Commit Graph

6828 Commits

Author SHA1 Message Date
Kingcom
66f19b9cca Fix issues 2013-07-28 12:34:25 -07:00
Unknown W. Brackets
f6859d21cc Add .ppsspp-index.ini for virtfs dirs, for LBAs.
This way games that hardcode lbns in a file or elf can still be used.
2013-07-28 12:33:23 -07:00
Unknown W. Brackets
a01d84ac30 List directories in virtfs too.
Well, basically the same as directory, just skipping `.` and `..`...
2013-07-28 12:33:22 -07:00
Unknown W. Brackets
d644dacced Fix a potential crash in localtime_r win32.
Using localtime_s anyway.  Both ways it was actually threadsafe.
2013-07-28 12:33:21 -07:00
Unknown W. Brackets
fa7182ec34 Consider F:\ a valid recent iso.
File::Exists didn't like it, since it turned it into "F:".
2013-07-28 12:33:21 -07:00
Unknown W. Brackets
a2763a298e Minor simplification to virtfs savestate. 2013-07-28 12:33:18 -07:00
Unknown W. Brackets
256394b2bf Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00
raven02
176abf2ad7 Add "Enable logging" to new UI 2013-07-29 00:56:59 +08:00
raven02
e75f647bc4 Fix the YES/OK/No button sizing and code cleanup 2013-07-29 00:31:01 +08:00
Henrik Rydgard
6ecd0194fa Implement VROT in both JITs, as it's heavily used by a few games.
Another ~1-3% in FF:CC.
2013-07-28 18:22:12 +02:00
Henrik Rydgard
daaed2183f Jit x86: Implement vhdp 2013-07-28 18:22:11 +02:00
Sacha
580ce69897 Buildfix for non-Windows. 2013-07-29 00:52:01 +10:00
Henrik Rydgård
ccb76a58c3 Merge pull request #2957 from thedax/disableLoggingOption
Add New Feature: Ability to turn logging on and off.
2013-07-28 07:46:40 -07:00
Sacha
056ae5db44 Buildfix for Qt. 2013-07-29 00:26:36 +10:00
Henrik Rydgard
8feeaf2e7a Jit: Implement vidt in both, plus translate a couple easy ones to ARM. 2013-07-28 16:14:21 +02:00
Henrik Rydgård
7c331862df Merge pull request #2962 from Kingcom/Assembler
Add assemble option to disassembly view
2013-07-28 06:52:57 -07:00
Kingcom
f72807cac3 Translate comments 2013-07-28 15:42:17 +02:00
Kingcom
b6bca24850 -added assemble option to disassembly view
-added 16bit li
2013-07-28 15:24:33 +02:00
Kingcom
961905cce8 Merge branch 'master' of https://github.com/hrydgard/ppsspp into Assembler 2013-07-28 15:16:18 +02:00
Kingcom
0a78a2d160 Added MIPS assembler 2013-07-28 14:50:25 +02:00
Henrik Rydgard
59644ad59b Jit: Implement VMMUL for ARM, optimize the x86 implementation. Also add VCST. 2013-07-28 12:14:35 +02:00
The Dax
acd11da4f3 Remove option to enable/disable logging from NewUI. It doesn't work as expected.. 2013-07-27 20:51:25 -04:00
The Dax
0f66272dbf Remove extraneous if statement. 2013-07-27 20:49:36 -04:00
The Dax
3aa04df23b Restructure the code slightly, make the old UI send a message to the emulator window to reflect the new logging status(to enable/disable the menu item, and possibly close the console), move the custom WM messages to an enum. 2013-07-27 20:47:06 -04:00
The Dax
0de5fb6f34 Remove comment, since it's not really a "hidden" option anymore. 2013-07-27 19:59:08 -04:00
The Dax
dcc1044de5 Change EnableLogging key. 2013-07-27 19:55:57 -04:00
The Dax
b07c8155de Correct checkboxes and remove old comments. 2013-07-27 19:50:23 -04:00
The Dax
528d81151a Initial support for disabling logging, to provide a possible boost in performance for games that spam the log like crazy. 2013-07-27 19:39:49 -04:00
Henrik Rydgård
408499c5ea Merge pull request #2955 from unknownbrackets/endian
Specify more endian stuff outside the kernel
2013-07-27 16:17:29 -07:00
Unknown W. Brackets
79c4104456 Specify file data layout endianness. 2013-07-27 16:05:21 -07:00
Kingcom
1f9991dbec Add tables for assembling 2013-07-28 00:56:53 +02:00
Unknown W. Brackets
bfb05440e2 Specify memory layout in sceMpeg/scePsmf. 2013-07-27 15:53:30 -07:00
Unknown W. Brackets
ed19d77d49 Specify memory layout in sceUmd. 2013-07-27 15:45:07 -07:00
Unknown W. Brackets
ea420bcfaa Specify memory layout in sceNet. 2013-07-27 15:42:23 -07:00
Unknown W. Brackets
bafe8391fd Memory layout for sceIo. 2013-07-27 15:41:19 -07:00
Unknown W. Brackets
0a9ce9ae85 Specify memory layout in PPGe. 2013-07-27 15:38:38 -07:00
Henrik Rydgard
50a2d1b87f More work on prescaled UV 2013-07-28 00:33:51 +02:00
Unknown W. Brackets
2222d07c11 Specify byte order in sceCtrl as well. 2013-07-27 15:30:36 -07:00
Unknown W. Brackets
777074cfe1 Switch to _le memory layout specs in dialogs. 2013-07-27 15:30:18 -07:00
Unknown W. Brackets
b307d77b61 Oops, need to still rewind on breakpoint. 2013-07-27 15:05:16 -07:00
Henrik Rydgard
2eaf581bbe Add experimental UV prescaling hack, hidden as it's not finished yet.
Most people should ignore this for now, it's a step towards faster skinning in the future.
2013-07-27 23:23:17 +02:00
Henrik Rydgard
988b5539fa Show speed in percent 2013-07-27 23:23:16 +02:00
Henrik Rydgård
44abac7ee3 Merge pull request #2954 from unknownbrackets/debugger
Treat CORE_NEXTFRAME like CORE_RUNNING is breakpoints
2013-07-27 14:08:54 -07:00
Unknown W. Brackets
1a9b190188 Treat CORE_NEXTFRAME like CORE_RUNNING is bps.
Fixes some cases where breakpoints skip instructions incorrectly.
2013-07-27 13:26:43 -07:00
Henrik Rydgard
8602c276ca Remove that silly factor 2 for floating point texcoords and weights.
No longer needed since we treat the various vertex formats separately.
2013-07-27 22:14:34 +02:00
Henrik Rydgard
afcb5add51 Minor code cleanup/reindent around ARM jit 2013-07-27 22:14:01 +02:00
Henrik Rydgard
e36e976877 Collapse skinning shaders with #bones < 4 to a single one.
Significant perf win for skinned characters in FF:CC and maybe other games.
2013-07-27 20:09:22 +02:00
Henrik Rydgard
9add78722d Fix size calculation for weights. Old one would waste space for small weights. 2013-07-27 19:35:55 +02:00
Henrik Rydgard
0ae3c041d2 Minor shader simplification 2013-07-27 18:16:32 +02:00
Henrik Rydgard
bccfd9f2d7 Don't set the projection matrix twice, check for -1 bone matrices (seen in logs..) 2013-07-27 17:32:24 +02:00