Henrik Rydgård
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ef91fa8b4f
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Fix code typo in NEON reinterpret cast.
Fixes #19258
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2024-06-08 21:25:44 +02:00 |
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Henrik Rydgård
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8d6e96d04e
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Use binary search to find IR block offsets
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2024-06-07 09:28:27 +02:00 |
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Henrik Rydgård
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c794f4bd41
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Add an unrelated comment and some casts
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2024-06-05 08:35:09 +02:00 |
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Henrik Rydgård
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6ce087430b
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JIT-less vertex decoder: SSE/NEON-optimize ComputeSkinMatrix
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2024-06-04 12:29:16 +02:00 |
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Henrik Rydgård
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083656fcc0
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Merge pull request #19241 from hrydgard/optimize-vertex-dec
Optimize color conversions in non-JIT vertex decoder
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2024-06-04 12:07:09 +02:00 |
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Henrik Rydgård
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9ac7054b01
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Vertex decoder (non-JIT): Optimize 16-bit color decoders.
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2024-06-04 10:35:31 +02:00 |
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Lubos
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7b089effa0
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OpenXR - Use single VR projection matrix
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2024-06-03 18:29:06 +02:00 |
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Henrik Rydgård
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7a32507ab7
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Add a decode counter to vertex decoders in _DEBUG mode
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2024-06-02 10:25:05 +02:00 |
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Henrik Rydgård
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87ead3f492
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Fix bad framebuffer bind in Parappa The Rapper
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2024-05-29 12:23:54 +02:00 |
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Henrik Rydgård
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6ed8f96e98
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Indentation fix
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2024-05-11 20:36:51 +02:00 |
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Henrik Rydgård
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fb599cd0a6
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Only use the optimized decoders if SSE or NEON is available.
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2024-05-11 14:18:42 +02:00 |
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Henrik Rydgård
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6452ce8ac5
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NEON-optimize the GTA vertex decoder too.
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2024-05-11 14:13:29 +02:00 |
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Henrik Rydgård
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4a66f8978b
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Fix the GoW optimized vertex decoder, add NEON optimizations
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2024-05-11 13:27:11 +02:00 |
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Henrik Rydgård
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bafff7f5db
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Temporarily disable the custom GoW vertex decoder, it needs some work.
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2024-05-11 11:11:48 +02:00 |
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Henrik Rydgård
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3526416173
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Add another handwritten vertex decoder
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2024-05-11 10:00:39 +02:00 |
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Henrik Rydgård
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81f1b3fd95
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Make handwritten vertex decoders work with non-compiled vertex decoding
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2024-05-11 10:00:35 +02:00 |
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Henrik Rydgård
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afca3717ba
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Specialized vertex decoder for GTA
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2024-05-11 10:00:35 +02:00 |
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Henrik Rydgård
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3e11e54405
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Remove obsolete flag
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2024-05-11 10:00:35 +02:00 |
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Henrik Rydgård
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d21fef52ae
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Allow taking screenshots in the app menu
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2024-05-10 21:10:11 +02:00 |
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Henrik Rydgård
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9bef910953
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Merge pull request #19122 from hrydgard/more-minor-fixes
More minor fixes
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2024-05-10 14:35:53 +02:00 |
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Henrik Rydgård
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8ce7982d8b
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Increase the bad texture size threshold.
Fixes #19116
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2024-05-10 13:58:03 +02:00 |
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Henrik Rydgård
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70ae4a35c1
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Fix faulty formula for block transfer size-check.
