Kingcom
|
66f19b9cca
|
Fix issues
|
2013-07-28 12:34:25 -07:00 |
|
Unknown W. Brackets
|
f6859d21cc
|
Add .ppsspp-index.ini for virtfs dirs, for LBAs.
This way games that hardcode lbns in a file or elf can still be used.
|
2013-07-28 12:33:23 -07:00 |
|
Unknown W. Brackets
|
a01d84ac30
|
List directories in virtfs too.
Well, basically the same as directory, just skipping `.` and `..`...
|
2013-07-28 12:33:22 -07:00 |
|
Unknown W. Brackets
|
d644dacced
|
Fix a potential crash in localtime_r win32.
Using localtime_s anyway. Both ways it was actually threadsafe.
|
2013-07-28 12:33:21 -07:00 |
|
Unknown W. Brackets
|
fa7182ec34
|
Consider F:\ a valid recent iso.
File::Exists didn't like it, since it turned it into "F:".
|
2013-07-28 12:33:21 -07:00 |
|
Unknown W. Brackets
|
a2763a298e
|
Minor simplification to virtfs savestate.
|
2013-07-28 12:33:18 -07:00 |
|
Unknown W. Brackets
|
256394b2bf
|
Move VirtualDiscFileSystem to its own file.
|
2013-07-28 12:31:48 -07:00 |
|
raven02
|
176abf2ad7
|
Add "Enable logging" to new UI
|
2013-07-29 00:56:59 +08:00 |
|
raven02
|
e75f647bc4
|
Fix the YES/OK/No button sizing and code cleanup
|
2013-07-29 00:31:01 +08:00 |
|
Henrik Rydgard
|
6ecd0194fa
|
Implement VROT in both JITs, as it's heavily used by a few games.
Another ~1-3% in FF:CC.
|
2013-07-28 18:22:12 +02:00 |
|
Henrik Rydgard
|
daaed2183f
|
Jit x86: Implement vhdp
|
2013-07-28 18:22:11 +02:00 |
|
Sacha
|
580ce69897
|
Buildfix for non-Windows.
|
2013-07-29 00:52:01 +10:00 |
|
Henrik Rydgård
|
ccb76a58c3
|
Merge pull request #2957 from thedax/disableLoggingOption
Add New Feature: Ability to turn logging on and off.
|
2013-07-28 07:46:40 -07:00 |
|
Sacha
|
056ae5db44
|
Buildfix for Qt.
|
2013-07-29 00:26:36 +10:00 |
|
Henrik Rydgard
|
8feeaf2e7a
|
Jit: Implement vidt in both, plus translate a couple easy ones to ARM.
|
2013-07-28 16:14:21 +02:00 |
|
Henrik Rydgård
|
7c331862df
|
Merge pull request #2962 from Kingcom/Assembler
Add assemble option to disassembly view
|
2013-07-28 06:52:57 -07:00 |
|
Kingcom
|
f72807cac3
|
Translate comments
|
2013-07-28 15:42:17 +02:00 |
|
Kingcom
|
b6bca24850
|
-added assemble option to disassembly view
-added 16bit li
|
2013-07-28 15:24:33 +02:00 |
|
Kingcom
|
961905cce8
|
Merge branch 'master' of https://github.com/hrydgard/ppsspp into Assembler
|
2013-07-28 15:16:18 +02:00 |
|
Kingcom
|
0a78a2d160
|
Added MIPS assembler
|
2013-07-28 14:50:25 +02:00 |
|
Henrik Rydgard
|
59644ad59b
|
Jit: Implement VMMUL for ARM, optimize the x86 implementation. Also add VCST.
|
2013-07-28 12:14:35 +02:00 |
|
The Dax
|
acd11da4f3
|
Remove option to enable/disable logging from NewUI. It doesn't work as expected..
|
2013-07-27 20:51:25 -04:00 |
|
The Dax
|
0f66272dbf
|
Remove extraneous if statement.
|
2013-07-27 20:49:36 -04:00 |
|
The Dax
|
3aa04df23b
|
Restructure the code slightly, make the old UI send a message to the emulator window to reflect the new logging status(to enable/disable the menu item, and possibly close the console), move the custom WM messages to an enum.
|
2013-07-27 20:47:06 -04:00 |
|
The Dax
|
0de5fb6f34
|
Remove comment, since it's not really a "hidden" option anymore.
