ded4c00c
.
2013-08-16 09:00:40 +02:00
Henrik Rydgard
664d74a9b7
Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
...
There is still some flicker remaining in non-buffered rendering that I can't seem to get rid off.
2013-08-16 01:00:26 +02:00
Henrik Rydgard
94096976ff
Revert "Windows: Work around audio crash on exit."
...
This reverts commit 273b7126a8
.
2013-08-16 00:57:04 +02:00
Henrik Rydgard
0348403f61
Turn vcmp back on again, let's not trust the one-operand arm vcmp for now
2013-08-15 22:57:04 +02:00
Henrik Rydgard
273b7126a8
Windows: Work around audio crash on exit.
2013-08-15 22:55:11 +02:00
Henrik Rydgard
8c4d13b819
Update native again with another bugfix
2013-08-15 22:43:56 +02:00
Henrik Rydgard
24b7cce122
Update native with UI crashfix and a tweak
2013-08-15 22:37:32 +02:00
Henrik Rydgård
f833872990
Merge pull request #3182 from unknownbrackets/scheduling
...
Reschedule in sceKernelReferThreadStatus()
2013-08-15 07:59:40 -07:00
Unknown W. Brackets
83bc12ea08
Reschedule in sceKernelReferThreadStatus().
...
It's often called in loops waiting for a thread to wake up.
Fixes .hack//Link's sluggish performance.
2013-08-15 07:56:35 -07:00
Henrik Rydgård
97cc16cd6d
Merge pull request #3180 from raven02/patch-2
...
Break fix title CG missing in Midlight club 3
2013-08-15 07:07:44 -07:00
raven02
94ded4c00c
Break fix title CG missing in Midlight club 3
2013-08-15 21:58:18 +08:00
Henrik Rydgård
2ab05e234d
Merge pull request #3178 from unknownbrackets/perf
...
Thread switching performance improvements
2013-08-15 01:56:48 -07:00
Unknown W. Brackets
2758634a0f
Avoid overhead calling __KernelIdle().
...
~1.8% improvement in Zettai Hero Project.
2013-08-15 01:35:17 -07:00
Unknown W. Brackets
51e5cfab40
Small warning fix.
2013-08-15 01:35:06 -07:00
Unknown W. Brackets
846178a588
Optimize thread switching a bit.
...
~2.5% improvement in Zettai Hero Project (while multithreading.)
2013-08-15 01:26:16 -07:00
Unknown W. Brackets
5387e5c717
Oops, typo.
2013-08-15 00:38:53 -07:00
Henrik Rydgård
6b114e8cac
Merge pull request #3175 from unknownbrackets/vfpu-minor
...
Handle branches in VFPU delay slots better
2013-08-15 00:24:50 -07:00
Henrik Rydgård
5493de16e4
Merge pull request #3177 from unknownbrackets/thread-funcs
...
Correct result of sceKernelGetThreadExitStatus(0)
2013-08-15 00:19:26 -07:00
Unknown W. Brackets
0d5c66676d
Correct result of sceKernelGetThreadExitStatus(0).
...
Fixes Zettai Hero Project's options menu.
2013-08-14 23:58:23 -07:00
Unknown W. Brackets
df50e03146
Add a safety log for cases we don't handle right.
2013-08-14 23:14:25 -07:00
Unknown W. Brackets
e639f8d15f
Handle branches in VFPU delay slots better.
...
Based on tests on a PSP, all branches are attempted. The behavior is
technically undefined.
It seems to take the delay slot's target if they differ and both pass.
This is the behavior the interpreter has, but it's more work in jit.
Since only a couple games seem to do this, and clearly expect this
behavior, this fixes all known cases of #1926 .
2013-08-14 22:56:02 -07:00
Henrik Rydgård
9aafdeafcf
Merge pull request #3172 from Kingcom/Debug
...