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2024-05-10 13:50:49 +02:00 |
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Henrik Rydgård
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71a6372ac5
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Merge pull request #19020 from hrydgard/clickable-notifications
Clickable notifications
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2024-04-12 16:23:52 +02:00 |
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Henrik Rydgård
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423e3d3338
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Merge pull request #19035 from GermanAizek/fix-always
[GPU/HLES] 'fs' its already NULL, removed excess delete and bufferState_ always ATRAC_STATUS_HALFWAY_BUFFER
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2024-04-11 14:17:26 +02:00 |
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Herman Semenov
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f625f18eba
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[GPU/HLES] 'fs' its already NULL, removed excess delete and bufferState_ always ATRAC_STATUS_HALFWAY_BUFFER
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2024-04-11 14:52:55 +03:00 |
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Henrik Rydgård
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6575ba5487
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Make screenshot notifications clickable (on platforms where it's possible)
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2024-04-10 13:21:23 +02:00 |
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Henrik Rydgård
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22d353ec85
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D3D11: Filter out useless compiler warning (about pow(-val, x))
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2024-04-09 17:38:58 +02:00 |
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Henrik Rydgård
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a3d0cb1f12
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Switch away from TransitionImageLayout2
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2024-04-06 17:12:32 +02:00 |
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Henrik Rydgård
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22fdf6624c
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Merge pull request #18986 from GermanAizek/static-const-methods
[GPU] Make static and const methods if possible
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2024-04-05 16:20:06 +02:00 |
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Herman Semenov
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b57dab2812
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
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Henrik Rydgård
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d0afdcd94f
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Merge pull request #18984 from GermanAizek/fix-flag-after-9
[GPU] Fixed bug in GEExpressionFunctions::getFieldValue with GECmdField::FLAG_AFTER_9
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2024-04-04 15:51:44 +02:00 |
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Herman Semenov
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365d2d252a
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[GPU] Fixed bug in GEExpressionFunctions::getFieldValue with GECmdField::FLAG_AFTER_9
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2024-04-03 16:09:34 +03:00 |
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Henrik Rydgård
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8960ed4d48
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FramebufferManager: Allow "large offset" framebuffers priority over normal matches.
Fixes #18976
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2024-04-03 00:59:36 +02:00 |
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Herman Semenov
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0f94ac9189
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Cleanup excess redefines and maybe fixed result in HLE sceIo::sceIoGetDevType()
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2024-04-02 14:25:26 +03:00 |
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Henrik Rydgård
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c5791764d8
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Make the i18n T function use std::string_view
Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
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2024-02-12 18:44:39 +01:00 |
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Henrik Rydgård
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9322b4c6dc
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Warning fix, some paranoid zero init
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2024-02-12 18:33:38 +01:00 |
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Henrik Rydgård
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c50399fa71
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Fix stray line in NFS Underground Rivals
Fixes #18846
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2024-02-12 18:03:39 +01:00 |
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Henrik Rydgård
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d479b74ed9
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v1.17.1
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2024-02-04 14:08:02 +01:00 |
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Henrik Rydgård
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1fbf685504
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Avoid vertically merging the two main framebuffers, even if FramebufferAllowLargeVerticalOffset is on.
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2024-02-04 11:26:20 +01:00 |
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Henrik Rydgård
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b4eecf3d5c
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Mali: Turn off any depth writes if depth test is set to NEVER.
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2024-02-02 11:11:31 +01:00 |
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Henrik Rydgård
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6ce4933db8
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Split the discard-stencil-bug flag into separate flags for Adreno and Mali
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2024-02-02 11:11:31 +01:00 |
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Henrik Rydgård
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a07a2e445b
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Fix event order and some logic. Can now change skip buffer effect while running in background.
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2024-02-01 23:26:36 +01:00 |
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Henrik Rydgård
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533fa14e27
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Add a stat for number of verts decoded. It's quite high but not crazy for UFC 2010...
See #18806
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2024-02-01 19:19:53 +01:00 |
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Henrik Rydgård
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c0bc6446dd
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Improve assert, cleanup
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2024-02-01 16:33:01 +01:00 |
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Henrik Rydgård
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8b99c9f9d9
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GE dump playback: Don't flip unless DISPLAY is the last command. This messes up the frame structure.
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2024-01-30 11:14:38 +01:00 |
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Henrik Rydgård
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ea180e54c9
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Fix some "double-binds" of the backbuffer.
These are already eliminated by the queuerunner, but better not to
generate them in the first place, for easier sanity checks.
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2024-01-30 10:44:18 +01:00 |
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Henrik Rydgård
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c5191cad4c
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Disable 16-bit textures on PowerVR.
Fixes #18780
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2024-01-29 15:48:27 +01:00 |
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Henrik Rydgård
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0615ba3e54
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Some paranoia and a comment
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2024-01-29 00:54:18 +01:00 |
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Henrik Rydgård
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8b4f80c562
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GPUCommonHW: Check range of indexes for indexed draws.
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2024-01-28 22:58:20 +01:00 |
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Henrik Rydgård
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cb79783539
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Expand primitives: Check the vertex count too.
Still getting a few crashes, let's get rid of the last of them from this,
hopefully.
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2024-01-28 22:48:40 +01:00 |
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