|
2013-07-27 19:59:08 -04:00 |
|
The Dax
|
dcc1044de5
|
Change EnableLogging key.
|
2013-07-27 19:55:57 -04:00 |
|
The Dax
|
b07c8155de
|
Correct checkboxes and remove old comments.
|
2013-07-27 19:50:23 -04:00 |
|
The Dax
|
528d81151a
|
Initial support for disabling logging, to provide a possible boost in performance for games that spam the log like crazy.
|
2013-07-27 19:39:49 -04:00 |
|
Henrik Rydgård
|
408499c5ea
|
Merge pull request #2955 from unknownbrackets/endian
Specify more endian stuff outside the kernel
|
2013-07-27 16:17:29 -07:00 |
|
Unknown W. Brackets
|
79c4104456
|
Specify file data layout endianness.
|
2013-07-27 16:05:21 -07:00 |
|
Kingcom
|
1f9991dbec
|
Add tables for assembling
|
2013-07-28 00:56:53 +02:00 |
|
Unknown W. Brackets
|
bfb05440e2
|
Specify memory layout in sceMpeg/scePsmf.
|
2013-07-27 15:53:30 -07:00 |
|
Unknown W. Brackets
|
ed19d77d49
|
Specify memory layout in sceUmd.
|
2013-07-27 15:45:07 -07:00 |
|
Unknown W. Brackets
|
ea420bcfaa
|
Specify memory layout in sceNet.
|
2013-07-27 15:42:23 -07:00 |
|
Unknown W. Brackets
|
bafe8391fd
|
Memory layout for sceIo.
|
2013-07-27 15:41:19 -07:00 |
|
Unknown W. Brackets
|
0a9ce9ae85
|
Specify memory layout in PPGe.
|
2013-07-27 15:38:38 -07:00 |
|
Henrik Rydgard
|
50a2d1b87f
|
More work on prescaled UV
|
2013-07-28 00:33:51 +02:00 |
|
Unknown W. Brackets
|
2222d07c11
|
Specify byte order in sceCtrl as well.
|
2013-07-27 15:30:36 -07:00 |
|
Unknown W. Brackets
|
777074cfe1
|
Switch to _le memory layout specs in dialogs.
|
2013-07-27 15:30:18 -07:00 |
|
Unknown W. Brackets
|
b307d77b61
|
Oops, need to still rewind on breakpoint.
|
2013-07-27 15:05:16 -07:00 |
|
Henrik Rydgard
|
2eaf581bbe
|
Add experimental UV prescaling hack, hidden as it's not finished yet.
Most people should ignore this for now, it's a step towards faster skinning in the future.
|
2013-07-27 23:23:17 +02:00 |
|
Henrik Rydgard
|
988b5539fa
|
Show speed in percent
|
2013-07-27 23:23:16 +02:00 |
|
Henrik Rydgård
|
44abac7ee3
|
Merge pull request #2954 from unknownbrackets/debugger
Treat CORE_NEXTFRAME like CORE_RUNNING is breakpoints
|
2013-07-27 14:08:54 -07:00 |
|
Unknown W. Brackets
|
1a9b190188
|
Treat CORE_NEXTFRAME like CORE_RUNNING is bps.
Fixes some cases where breakpoints skip instructions incorrectly.
|
2013-07-27 13:26:43 -07:00 |
|
Henrik Rydgard
|
8602c276ca
|
Remove that silly factor 2 for floating point texcoords and weights.
No longer needed since we treat the various vertex formats separately.
|
2013-07-27 22:14:34 +02:00 |
|
Henrik Rydgard
|
afcb5add51
|
Minor code cleanup/reindent around ARM jit
|
2013-07-27 22:14:01 +02:00 |
|
Henrik Rydgard
|
e36e976877
|
Collapse skinning shaders with #bones < 4 to a single one.
Significant perf win for skinned characters in FF:CC and maybe other games.
|
2013-07-27 20:09:22 +02:00 |
|
Henrik Rydgard
|
9add78722d
|
Fix size calculation for weights. Old one would waste space for small weights.
|
2013-07-27 19:35:55 +02:00 |
|
Henrik Rydgard
|
0ae3c041d2
|
Minor shader simplification
|
2013-07-27 18:16:32 +02:00 |
|
Henrik Rydgard
|
bccfd9f2d7
|
Don't set the projection matrix twice, check for -1 bone matrices (seen in logs..)
|
2013-07-27 17:32:24 +02:00 |
|