Separate accelerator table when the debugger is active
2013-08-14 14:52:50 -07:00
Kingcom
bfbea62ce3
Send messages to the debugger
2013-08-14 23:46:59 +02:00
Kingcom
177b9fa6b1
Separate accelerator table when the debugger is active
2013-08-14 23:30:50 +02:00
Henrik Rydgard
b0c0911dca
More UI tweaks (better title font for popups for example)
2013-08-14 23:29:57 +02:00
Henrik Rydgard
8b99d999ed
UI tweaks, move a couple old screens to keep out of MenuScreens.cpp
2013-08-14 23:06:14 +02:00
Henrik Rydgård
345b5fd859
Merge pull request #3171 from raven02/patch-1
...
Temporary fix issue #3167 in non-multithread mode
2013-08-14 13:42:14 -07:00
Henrik Rydgard
a4f5418d9d
Complete the name change to ClearBuffer
2013-08-14 22:14:18 +02:00
raven02
e68ddf671c
Temporary fix issue #3167 in non-multithread mode #2
2013-08-15 03:44:20 +08:00
raven02
9e40468b9f
Temporary fix issue #3167 in non-multithread mode #1
2013-08-15 03:43:40 +08:00
Henrik Rydgård
169cc63f6e
Merge pull request #3170 from raven02/patch-17
...
Few more boolean fix
2013-08-14 12:33:12 -07:00
raven02
2dd75b5b97
ClearBuffer()
2013-08-15 03:32:43 +08:00
raven02
9f0ca16df7
boolean fix
2013-08-15 03:21:42 +08:00
raven02
f49e5535a7
Few more boolean fix
2013-08-15 03:20:06 +08:00
Henrik Rydgård
b2b4c92333
Merge pull request #3169 from thedax/soundInitFix
...
Overhaul the sound fix.
2013-08-14 12:10:57 -07:00
Henrik Rydgård
67ff572ba8
Merge pull request #3168 from xyzz/linux_qt_build_fixes
...
Fix Qt build on Linux.
2013-08-14 12:09:10 -07:00
Ilya Zhuravlev
b3a91db87e
Fix Qt build on Linux.
2013-08-14 23:02:56 +04:00
The Dax
0ead143013
Overhaul the sound fix. It was rooted deeper than I thought. This should cover all complaints now(except pressing escape which discards any settings changed: is this by design? :\). Also add new menu option to Win32 UI under Emulation to control whether Atrac 3 should be on/off.
2013-08-14 15:00:54 -04:00
Henrik Rydgard
96373132bb
Android buildfix
2013-08-14 20:42:13 +02:00
Henrik Rydgard
161556dfda
Update lang, native to current versions
2013-08-14 18:58:46 +02:00
Henrik Rydgard
c41540d108
Remove checks the check whether the framebuffer already was set, shouldn't have any effect really
2013-08-14 17:54:58 +02:00
Henrik Rydgard
0a5c942daf
Temporarily disable VCMP on ARM. Let's see if this fixes #3071 , if so I have debugging to do.
2013-08-14 17:41:16 +02:00
Henrik Rydgard
df3a1d5e1c
Make play button focused on game screen.
2013-08-14 17:38:41 +02:00
Henrik Rydgård
b66bd085ce
Merge pull request #3108 from raven02/patch-13
...
Fix wrong size generated FB which uses for render-to-texture
2013-08-14 08:38:27 -07:00
Henrik Rydgård
ebb2aba2e0
Merge pull request #3164 from unknownbrackets/savestates
...
Fix savestate difference on 64/32 bit + warnings/minor
2013-08-14 08:12:44 -07:00
Henrik Rydgård
e53d582b5a
Merge pull request #3165 from thedax/soundInitFix
...
Fix an oversight where sound would never be initialised if a game is started with it off, and then is enabled later.
2013-08-14 08:12:13 -07:00
Henrik Rydgård
052778b075
Merge pull request #3166 from thedax/minorLoggingFix
...
Add SceNpDrmOpen to the table so it can be logged properly.
2013-08-14 08:11:42 -07:00
Henrik Rydgård
f6dfd5f294
Merge pull request #3163 from makotech222/cwcheat
...
Fix for 0x6 cheats
2013-08-14 08:11:28 -07:00
The Dax
0f59767984
Add SceNpDrmOpen to the table so it can be logged properly.
2013-08-14 09:23:58 -04:00